Quake Quake Help
Version History

v1.1:

  • Recompiled as Universal Binary.
  • Optimized the software renderer for windowed modes.
  • Windowed modes (software and OpenGL renderer) are now resizeable.
  • The game will renderer inside the Dock document icon (instead of the application icon) if minimized.
  • Screenshots are now saved in PNG format.
  • Threaded CDAudio and MP3/MP4 playback.
  • "glquake" cache files are now always little endian.
  • "glquake" cache files are automatically converted if in wrong endianess.
  • Minor bug fixes.
v1.0.9:
  • Rewritten event handler. Solves performance problems that some users were experiencing.
  • Rewritten audio CD driver. Solves issue with audio CD playback that some users were experiencing.
  • Added support for MP3 and MP4 playback (see startup dialog).
  • Added support for other displays than the main display to the software renderer versions.
  • Added "fade all displays" option to the software renderer versions.
  • Mouse look is now enabled by default.
  • Redesigned startup dialog.
v1.0.8:
  • Added support for FSAA (10.1 or later for NVidia boards, 10.2 or later for ATI Radeon boards).
  • ATI Radeon users may change FSAA settings on the fly (see "video options" dialog).
  • Added texture RAM check. An error message is thrown out if out of texture memory.
  • Added support for multitexturing under MacOS X v10.2 or later (see "video options" dialog).
  • Added option to switch between normal and overbright gamma (see "video options" dialog, OpenGL only).
  • Added option to show the OpenGL startup dialog only when pressing the Option key.
  • Added textfield for command-line parameters to the startup dialog.
  • Added startup dialog for command-line parameters to the software renderer versions.
  • Added support for AppleScript.
  • Added the command-line tool "vispatch".
  • New help.
  • F12 key will no longer eject medias if you bind a command to it.
  • Fixed network compatibility with the Windows versions of Quake and GLQuake.
  • Fixed an issue with the console for display-ratios other than 4:3 at GLQuakeWorld.
  • Many minor changes.
v1.0.7:
  • Added video options menu to the OpenGL versions.
  • "vid_wait" now available via video options.
  • Support for Truform via the video options menu or variable "gl_truform".
  • Support for anisotropic texture filtering via the video options menu or variable "gl_anisotropic".
  • The mouse speed slider at the options let's you set higher values from now on.
  • From now on you will only be asked to locate the "id1" folder, if the application is not installed inside the same folder which holds the "id1" folder.
v1.0.6:
  • Mouse sensitivity finally works as expected.
  • Reworked keypad code (is now hardware dependent) to avoid "sticky" keys.
  • Fixed loss of mouse control after "cmd-tab"-ing at the software renderer versions.
  • Fixed cursor vsisibility on error dialog.
  • Fixed a glitch with the Quake/QuakeWorld options menu.
  • Some other small changes.
v1.0.5:
  • Enabled paste via "cmd-v" and the edit menu.
  • Changed mouse acceleration handling (uses now IOKit).
  • Fixed the keyboard repeat issue after application quit.
  • Screenshots are saved in TIFF format now.
  • Mouse wheel support finally works.
  • Added support for up to 5 mouse buttons.
  • Added support for the numeric keypad.
  • Added "Connect To Server" service to QuakeWorld and GLQuakeWorld.
  • Added rendering inside the Dock (if window is minimized).
  • Added application hide (via "cmd-h") in windowed mode.
  • Added windowed mode to the software renderer.
  • Added application switching (via "cmd-tab") in fullscreen mode (software renderer only).
  • Reworked windowed mouse code (should now work perfectly).
  • Many other small changes and fixes...
v1.0.4:
  • Fixed an UDP initialization issue (would cause an application crash, if network is faulty configured).
  • Fixed continuous console output at GLQuake and GLQuakeWorld, if gamma setting fails.
  • Fixed a multi-monitor issue with GLQuake and GLQuakeWorld.
v1.0.3:
  • Fixed "dragging MOD folders onto the Quake icon". Was broken with v1.0.2.
  • Enabled "Num. Lock" key.
  • Added functionality to the brightness slider at the options at the OpenGL renderer versions.
  • Added variable "vid_wait" to enable/disable VBL syncing [only in fullscreen mode] at the OpenGL renderer versions.
  • Fixed bug with loading skins in PCX format at QuakeWorld and GLQuakeWorld.
  • Included a compiled version of "cheapo" (to be executed from within "Terminal.app") for use with QuakeWorld and GLQuakeWorld.
v1.0.2:
  • Added "DrawSprocket" style gamma fading.
  • Fixed "Draw_Pic: bad coordinates" bug at Quake and QuakeWorld.
  • Default video mode is now 640x480, 67hz at Quake and QuakeWorld (only if available).
  • Quake and QuakeWorld recognize all supported (more than 15) video modes via console or config.cfg.
  • OpenGL settings dialog: Select a specific display.
  • OpenGL settings dialog: The depth setting was separated from the resolution menu.
  • OpenGL settings dialog: Capture all/only the game display.
  • The "Read Me" now available via the help menu.
  • Fixed a significant performance issue with the OpenGL renderer versions (huge frameskip with extensive lighting).
  • Default value of "gl_keeptjunctions" is now "1" (looks nicer).
  • Fixed console width/height bug with resolutions other than 640x480 (was always 640x480) at GLQuakeWorld.
  • Cleaned up the sourcecode.
  • Added lots of comments to the sourcecode.
v1.0.1:
  • Introduces the OpenGL versions.
  • Obscure characters within the base pathname are now allowed.
  • Support for case sensitive file systems. Doesn't care anymore about the case of a filename.
  • Fixed "mkdir" commmand (for QuakeWorld).
  • Fixed that the "id1" folder had to be lower case. Doesn't care anymore about the case.
  • Fixed Audio-CD support for MacOS X v10.1. MacOS X v10.1 uses now ".cdda" instead of ".aiff" as file-extension. Quake supports now booth ".aiff" and ".cdda".
v1.0:
  • Initial release.