/* $Id: textbox.hpp 15250 2007-01-15 22:42:52Z soliton $ */
/*
   Copyright (C) 2003 by David White <davidnwhite@verizon.net>
   Part of the Battle for Wesnoth Project http://www.wesnoth.org/

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License.
   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY.

   See the COPYING file for more details.
*/

#ifndef TEXTBOX_HPP_INCLUDED
#define TEXTBOX_HPP_INCLUDED

#include "../serialization/string_utils.hpp"
#include "../sdl_utils.hpp"

#include "scrollarea.hpp"

#include "SDL.h"

namespace gui {

class textbox : public scrollarea
{
public:
	textbox(CVideo &video, int width, const std::string& text="", bool editable=true, size_t max_size = 256, double alpha = 0.4, double alpha_focus = 0.2);

	const std::string text() const;
	void set_text(const std::string& text);
	void append_text(const std::string& text,bool auto_scroll = false);
	void clear();
	void process();

	void set_editable(bool value);
	bool editable() const;

	void scroll_to_bottom();

	void set_wrap(bool val);

	void set_location(const SDL_Rect& rect);

	//VC++ doesn't like a 'using scrollarea::set_location' directive here, so we declare
	//an inline forwarding function instead
	void set_location(int x, int y) { widget::set_location(x,y); }

protected:
	virtual void draw_contents();
	virtual void set_inner_location(SDL_Rect const &);
	virtual void scroll(unsigned int pos);

private:
	size_t max_size_;

	wide_string text_;

	// mutable unsigned int firstOnScreen_;
	int cursor_;
	int selstart_;
	int selend_;
	bool grabmouse_;

	int text_pos_;
	int cursor_pos_;
	std::vector<int> char_x_, char_y_;

	bool editable_;

	bool show_cursor_;

	//records the time the cursor was shown at last
	//the cursor should be inverted every 500 ms.
	//this will be reset when keyboard input events occur
	int show_cursor_at_;
	surface text_image_;

	bool wrap_;

	size_t line_height_, yscroll_;

	double alpha_;
	double alpha_focus_;

	void handle_event(const SDL_Event& event);

	void draw_cursor(int pos, CVideo &video) const;
	void update_text_cache(bool reset = false);
	surface add_text_line(const wide_string& text);
	bool is_selection();
	void erase_selection();

	//make it so that only one textbox object can be receiving
	//events at a time.
	bool requires_event_focus(const SDL_Event *event=NULL) const;

	bool show_scrollbar() const;
};

}

#endif
