createInverseTransformedRay(const WP_Matrix3D &inverse_m) const | WPCG::WP_Ray3D | |
direction | WPCG::WP_Ray3D | |
draw() const | WPCG::WP_Ray3D | |
sphere_intersection(const WP_Matrix3D &m) const | WPCG::WP_Ray3D | |
start | WPCG::WP_Ray3D | |
WP_Ray3D() | WPCG::WP_Ray3D | [inline] |
WP_Ray3D(const WP_Point3D &p, const WP_Vector3D &v) | WPCG::WP_Ray3D | |
~WP_Ray3D() | WPCG::WP_Ray3D | [inline] |