dir | WPCG::WP_Object | |
drawOpenGL() | WPCG::WP_Object | |
getAnimationCategories(string **strings) const | WPCG::WP_Object | |
getAnimationCategory() const | WPCG::WP_Object | |
getXPos() const | WPCG::WP_Object | [inline] |
getYPos() const | WPCG::WP_Object | [inline] |
getZPos() const | WPCG::WP_Object | [inline] |
heading | WPCG::WP_Object | |
inFrustum | WPCG::WP_Object | |
isAnimated() const | WPCG::WP_Object | |
matrix | WPCG::WP_Object | |
model | WPCG::WP_Object | |
name_id | WPCG::WP_Object | |
object_name | WPCG::WP_Object | |
onCollision()=0 | WPCG::WP_Object | [pure virtual] |
pitch | WPCG::WP_Object | |
planesCache | WPCG::WP_Object | |
print() const | WPCG::WP_Object | [virtual] |
roll | WPCG::WP_Object | |
setAnimationCategory(const string &category) const | WPCG::WP_Object | |
setXPos(scalar x) | WPCG::WP_Object | [inline] |
setYPos(scalar y) | WPCG::WP_Object | [inline] |
setZPos(scalar z) | WPCG::WP_Object | [inline] |
up | WPCG::WP_Object | |
WP_Object() | WPCG::WP_Object | [inline, protected] |
WP_Object(const WP_Matrix3D &_matrix, const string &name) | WPCG::WP_Object | [protected] |
~WP_Object() | WPCG::WP_Object | [inline, virtual] |