changeHeading(scalar delta_degrees) | WPCG::WP_DynamicObject | |
changePitch(scalar delta_degrees) | WPCG::WP_DynamicObject | |
changeRoll(scalar delta_degrees) | WPCG::WP_DynamicObject | |
changeSpeed(scalar delta_speed) | WPCG::WP_DynamicObject | |
computeHeading() const | WPCG::WP_DynamicObject | [protected] |
computePitch() const | WPCG::WP_DynamicObject | [protected] |
computeVelocityVector() | WPCG::WP_DynamicObject | [protected] |
dir | WPCG::WP_Object | |
drawOpenGL() | WPCG::WP_Object | |
getAnimationCategories(string **strings) const | WPCG::WP_Object | |
getAnimationCategory() const | WPCG::WP_Object | |
getXPos() const | WPCG::WP_Object | [inline] |
getYPos() const | WPCG::WP_Object | [inline] |
getZPos() const | WPCG::WP_Object | [inline] |
heading | WPCG::WP_Object | |
inFrustum | WPCG::WP_Object | |
isAnimated() const | WPCG::WP_Object | |
math | WPCG::WP_DynamicObject | [protected, static] |
matrix | WPCG::WP_Object | |
model | WPCG::WP_Object | |
move() | WPCG::WP_DynamicObject | |
name_id | WPCG::WP_Object | |
object_name | WPCG::WP_Object | |
onCollision() | WPCG::WP_DynamicObject | [inline, virtual] |
pitch | WPCG::WP_Object | |
planesCache | WPCG::WP_Object | |
print() const | WPCG::WP_DynamicObject | [virtual] |
roll | WPCG::WP_Object | |
setAnimationCategory(const string &category) const | WPCG::WP_Object | |
setNewHeading(scalar new_heading) | WPCG::WP_DynamicObject | |
setNewPitch(scalar new_pitch) | WPCG::WP_DynamicObject | |
setNewRoll(scalar new_roll) | WPCG::WP_DynamicObject | |
setNewSpeed(scalar new_speed) | WPCG::WP_DynamicObject | |
setVelocityVector(const WP_Vector3D &vector) | WPCG::WP_DynamicObject | |
setXPos(scalar x) | WPCG::WP_Object | [inline] |
setYPos(scalar y) | WPCG::WP_Object | [inline] |
setZPos(scalar z) | WPCG::WP_Object | [inline] |
speed | WPCG::WP_DynamicObject | |
up | WPCG::WP_Object | |
velocity | WPCG::WP_DynamicObject | |
WP_DynamicObject() | WPCG::WP_DynamicObject | [inline, protected] |
WP_DynamicObject(const WP_Matrix3D &_matrix, const string &name, const WP_Vector3D &_velocity) | WPCG::WP_DynamicObject | [protected] |
WP_DynamicObject(const WP_Matrix3D &_matrix, const string &name, scalar _heading, scalar _speed, scalar _pitch) | WPCG::WP_DynamicObject | [protected] |
WP_Object() | WPCG::WP_Object | [inline, protected] |
WP_Object(const WP_Matrix3D &_matrix, const string &name) | WPCG::WP_Object | [protected] |
WP_ObjectManager class | WPCG::WP_DynamicObject | [friend] |
~WP_DynamicObject() | WPCG::WP_DynamicObject | [inline, virtual] |
~WP_Object() | WPCG::WP_Object | [inline, virtual] |