ActionCube v0.92 (BETA)
About
ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called Cube. Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun.
Readme
Basic sections:
- get started - before you play, basics, instructions on running the game
- game - information about gameplay, modes, weapons, etc
- server - set up your own server, administration
Advanced sections:
- config - commandline-options, general config commands, scripting
- game commands - reference of game related commands
- editing - map making tutorial from cubeengine.com
- edit reference - reference of map editing commands
- history - changes on this game
- misc - a few configuration tricks
Check out the following files for further information:
- docs/known_issues.txt
- docs/mappers_readme.txt
Contact and Help
Please do not ask ActionCube specific stuff on the cube forums, please use one of the following possibilities instead:
- help and discussions on the forums
- development, testing and gaming on IRC #actioncube Quakenet
- report bugs on the bugtracker
- submit patches here
- mail to the core team, team AT action.cubers.net
Before you ask for help you should read this readme and check out the FAQ on the official website. Thank you.
Authors
Rabid Viper Productions
Andrew “Arghvark” Davis | Project Leader, Game Concept, Code |
Adrian “driAn” Henke | Lead Coder |
Markus “makkE” Bekel | Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound |
Shane Nieb | Models |
Mitaman | Maps, Ressources |
Elliot “Verbal_” Lockwood | QA, Advisor, Lead Tester, pro-coffee service |
Lee “eihrul” Salzman | Coder, Enet Library, Cube2 backporting |
Thanks to
Wouter “Aardappel” van Oortmerssen and others | The Cube Game/Engine |
Lee “Eihrul” Salzman | Enet Library |
Rick Helmus | Bot Code |
Julian “absinth” Mayer | Packaging ActionCube for Mac |
Paul “JCDPC” Cash | Laptop Model, Company |
Dietmar “DCP” Pier | Soundtrack |
Zac “dtd” Jarco | Hosting |
Thanks to kurtis84, player1, quase and some others for testing.
Texture sources
- Ted Southard (DigitalFlux)
- Noctua Graphics
- Craig Fortune
- Arcitool
- 3dcafe
- Rohrschach
- lemong.fr
- Mayang.com
- Chris Zastrow
- imageafter.com
- Boeck (ressources)
- makkE`s box and photoshop
License
ActionCube is freeware, you may freely distribute the ActionCube installer/archive unmodified on any media. ActionCube is distributed WITHOUT WARRANTY, you may use it for any purpose as long as you do not blame us for any damages incurred.
As this game consists of different packages with different licenses, see these files in your ActionCube installation for additional information:
- docs/package_copyrights.txt
- source/README.txt
- source/README_CUBEENGINE.txt