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Compound Members
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Here is a list of all class members with links to the class documentation for each member:- _ -
- a -
- b -
- c -
- d -
- data
: WPCG::WP_Vector3D, WPCG::WP_Vector2D, WPCG::WP_Point3D, WPCG::WP_Matrix3D, WPCG::WP_Matrix2D
- degreeToRad()
: WPCG::WP_Math
- depthTest
: WPCG::WP_GLState
- determinant()
: WPCG::WP_Matrix3D
- diffuse
: WPCG::WP_Material
- diffuse_color
: WPCG::WP_Light
- dir
: WPCG::WP_Object
- direction
: WPCG::WP_Ray3D, WPCG::WP_Ray2D
- disableBlending()
: WPCG::WP_GLState
- disableCulling()
: WPCG::WP_GLState
- disableDepthTest()
: WPCG::WP_GLState
- disableFog()
: WPCG::WP_GLState
- disableLight0()
: WPCG::WP_GLState
- disableLight1()
: WPCG::WP_GLState
- disableLight2()
: WPCG::WP_GLState
- disableLight3()
: WPCG::WP_GLState
- disableLight4()
: WPCG::WP_GLState
- disableLight5()
: WPCG::WP_GLState
- disableLight6()
: WPCG::WP_GLState
- disableLight7()
: WPCG::WP_GLState
- disableLighti()
: WPCG::WP_GLState
- disableLighting()
: WPCG::WP_GLState
- disableNormalize()
: WPCG::WP_GLState
- disablePolygonSmooth()
: WPCG::WP_GLState
- disableTexture2D()
: WPCG::WP_GLState
- draw()
: WPCG::WP_Vector2D, WPCG::WP_Ray3D, WPCG::WP_Ray2D, WPCG::WP_Point3D, WPCG::WP_Point2D, WPCG::WP_Line2D
- drawObjectsSelection()
: WPCG::WP_ObjectManager
- drawOpenGL()
: WPCG::WP_TriangleFan, WPCG::WP_TriangleStrip, WPCG::WP_TriangleGroup, WPCG::WP_Triangle, WPCG::WP_Object, WPCG::WP_MetaBall, WPCG::WP_Model_MD2, WPCG::WP_AnimatedModel, WPCG::WP_NonAnimatedModel, WPCG::WP_Model, WPCG::WP_Light
- drawSkyBox()
: WPCG::WP_SkyBox
- drawTerrain()
: WPCG::WP_Terrain
- drawToFrameBuffer()
: WPCG::WP_Image
- e -
- f -
- g -
- g
: WPCG::WP_RGBA
- getAnimationCategories()
: WPCG::WP_Object
- getAnimationCategory()
: WPCG::WP_Object
- getCategory()
: WPCG::WP_AnimationManager
- getCategoryName()
: WPCG::WP_AnimatedModel
- getCategoryNumberFrames()
: WPCG::WP_AnimatedModel
- getCategoryStartFrame()
: WPCG::WP_AnimatedModel
- getCollisionModel()
: WPCG::WP_AnimatedModel, WPCG::WP_NonAnimatedModel, WPCG::WP_Model
- getCos()
: WPCG::WP_Math
- getCurrentFrame()
: WPCG::WP_AnimationManager
- getDegreesBetween()
: WPCG::WP_Vector3D, WPCG::WP_Vector2D
- getDynamicObject()
: WPCG::WP_ObjectManager
- getFastPixel()
: WPCG::WP_Image
- getFrustum()
: WPCG::WP_Camera
- getInstance()
: WPCG::WP_TextureManager, WPCG::WP_ObjectManager, WPCG::WP_Math, WPCG::WP_GLState, WPCG::WP_Endian, WPCG::WP_Camera, WPCG::WP_AnimationManager
- getKind()
: WPCG::WP_Light
- getNextDynamicObject()
: WPCG::WP_ObjectManager
- getNextStaticObject()
: WPCG::WP_ObjectManager
- getNumberCategories()
: WPCG::WP_AnimatedModel
- getObject()
: WPCG::WP_ObjectManager
- getPixel()
: WPCG::WP_Image
- getPointPosition()
: WPCG::WP_Light
- getRadsBetween()
: WPCG::WP_Vector3D, WPCG::WP_Vector2D
- getSin()
: WPCG::WP_Math
- getStaticObject()
: WPCG::WP_ObjectManager
- getTexture()
: WPCG::WP_TextureManager
- getTypedData()
: WPCG::WP_Endian
- getVectorPosition()
: WPCG::WP_Light
- getVertex()
: WPCG::WP_AnimatedModel, WPCG::WP_NonAnimatedModel, WPCG::WP_Model
- getXPos()
: WPCG::WP_Object
- getYPos()
: WPCG::WP_Object
- getZPos()
: WPCG::WP_Object
- h -
- i -
- l -
- m -
- n -
- o -
- object_name
: WPCG::WP_Object
- objects_in_frustum
: WPCG::WP_Camera
- onCollision()
: WPCG::WP_DynamicObject, WPCG::WP_StaticObject, WPCG::WP_Object
- operator *()
: WPCG::WP_Vector3D, WPCG::WP_Vector2D, WPCG::WP_Matrix3D, WPCG::WP_Matrix2D
- operator *=()
: WPCG::WP_Vector3D, WPCG::WP_Vector2D, WPCG::WP_Point3D, WPCG::WP_Matrix3D, WPCG::WP_Matrix2D
- operator+()
: WPCG::WP_Vector3D, WPCG::WP_Vector2D, WPCG::WP_Point3D, WPCG::WP_Point2D, WPCG::WP_Matrix3D, WPCG::WP_Matrix2D
- operator+=()
: WPCG::WP_Vector3D, WPCG::WP_Vector2D, WPCG::WP_Point3D, WPCG::WP_Matrix3D, WPCG::WP_Matrix2D
- operator-()
: WPCG::WP_Vector3D, WPCG::WP_Vector2D, WPCG::WP_Point3D, WPCG::WP_Point2D, WPCG::WP_Matrix3D, WPCG::WP_Matrix2D
- operator-=()
: WPCG::WP_Vector3D, WPCG::WP_Vector2D, WPCG::WP_Point3D, WPCG::WP_Matrix3D, WPCG::WP_Matrix2D
- operator/()
: WPCG::WP_Vector3D, WPCG::WP_Vector2D, WPCG::WP_Matrix3D, WPCG::WP_Matrix2D
- operator/=()
: WPCG::WP_Vector3D, WPCG::WP_Vector2D, WPCG::WP_Matrix3D, WPCG::WP_Matrix2D
- operator=()
: WPCG::WP_Vertex, WPCG::WP_Vector3D, WPCG::WP_Vector2D, WPCG::WP_TriangleFan, WPCG::WP_TriangleStrip, WPCG::WP_TriangleGroup, WPCG::WP_Point3D, WPCG::WP_MetaBall, WPCG::WP_Model_MD2, WPCG::WP_AnimatedModel, WPCG::WP_NonAnimatedModel, WPCG::WP_Model::WP_Frame, WPCG::WP_Model, WPCG::WP_Matrix3D, WPCG::WP_Matrix2D, WPCG::WP_Material, WPCG::WP_Light, WPCG::WP_Image, WPCG::WP_Color
- orthogonal()
: WPCG::WP_Vector3D, WPCG::WP_Vector2D
- p -
- r -
- s -
- t -
- u -
- v -
- w -
- x -
- y -
- ~ -
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