ambient_color | WPCG::WP_Light | |
diffuse_color | WPCG::WP_Light | |
drawOpenGL() | WPCG::WP_Light | [inline] |
emissive_color | WPCG::WP_Light | |
getKind() const | WPCG::WP_Light | [inline] |
getPointPosition() const | WPCG::WP_Light | [inline] |
getVectorPosition() const | WPCG::WP_Light | [inline] |
operator=(const WP_Light &light) | WPCG::WP_Light | [inline] |
point enum value | WPCG::WP_Light | |
setPosition(float x, float y, float z, float h) | WPCG::WP_Light | [inline] |
specular_color | WPCG::WP_Light | |
vector enum value | WPCG::WP_Light | |
WP_Light() | WPCG::WP_Light | [inline] |
WP_Light(unsigned char _number, const WP_Point3D &position, const WP_Color &ambient, const WP_Color &diffuse, const WP_Color &specular, const WP_Color &emissive, bool remote=true) | WPCG::WP_Light | [inline] |
WP_Light(const WP_Light &light) | WPCG::WP_Light | [inline] |
WP_Light_Pos_Kind enum name | WPCG::WP_Light | |
~WP_Light() | WPCG::WP_Light | [inline] |