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WPCG::WP_DynamicObject Class Reference
#include <WP_ObjectManager.h>
Inheritance diagram for WPCG::WP_DynamicObject:
List of all members.
Detailed Description
this class represents a dynamic object in a 3D scene. A dynamic object is an object which is able to change its position and its orientation
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Author:
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Copyright (C) 2001-2003 W.P. van Paassen peter@paassen.tmfweb.nl
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; see the file COPYING. If not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
Constructor & Destructor Documentation
virtual WPCG::WP_DynamicObject::~WP_DynamicObject |
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[inline, virtual] |
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WPCG::WP_DynamicObject::WP_DynamicObject |
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[inline, protected] |
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WPCG::WP_DynamicObject::WP_DynamicObject |
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const WP_Matrix3D & |
_matrix, |
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const string & |
name, |
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const WP_Vector3D & |
_velocity |
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[protected] |
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Parameters:
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_matrix |
a WP_Matrix3D object holding the world matrix of this object |
name |
the name of the object |
_velocity |
a WP_Vector3D object representing the velocity vector of this object |
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WPCG::WP_DynamicObject::WP_DynamicObject |
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const WP_Matrix3D & |
_matrix, |
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const string & |
name, |
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scalar |
_heading, |
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scalar |
_speed, |
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scalar |
_pitch |
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[protected] |
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Parameters:
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_matrix |
a WP_Matrix3D object holding the world matrix of this object |
name |
the name of the object |
_heading |
the heading in degrees of the object |
_speed |
the speed of the object |
_pitch |
the pitch in degrees of the object |
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Member Function Documentation
void WPCG::WP_DynamicObject::changeHeading |
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scalar |
delta_degrees |
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this function changes the heading of the object -
Parameters:
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delta_degrees |
the amount of change in degrees of the heading according to the current heading |
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void WPCG::WP_DynamicObject::changePitch |
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scalar |
delta_degrees |
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this function changes the pitch of the object -
Parameters:
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delta_degrees |
the amount of change in degrees of the pitch according to the current pitch |
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void WPCG::WP_DynamicObject::changeRoll |
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scalar |
delta_degrees |
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this function changes the roll of the object -
Parameters:
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delta_degrees |
the amount of change in degrees of the roll according to the current roll |
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void WPCG::WP_DynamicObject::changeSpeed |
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scalar |
delta_speed |
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this function changes the speed of the object and computes the new velocity vector -
Parameters:
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delta_speed |
the amount of change in speed according to the current speed |
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scalar WPCG::WP_DynamicObject::computeHeading |
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const [protected] |
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this function computes the heading of the object according to its velocity vector -
Returns:
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the heading in degrees of the object
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scalar WPCG::WP_DynamicObject::computePitch |
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const [protected] |
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this function computes the pitch of the object according to its velocity vector -
Returns:
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the pitch in degrees of the object
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WP_Vector3D WPCG::WP_DynamicObject::computeVelocityVector |
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[protected] |
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this function computes the velocity vector of the object according to the object its speed, heading and pitch -
Returns:
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a WP_Vector3D object representing the velocity vector of the object
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void WPCG::WP_DynamicObject::move |
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this function moves the object according its velocity vector |
void WPCG::WP_DynamicObject::onCollision |
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[inline, virtual] |
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void WPCG::WP_DynamicObject::print |
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const [virtual] |
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this function prints the actual state of the dynamic object to standard output
Reimplemented from WPCG::WP_Object. |
void WPCG::WP_DynamicObject::setNewHeading |
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scalar |
new_heading |
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this function sets the heading of the object to the new_heading -
Parameters:
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new_heading |
the new heading of the object |
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void WPCG::WP_DynamicObject::setNewPitch |
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scalar |
new_pitch |
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this function sets the pitch of the object to the new_pitch -
Parameters:
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new_pitch |
the new pitch of the object |
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void WPCG::WP_DynamicObject::setNewRoll |
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scalar |
new_roll |
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this function sets the roll of the object to the new_roll -
Parameters:
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new_roll |
the new roll of the object |
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void WPCG::WP_DynamicObject::setNewSpeed |
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scalar |
new_speed |
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this function sets the speed of the object to the new_speed -
Parameters:
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new_speed |
the new speed of the object |
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void WPCG::WP_DynamicObject::setVelocityVector |
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const WP_Vector3D & |
vector |
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this function sets the velocity vector to the given vector. The speed, heading and pitch are corrected to match the new velocity vector -
Parameters:
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vector |
the new velocity vector of the object |
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Friends And Related Function Documentation
friend class WP_ObjectManager [friend]
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Member Data Documentation
WP_Math * WPCG::WP_DynamicObject::math = WP_Math::getInstance() [static, protected]
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a pointer to the only instance of the WP_Math class |
scalar WPCG::WP_DynamicObject::speed
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the speed of the object, this is the length (square root) of the velocity vector |
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a WP_Vector3D object representing the velocity vector of the object |
The documentation for this class was generated from the following files:
Generated on Tue Jan 28 20:26:37 2003 by
1.2.14 written by Dimitri van Heesch,
© 1997-2002