library: libGui #include "TGLayout.h"

# TGLayoutManager

class description - source file - inheritance tree (.pdf)

## class TGLayoutManager : public TObject

| Inheritance Chart:
`TObject`
| <- | `TGLayoutManager` |
<- |
`TGMatrixLayout` |
`TGTabLayout` |
`TGTableLayout` |
`TGTileLayout` | <- |
`TGListDetailsLayout` |
`TGListLayout` |
`TGVerticalLayout` | <- |
`TGHorizontalLayout` |
`TGRowLayout` | <- |
`TGColumnLayout` |
| [more...]

This is an abstract class, constructors will not be documented.
Look at the header to check for available constructors.

        public:

                              ~TGLayoutManager()
               static TClass* Class()
          virtual TGDimension GetDefaultSize() const
              virtual TClass* IsA() const
                 virtual void Layout()
             TGLayoutManager& operator=(const TGLayoutManager&)
                 virtual void SetDefaultHeight(UInt_t)
                 virtual void SetDefaultWidth(UInt_t)
                 virtual void ShowMembers(TMemberInspector& insp, char* parent)
                 virtual void Streamer(TBuffer& b)
                         void StreamerNVirtual(TBuffer& b)

### Data Members

## Class Description

     A number of different layout classes (TGLayoutManager,
     TGVerticalLayout, TGHorizontalLayout, TGLayoutHints, etc.).

     Concerning the TGMatrixLayout class:

     It arranges frames in a matrix-like way.
     This manager provides :
     - a column number (0 means unlimited)
     - a row number (0 means unlimited)
     - horizontal & vertical separators

     Notes : If both column and row are fixed values, any remaining
             frames outside the count won't be managed.
             Unlimited rows means the frame can expand downward
             (the default behaviour in most UI).
             Both unlimited rows and columns is undefined (read: will
             crash the algorithm ;-).
             With fixed dimensions, frames are always arranged in rows.
             That is: 1st frame is at position (0,0), next one is at
             row(0), column(1) and so on...
             When specifying one dimension as unlimited (i.e. row=0 or
             column=0) the frames are arranged according to the direction
             of the fixed dimension. This layout manager does not make
             use of TGLayoutHints.

### Inline Functions

                        void ~TGLayoutManager()
                        void Layout()
                 TGDimension GetDefaultSize() const
                        void SetDefaultWidth(UInt_t)
                        void SetDefaultHeight(UInt_t)
                     TClass* Class()
                     TClass* IsA() const
                        void ShowMembers(TMemberInspector& insp, char* parent)
                        void Streamer(TBuffer& b)
                        void StreamerNVirtual(TBuffer& b)
            TGLayoutManager& operator=(const TGLayoutManager&)

Author: Fons Rademakers 02/01/98
Last update: root/gui:$Name: $:$Id: TGLayout.cxx,v 1.17 2004/10/25 12:39:56 rdm Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *