    // @(#)root/matrix:$Name:  $:$Id: TVectorF.cxx,v 1.29 2005/06/03 12:30:22 brun Exp $
    // Authors: Fons Rademakers, Eddy Offermann  Nov 2003

    /*************************************************************************
     * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers.               *
     * All rights reserved.                                                  *
     *                                                                       *
     * For the licensing terms see $ROOTSYS/LICENSE.                         *
     * For the list of contributors see $ROOTSYS/README/CREDITS.             *
     *************************************************************************/

    //////////////////////////////////////////////////////////////////////////
    //                                                                      //
    // TVectorF                                                             //
    //                                                                      //
    // Implementation of Vectors in the linear algebra package              //
    //                                                                      //
    // Unless otherwise specified, vector indices always start with 0,      //
    // spanning up to the specified limit-1.                                //
    //                                                                      //
    // For (n) vectors where n <= kSizeMax (5 currently) storage space is   //
    // available on the stack, thus avoiding expensive allocation/          //
    // deallocation of heap space . However, this introduces of course      //
    // kSizeMax overhead for each vector object . If this is an issue       //
    // recompile with a new appropriate value (>=0) for kSizeMax            //
    //                                                                      //
    // Another way to assign and store vector data is through Use           //
    // see for instance stress_linalg.cxx file .                            //
    //                                                                      //
    // Note that Constructors/assignments exists for all different matrix   //
    // views                                                                //
    //                                                                      //
    // For usage examples see $ROOTSYS/test/stress_linalg.cxx               //
    //                                                                      //
    //////////////////////////////////////////////////////////////////////////

    #include "TVectorF.h"
    #include "TVectorD.h"

    ClassImp(TVectorF)

    //______________________________________________________________________________
     void TVectorF::Delete_m(Int_t size,Float_t *&m)
    {
      if (m) {
        if (size > kSizeMax)
          delete [] m;
        m = 0;
      }
    }

    //______________________________________________________________________________
     Float_t* TVectorF::New_m(Int_t size)
    {
      if (size == 0) return 0;
      else {
        if ( size <= kSizeMax )
          return fDataStack;
        else {
          Float_t *heap = new Float_t[size];
          return heap;
        }
      }
    }

    //______________________________________________________________________________
     Int_t TVectorF::Memcpy_m(Float_t *newp,const Float_t *oldp,Int_t copySize,
                             Int_t newSize,Int_t oldSize)
    {
      if (copySize == 0 || oldp == newp) return 0;
      else {
        if ( newSize <= kSizeMax && oldSize <= kSizeMax ) {
          // both pointers are inside fDataStack, be careful with copy direction !
          if (newp > oldp) {
            for (Int_t i = copySize-1; i >= 0; i--)
              newp[i] = oldp[i];
          } else {
            for (Int_t i = 0; i < copySize; i++)
              newp[i] = oldp[i];
          }
        }
        else {
          memcpy(newp,oldp,copySize*sizeof(Float_t));
        }
      }
      return 0;
    }

    //______________________________________________________________________________
     void TVectorF::Allocate(Int_t nrows,Int_t row_lwb,Int_t init)
    {
      // Allocate new vector. Arguments are number of rows and row
      // lowerbound (0 default).

      Assert(nrows >= 0);

      MakeValid();
      fNrows   = nrows;
      fRowLwb  = row_lwb;
      fIsOwner = kTRUE;

      fElements = New_m(fNrows);
      if (init)
        memset(fElements,0,fNrows*sizeof(Float_t));
    }

    //______________________________________________________________________________
     TVectorF::TVectorF(Int_t n)
    {
      Allocate(n,0,1);
    }

    //______________________________________________________________________________
     TVectorF::TVectorF(Int_t lwb,Int_t upb)
    {
      Allocate(upb-lwb+1,lwb,1);
    }

    //______________________________________________________________________________
     TVectorF::TVectorF(Int_t n,const Float_t *elements)
    {
      Allocate(n,0);
      SetElements(elements);
    }

    //______________________________________________________________________________
     TVectorF::TVectorF(Int_t lwb,Int_t upb,const Float_t *elements)
    {
      Allocate(upb-lwb+1,lwb);
      SetElements(elements);
    }

    //______________________________________________________________________________
     TVectorF::TVectorF(const TVectorF &another) : TObject(another)
    {
      Assert(another.IsValid());
      Allocate(another.GetUpb()-another.GetLwb()+1,another.GetLwb());
      *this = another;
    }

    //______________________________________________________________________________
     TVectorF::TVectorF(const TVectorD &another) : TObject(another)
    {
      Assert(another.IsValid());
      Allocate(another.GetUpb()-another.GetLwb()+1,another.GetLwb());
      *this = another;
    }

    //______________________________________________________________________________
     TVectorF::TVectorF(const TMatrixFRow_const &mr) : TObject()
    {
      const TMatrixFBase *mt = mr.GetMatrix();
      Assert(mt->IsValid());
      Allocate(mt->GetColUpb()-mt->GetColLwb()+1,mt->GetColLwb());
      *this = mr;
    }

    //______________________________________________________________________________
     TVectorF::TVectorF(const TMatrixFColumn_const &mc) : TObject()
    {
      const TMatrixFBase *mt = mc.GetMatrix();
      Assert(mt->IsValid());
      Allocate(mt->GetRowUpb()-mt->GetRowLwb()+1,mt->GetRowLwb());
      *this = mc;
    }

    //______________________________________________________________________________
     TVectorF::TVectorF(const TMatrixFDiag_const &md) : TObject()
    {
      const TMatrixFBase *mt = md.GetMatrix();
      Assert(mt->IsValid());
      Allocate(TMath::Min(mt->GetNrows(),mt->GetNcols()));
      *this = md;
    }

    //______________________________________________________________________________
     TVectorF::TVectorF(Int_t lwb,Int_t upb,Float_t va_(iv1), ...)
    {
      // Make a vector and assign initial values. Argument list should contain
      // Float_t values to assign to vector elements. The list must be
      // terminated by the string "END". Example:
      // TVectorF foo(1,3,0.0,1.0,1.5,"END");

      const Int_t no_rows = upb-lwb+1;
      Assert(no_rows);
      Allocate(no_rows,lwb);

      va_list args;
      va_start(args,va_(iv1));             // Init 'args' to the beginning of
                                           // the variable length list of args

      (*this)(lwb) = iv1;
      for (Int_t i = lwb+1; i <= upb; i++)
        (*this)(i) = (Float_t)va_arg(args,Double_t);

      if (strcmp((char *)va_arg(args,char *),"END"))
        Error("TVectorF(Int_t, Int_t, ...)", "argument list must be terminated by \"END\"");

      va_end(args);
    }

    //______________________________________________________________________________
     TVectorF &TVectorF::ResizeTo(Int_t lwb,Int_t upb)
    {
      // Resize the vector to [lwb:upb] .
      // New dynamic elemenst are created, the overlapping part of the old ones are
      // copied to the new structures, then the old elements are deleleted.

      Assert(IsValid());
      if (!fIsOwner) {
        Error("ResizeTo(lwb,upb)","Not owner of data array,cannot resize");
        Invalidate();
        return *this;
      }

      const Int_t new_nrows = upb-lwb+1;

      if (fNrows > 0) {

        if (fNrows == new_nrows && fRowLwb == lwb)
          return *this;
        else if (new_nrows == 0) {
          Clear();
          return *this;
        }

        Float_t     *elements_old = GetMatrixArray();
        const Int_t  nrows_old    = fNrows;
        const Int_t  rowLwb_old   = fRowLwb;

        Allocate(new_nrows,lwb);
        Assert(IsValid());
        if (fNrows > kSizeMax || nrows_old > kSizeMax)
          memset(GetMatrixArray(),0,fNrows*sizeof(Float_t));
        else if (fNrows > nrows_old)
          memset(GetMatrixArray()+nrows_old,0,(fNrows-nrows_old)*sizeof(Float_t));

        // Copy overlap
        const Int_t rowLwb_copy = TMath::Max(fRowLwb,rowLwb_old);
        const Int_t rowUpb_copy = TMath::Min(fRowLwb+fNrows-1,rowLwb_old+nrows_old-1);
        const Int_t nrows_copy  = rowUpb_copy-rowLwb_copy+1;

        const Int_t nelems_new = fNrows;
        Float_t *elements_new = GetMatrixArray();
        if (nrows_copy > 0) {
          const Int_t rowOldOff = rowLwb_copy-rowLwb_old;
          const Int_t rowNewOff = rowLwb_copy-fRowLwb;
          Memcpy_m(elements_new+rowNewOff,elements_old+rowOldOff,nrows_copy,nelems_new,nrows_old);
        }

        Delete_m(nrows_old,elements_old);
      } else {
        Allocate(upb-lwb+1,lwb,1);
      }

      return *this;
    }

    //______________________________________________________________________________
     TVectorF &TVectorF::Use(Int_t lwb,Int_t upb,Float_t *data)
    {
      Assert(upb >= lwb);

      Clear();
      fNrows    = upb-lwb+1;
      fRowLwb   = lwb;
      fElements = data;
      fIsOwner  = kFALSE;

      return *this;
    }

    //______________________________________________________________________________
     TVectorF &TVectorF::GetSub(Int_t row_lwb,Int_t row_upb,TVectorF &target,Option_t *option) const
    {
      // Get subvector [row_lwb..row_upb]; The indexing range of the
      // returned vector depends on the argument option:
      //
      // option == "S" : return [0..row_upb-row_lwb+1] (default)
      // else          : return [row_lwb..row_upb]

      Assert(IsValid());
      if (row_lwb < fRowLwb || row_lwb > fRowLwb+fNrows-1) {
        Error("GetSub","row_lwb out of bounds");
        target.Invalidate();
        return target;
      }
      if (row_upb < fRowLwb || row_upb > fRowLwb+fNrows-1) {
        Error("GetSub","row_upb out of bounds");
        target.Invalidate();
        return target;
      }
      if (row_upb < row_lwb) {
        Error("GetSub","row_upb < row_lwb");
        target.Invalidate();
        return target;
      }

      TString opt(option);
      opt.ToUpper();
      const Int_t shift = (opt.Contains("S")) ? 1 : 0;

      Int_t row_lwb_sub;
      Int_t row_upb_sub;
      if (shift) {
        row_lwb_sub = 0;
        row_upb_sub = row_upb-row_lwb;
      } else {
        row_lwb_sub = row_lwb;
        row_upb_sub = row_upb;
      }

      target.ResizeTo(row_lwb_sub,row_upb_sub);
      const Int_t nrows_sub = row_upb_sub-row_lwb_sub+1;

      const Float_t *ap = this->GetMatrixArray()+(row_lwb-fRowLwb);
            Float_t *bp = target.GetMatrixArray();

      for (Int_t irow = 0; irow < nrows_sub; irow++)
        *bp++ = *ap++;

      return target;
    }

    //______________________________________________________________________________
     TVectorF &TVectorF::SetSub(Int_t row_lwb,const TVectorF &source)
    {
      // Insert vector source starting at [row_lwb], thereby overwriting the part
      // [row_lwb..row_lwb+nrows_source];

      Assert(IsValid());
      Assert(source.IsValid());

      if (row_lwb < fRowLwb && row_lwb > fRowLwb+fNrows-1) {
        Error("SetSub","row_lwb outof bounds");
        Invalidate();
        return *this;
      }
      const Int_t nRows_source = source.GetNrows();
      if (row_lwb+nRows_source > fRowLwb+fNrows) {
        Error("SetSub","source vector too large");
        Invalidate();
        return *this;
      }

      const Float_t *bp = source.GetMatrixArray();
            Float_t *ap = this->GetMatrixArray()+(row_lwb-fRowLwb);

      for (Int_t irow = 0; irow < nRows_source; irow++)
        *ap++ = *bp++;

      return *this;
    }

    //______________________________________________________________________________
     TVectorF &TVectorF::Zero()
    {
      Assert(IsValid());
      memset(this->GetMatrixArray(),0,fNrows*sizeof(Float_t));
      return *this;
    }

    //______________________________________________________________________________
     TVectorF &TVectorF::Abs()
    {
      // Take an absolute value of a vector, i.e. apply Abs() to each element.

      Assert(IsValid());

            Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp) {
        *ep = TMath::Abs(*ep);
        ep++;
      }

      return *this;
    }

    //______________________________________________________________________________
     TVectorF &TVectorF::Sqr()
    {
      // Square each element of the vector.

      Assert(IsValid());

            Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp) {
        *ep = (*ep) * (*ep);
        ep++;
      }

      return *this;
    }

    //______________________________________________________________________________
     TVectorF &TVectorF::Sqrt()
    {
       // Take square root of all elements.

      Assert(IsValid());

            Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp) {
        Assert(*ep >= 0);
        *ep = TMath::Sqrt(*ep);
        ep++;
      }

      return *this;
    }

    //______________________________________________________________________________
     TVectorF &TVectorF::Invert()
    {
       // v[i] = 1/v[i]

      Assert(IsValid());

            Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp) {
        Assert(*ep != 0.0);
        *ep = 1./ *ep;
        ep++;
      }

      return *this;
    }

    //______________________________________________________________________________
     TVectorF &TVectorF::SelectNonZeros(const TVectorF &select)
    {
      if (!AreCompatible(*this,select)) {
        Error("SelectNonZeros(const TVectorF &","vector's not compatible");
        Invalidate();
        return *this;
      }

      const Float_t *sp = select.GetMatrixArray();
            Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp) {
        if (*sp == 0.0)
          *ep = 0.0;
        sp++; ep++;
      }

      return *this;
    }

    //______________________________________________________________________________
     Float_t TVectorF::Norm1() const
    {
      // Compute the 1-norm of the vector SUM{ |v[i]| }.

      Assert(IsValid());

      Float_t norm = 0;
      const Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        norm += TMath::Abs(*ep++);

      return norm;
    }

    //______________________________________________________________________________
     Float_t TVectorF::Norm2Sqr() const
    {
      // Compute the square of the 2-norm SUM{ v[i]^2 }.

      Assert(IsValid());

      Float_t norm = 0;
      const Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp) {
        norm += (*ep) * (*ep);
        ep++;
      }

      return norm;
    }

    //______________________________________________________________________________
     Float_t TVectorF::NormInf() const
    {
      // Compute the infinity-norm of the vector MAX{ |v[i]| }.

      Assert(IsValid());

      Float_t norm = 0;
      const Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        norm = TMath::Max(norm,TMath::Abs(*ep++));

      return norm;
    }

    //______________________________________________________________________________
     Int_t TVectorF::NonZeros() const
    {
      // Compute the number of elements != 0.0

      Assert(IsValid());

      Int_t nr_nonzeros = 0;
      const Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        if (*ep++) nr_nonzeros++;

      return nr_nonzeros;
    }

    //______________________________________________________________________________
     Float_t TVectorF::Sum() const
    {
      // Compute sum of elements

      Assert(IsValid());

      Float_t sum = 0.0;
      const Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        sum += *ep++;

      return sum;
    }

    //______________________________________________________________________________
     Float_t TVectorF::Min() const
    {
      // return minimum vector element value

      Assert(IsValid());

      const Int_t index = TMath::LocMin(fNrows,fElements);
      return fElements[index];
    }

    //______________________________________________________________________________
     Float_t TVectorF::Max() const
    {
      // return maximum vector element value

      Assert(IsValid());

      const Int_t index = TMath::LocMax(fNrows,fElements);
      return fElements[index];
    }

    //______________________________________________________________________________
    TVectorF &TVectorF::operator=(const TVectorF &source)
    {
      // Notice that this assignment does NOT change the ownership :
      // if the storage space was adopted, source is copied to
      // this space .

      if (!AreCompatible(*this,source)) {
        Error("operator=(const TVectorF &)","vectors not compatible");
        Invalidate();
        return *this;
      }

      if (this != &source) {
        TObject::operator=(source);
        memcpy(fElements,source.GetMatrixArray(),fNrows*sizeof(Float_t));
      }
      return *this;
    }

    //______________________________________________________________________________
    TVectorF &TVectorF::operator=(const TVectorD &source)
    {
      if (!AreCompatible(*this,source)) {
        Error("operator=(const TVectorD &)","vectors not compatible");
        Invalidate();
        return *this;
      }

      if (dynamic_cast<TVectorD *>(this) != &source) {
        TObject::operator=(source);
        const Double_t * const ps = source.GetMatrixArray();
              Float_t  * const pt = GetMatrixArray();
        for (Int_t i = 0; i < fNrows; i++)
          pt[i] = (Float_t) ps[i];
      }
      return *this;
    }

    //______________________________________________________________________________
    TVectorF &TVectorF::operator=(const TMatrixFRow_const &mr)
    {
      // Assign a matrix row to a vector.

      Assert(IsValid());
      const TMatrixFBase *mt = mr.GetMatrix();
      Assert(mt->IsValid());

      if (mt->GetColLwb() != fRowLwb || mt->GetNcols() != fNrows) {
        Error("operator=(const TMatrixFRow_const &)","vector and row not compatible");
        Invalidate();
        return *this;
      }

      const Int_t inc   = mr.GetInc();
      const Float_t *rp = mr.GetPtr();              // Row ptr
            Float_t *ep = this->GetMatrixArray();   // Vector ptr
      const Float_t * const fp = ep+fNrows;
      while (ep < fp) {
        *ep++ = *rp;
         rp += inc;
      }

      Assert(rp == mr.GetPtr()+mt->GetNcols());

      return *this;
    }

    //______________________________________________________________________________
    TVectorF &TVectorF::operator=(const TMatrixFColumn_const &mc)
    {
       // Assign a matrix column to a vector.

      Assert(IsValid());
      const TMatrixFBase *mt = mc.GetMatrix();
      Assert(mt->IsValid());

      if (mt->GetRowLwb() != fRowLwb || mt->GetNrows() != fNrows) {
        Error("operator=(const TMatrixFColumn_const &)","vector and column not compatible");
        Invalidate();
        return *this;
      }

      const Int_t inc   = mc.GetInc();
      const Float_t *cp = mc.GetPtr();              // Column ptr
            Float_t *ep = this->GetMatrixArray();   // Vector ptr
      const Float_t * const fp = ep+fNrows;
      while (ep < fp) {
        *ep++ = *cp;
         cp += inc;
      }

      Assert(cp == mc.GetPtr()+mt->GetNoElements());

      return *this;
    }

    //______________________________________________________________________________
    TVectorF &TVectorF::operator=(const TMatrixFDiag_const &md)
    {
      // Assign the matrix diagonal to a vector.

      Assert(IsValid());
      const TMatrixFBase *mt = md.GetMatrix();
      Assert(mt->IsValid());

      if (md.GetNdiags() != fNrows) {
        Error("operator=(const TMatrixFDiag_const &)","vector and matrix-diagonal not compatible");
        Invalidate();
        return *this;
      }

      const Int_t    inc = md.GetInc();
      const Float_t *dp  = md.GetPtr();              // Diag ptr
            Float_t *ep  = this->GetMatrixArray();   // Vector ptr
      const Float_t * const fp = ep+fNrows;
      while (ep < fp) {
        *ep++ = *dp;
         dp += inc;
      }

      Assert(dp < md.GetPtr()+mt->GetNoElements()+inc);

      return *this;
    }

    //______________________________________________________________________________
    TVectorF &TVectorF::operator=(Float_t val)
    {
      // Assign val to every element of the vector.

      Assert(IsValid());

            Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        *ep++ = val;

      return *this;
    }

    //______________________________________________________________________________
    TVectorF &TVectorF::operator+=(Float_t val)
    {
      // Add val to every element of the vector.

      Assert(IsValid());

            Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        *ep++ += val;

      return *this;
    }

    //______________________________________________________________________________
    TVectorF &TVectorF::operator-=(Float_t val)
    {
      // Subtract val from every element of the vector.

      Assert(IsValid());

            Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        *ep++ -= val;

      return *this;
    }

    //______________________________________________________________________________
    TVectorF &TVectorF::operator*=(Float_t val)
    {
      // Multiply every element of the vector with val.

      Assert(IsValid());

            Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        *ep++ *= val;

      return *this;
    }

    //______________________________________________________________________________
    TVectorF &TVectorF::operator+=(const TVectorF &source)
    {
      // Add vector source

      if (!AreCompatible(*this,source)) {
        Error("operator+=(const TVectorF &)","vector's not compatible");
        Invalidate();
        return *this;
      }

      const Float_t *sp = source.GetMatrixArray();
            Float_t *tp = this->GetMatrixArray();
      const Float_t * const tp_last = tp+fNrows;
      while (tp < tp_last)
        *tp++ += *sp++;

      return *this;
    }

    //______________________________________________________________________________
    TVectorF &TVectorF::operator-=(const TVectorF &source)
    {
      // Subtract vector source

      if (!AreCompatible(*this,source)) {
        Error("operator-=(const TVectorF &)","vector's not compatible");
        Invalidate();
        return *this;
      }

      const Float_t *sp = source.GetMatrixArray();
            Float_t *tp = this->GetMatrixArray();
      const Float_t * const tp_last = tp+fNrows;
      while (tp < tp_last)
        *tp++ -= *sp++;

      return *this;
    }

    //______________________________________________________________________________
    TVectorF &TVectorF::operator*=(const TMatrixF &a)
    {
      // "Inplace" multiplication target = A*target. A needn't be a square one
      // If target has to be resized, it should own the storage: fIsOwner = kTRUE

      Assert(IsValid());
      Assert(a.IsValid());

      if (a.GetNcols() != fNrows || a.GetColLwb() != fRowLwb) {
        Error("operator*=(const TMatrixF &)","vector and matrix incompatible");
        Invalidate();
        return *this;
      }

      const Bool_t doResize = (fNrows != a.GetNrows() || fRowLwb != a.GetRowLwb());
      if (doResize && !fIsOwner) {
        Error("operator*=(const TMatrixF &)","vector has to be resized but not owner");
        Invalidate();
        return *this;
      }

      Float_t work[kWorkMax];
      Bool_t isAllocated = kFALSE;
      Float_t *elements_old = work;
      const Int_t nrows_old = fNrows;
      if (nrows_old > kWorkMax) {
        isAllocated = kTRUE;
        elements_old = new Float_t[nrows_old];
      }
      memcpy(elements_old,fElements,nrows_old*sizeof(Float_t));

      if (doResize) {
        const Int_t rowlwb_new = a.GetRowLwb();
        const Int_t nrows_new  = a.GetNrows();
        ResizeTo(rowlwb_new,rowlwb_new+nrows_new-1);
      }
      memset(fElements,0,fNrows*sizeof(Float_t));

      const Float_t *mp = a.GetMatrixArray();     // Matrix row ptr
            Float_t *tp = this->GetMatrixArray(); // Target vector ptr
    #ifdef CBLAS
      cblas_sgemv(CblasRowMajor,CblasNoTrans,a.GetNrows(),a.GetNcols(),1.0,mp,
                  a.GetNcols(),elements_old,1,0.0,tp,1);
    #else
      const Float_t * const tp_last = tp+fNrows;
      while (tp < tp_last) {
        Float_t sum = 0;
        for (const Float_t *sp = elements_old; sp < elements_old+nrows_old; )
          sum += *sp++ * *mp++;
        *tp++ = sum;
      }
      Assert(mp == a.GetMatrixArray()+a.GetNoElements());
    #endif

      if (isAllocated)
        delete [] elements_old;

      return *this;
    }

    //______________________________________________________________________________
    TVectorF &TVectorF::operator*=(const TMatrixFSym &a)
    {
      // "Inplace" multiplication target = A*target. A is symmetric .
      // vector size will not change

      Assert(IsValid());
      Assert(a.IsValid());

      if (a.GetNcols() != fNrows || a.GetColLwb() != fRowLwb) {
        Error("operator*=(const TMatrixFSym &)","vector and matrix incompatible");
        Invalidate();
        return *this;
      }

      Float_t work[kWorkMax];
      Bool_t isAllocated = kFALSE;
      Float_t *elements_old = work;
      if (fNrows > kWorkMax) {
        isAllocated = kTRUE;
        elements_old = new Float_t[fNrows];
      }

      memcpy(elements_old,fElements,fNrows*sizeof(Float_t));
      memset(fElements,0,fNrows*sizeof(Float_t));

      const Float_t *mp1 = a.GetMatrixArray(); // Matrix row ptr
            Float_t *tp1 = fElements;          // Target vector ptr
    #ifdef CBLAS
      cblas_ssymv(CblasRowMajor,CblasUpper,fNrows,1.0,mp1,
                  fNrows,elements_old,1,0.0,tp1,1);
    #else
      const Float_t *mp2;
      const Float_t *sp1 = elements_old;
      const Float_t *sp2 = sp1;
            Float_t *tp2 = tp1;       // Target vector ptr

      for (Int_t i = 0; i < fNrows; i++) {
        Float_t vec_i = *sp1++;
        *tp1 += *mp1 * vec_i;
        Float_t tmp = 0.0;
        mp2 = mp1+1;
        sp2 = sp1;
        tp2 = tp1+1;
        for (Int_t j = i+1; j < fNrows; j++) {
          const Float_t a_ij = *mp2++;
          *tp2++ += a_ij * vec_i;
          tmp += a_ij * *sp2++;
        }
        *tp1++ += tmp;
        mp1 += fNrows+1;
      }

      Assert(tp1 == fElements+fNrows);
    #endif

      if (isAllocated)
        delete [] elements_old;

      return *this;
    }

    //______________________________________________________________________________
    Bool_t TVectorF::operator==(Float_t val) const
    {
      // Are all vector elements equal to val?

      Assert(IsValid());

      const Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        if (!(*ep++ == val))
          return kFALSE;

      return kTRUE;
    }

    //______________________________________________________________________________
    Bool_t TVectorF::operator!=(Float_t val) const
    {
      // Are all vector elements not equal to val?

      Assert(IsValid());

      const Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        if (!(*ep++ != val))
          return kFALSE;

      return kTRUE;
    }

    //______________________________________________________________________________
    Bool_t TVectorF::operator<(Float_t val) const
    {
      // Are all vector elements < val?

      Assert(IsValid());

      const Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        if (!(*ep++ < val))
          return kFALSE;

      return kTRUE;
    }

    //______________________________________________________________________________
    Bool_t TVectorF::operator<=(Float_t val) const
    {
      // Are all vector elements <= val?

      Assert(IsValid());

      const Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        if (!(*ep++ <= val))
          return kFALSE;

      return kTRUE;
    }

    //______________________________________________________________________________
    Bool_t TVectorF::operator>(Float_t val) const
    {
      // Are all vector elements > val?

      Assert(IsValid());

      const Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        if (!(*ep++ > val))
          return kFALSE;

      return kTRUE;
    }

    //______________________________________________________________________________
    Bool_t TVectorF::operator>=(Float_t val) const
    {
      // Are all vector elements >= val?

      Assert(IsValid());

      const Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        if (!(*ep++ >= val))
          return kFALSE;

      return kTRUE;
    }

    //______________________________________________________________________________
     Bool_t TVectorF::MatchesNonZeroPattern(const TVectorF &select)
    {
      if (!AreCompatible(*this,select)) {
        Error("MatchesNonZeroPattern(const TVectorF&)","vector's not compatible");
        return kFALSE;
      }

      const Float_t *sp = select.GetMatrixArray();
      const Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        if (*sp++ == 0.0 && *ep++ != 0.0)
          return kFALSE;

      return kTRUE;
    }

    //______________________________________________________________________________
     Bool_t TVectorF::SomePositive(const TVectorF &select)
    {
      if (!AreCompatible(*this,select)) {
        Error("SomePositive(const TVectorF&)","vector's not compatible");
        return kFALSE;
      }

      const Float_t *sp = select.GetMatrixArray();
      const Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        if (*sp++ != 0.0 && *ep++ <= 0.0)
          return kFALSE;

      return kTRUE;
    }

    //______________________________________________________________________________
     void TVectorF::AddSomeConstant(Float_t val,const TVectorF &select)
    {
      if (!AreCompatible(*this,select))
        Error("AddSomeConstant(Float_t,const TVectorF &)","vector's not compatible");

      const Float_t *sp = select.GetMatrixArray();
            Float_t *ep = this->GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp) {
        if (*sp)
          *ep += val;
        sp++; ep++;
      }
    }

    //______________________________________________________________________________
     void TVectorF::Randomize(Float_t alpha,Float_t beta,Double_t &seed)
    {
      // randomize vector elements value

      Assert(IsValid());

      const Float_t scale = beta-alpha;
      const Float_t shift = alpha/scale;

            Float_t *       ep = GetMatrixArray();
      const Float_t * const fp = ep+fNrows;
      while (ep < fp)
        *ep++ = scale*(Frand(seed)+shift);
    }

    //______________________________________________________________________________
     TVectorF &TVectorF::Apply(const TElementActionF &action)
    {
      // Apply action to each element of the vector.

      Assert(IsValid());
      for (Float_t *ep = fElements; ep < fElements+fNrows; ep++)
        action.Operation(*ep);
      return *this;
    }

    //______________________________________________________________________________
     TVectorF &TVectorF::Apply(const TElementPosActionF &action)
    {
      // Apply action to each element of the vector. In action the location
      // of the current element is known.

      Assert(IsValid());

      Float_t *ep = fElements;
      for (action.fI = fRowLwb; action.fI < fRowLwb+fNrows; action.fI++)
        action.Operation(*ep++);

      Assert(ep == fElements+fNrows);

      return *this;
    }

    //______________________________________________________________________________
     void TVectorF::Draw(Option_t *option)
    {
      // Draw this vector using an intermediate histogram
      // The histogram is named "TVectorF" by default and no title

      //create the hist utility manager (a plugin)
      TVirtualUtilHist *util = (TVirtualUtilHist*)gROOT->GetListOfSpecials()->FindObject("R__TVirtualUtilHist");
      if (!util) {
        TPluginHandler *h;
        if ((h = gROOT->GetPluginManager()->FindHandler("TVirtualUtilHist"))) {
          if (h->LoadPlugin() == -1)
            return;
          h->ExecPlugin(0);
          util = (TVirtualUtilHist*)gROOT->GetListOfSpecials()->FindObject("R__TVirtualUtilHist");
        }
      }
      util->PaintVector(*this,option);
    }

    //______________________________________________________________________________
     void TVectorF::Print(Option_t *flag) const
    {
      // Print the vector as a list of elements.

      Assert(IsValid());

      printf("\nVector (%d) %s is as follows",fNrows,flag);

      printf("\n\n     |   %6d  |", 1);
      printf("\n%s\n", "------------------");
      for (Int_t i = 0; i < fNrows; i++) {
        printf("%4d |",i+fRowLwb);
        //printf("%11.4g \n",(*this)(i+fRowLwb));
        printf("%g \n",(*this)(i+fRowLwb));
      }
      printf("\n");
    }

    //______________________________________________________________________________
    Bool_t operator==(const TVectorF &v1,const TVectorF &v2)
    {
      // Check to see if two vectors are identical.

      if (!AreCompatible(v1,v2)) return kFALSE;
      return (memcmp(v1.GetMatrixArray(),v2.GetMatrixArray(),v1.GetNrows()*sizeof(Float_t)) == 0);
    }

    //______________________________________________________________________________
    Float_t operator*(const TVectorF &v1,const TVectorF &v2)
    {
      // Compute the scalar product.

      if (!AreCompatible(v1,v2)) {
        Error("operator*(const TVectorF &,const TVectorF &)","vector's are incompatible");
        return 0.0;
      }

      const Float_t *v1p = v1.GetMatrixArray();
      const Float_t *v2p = v2.GetMatrixArray();

      Float_t sum = 0.0;
      const Float_t * const fv1p = v1p+v1.GetNrows();
      while (v1p < fv1p)
        sum += *v1p++ * *v2p++;

      return sum;
    }

    //______________________________________________________________________________
    TVectorF operator+(const TVectorF &source1,const TVectorF &source2)
    {
      TVectorF target = source1;
      target += source2;
      return target;
    }

    //______________________________________________________________________________
    TVectorF operator-(const TVectorF &source1,const TVectorF &source2)
    {
      TVectorF target = source1;
      target -= source2;
      return target;
    }

    //______________________________________________________________________________
    TVectorF operator*(const TMatrixF &a,const TVectorF &source)
    {
      TVectorF target = source;
      target *= a;
      return target;
    }

    //______________________________________________________________________________
    TVectorF operator*(const TMatrixFSym &a,const TVectorF &source)
    {
      TVectorF target = source;
      target *= a;
      return target;
    }

    //______________________________________________________________________________
    TVectorF operator*(Float_t val,const TVectorF &source)
    {
      TVectorF target = source;
      target *= val;
      return target;
    }

    //______________________________________________________________________________
    TVectorF &Add(TVectorF &target,Float_t scalar,const TVectorF &source)
    {
      // Modify addition: target += scalar * source.

      if (!AreCompatible(target,source)) {
        Error("Add(TVectorF &,Float_t,const TVectorF &)","vector's are incompatible");
        target.Invalidate();
        return target;
      }

      const Float_t *       sp  = source.GetMatrixArray();
            Float_t *       tp  = target.GetMatrixArray();
      const Float_t * const ftp = tp+target.GetNrows();
      if (scalar == 1.0 ) {
        while ( tp < ftp )
          *tp++ += *sp++;
      } else if (scalar == -1.0) {
        while ( tp < ftp )
          *tp++ -= *sp++;
      } else {
        while ( tp < ftp )
          *tp++ += scalar * *sp++;
      }

      return target;
    }

    //______________________________________________________________________________
    TVectorF &AddElemMult(TVectorF &target,Float_t scalar,
                          const TVectorF &source1,const TVectorF &source2)
    {
      // Modify addition: target += scalar * ElementMult(source1,source2) .

      if (!(AreCompatible(target,source1) && AreCompatible(target,source1))) {
        Error("AddElemMult(TVectorF &,Float_t,const TVectorF &,const TVectorF &)",
               "vector's are incompatible");
        target.Invalidate();
        return target;
      }

      const Float_t *       sp1 = source1.GetMatrixArray();
      const Float_t *       sp2 = source2.GetMatrixArray();
            Float_t *       tp  = target.GetMatrixArray();
      const Float_t * const ftp = tp+target.GetNrows();

      if (scalar == 1.0 ) {
        while ( tp < ftp )
          *tp++ += *sp1++ * *sp2++;
      } else if (scalar == -1.0) {
        while ( tp < ftp )
          *tp++ -= *sp1++ * *sp2++;
      } else {
        while ( tp < ftp )
          *tp++ += scalar * *sp1++ * *sp2++;
      }

      return target;
    }

    //______________________________________________________________________________
    TVectorF &AddElemMult(TVectorF &target,Float_t scalar,
                          const TVectorF &source1,const TVectorF &source2,const TVectorF &select)
    {
      // Modify addition: target += scalar * ElementMult(source1,source2) only for those elements
      // where select[i] != 0.0

      if (!( AreCompatible(target,source1) && AreCompatible(target,source1) &&
             AreCompatible(target,select) )) {
        Error("AddElemMult(TVectorF &,Float_t,const TVectorF &,const TVectorF &,const TVectorF &)",
               "vector's are incompatible");
        target.Invalidate();
        return target;
      }

      const Float_t *       sp1 = source1.GetMatrixArray();
      const Float_t *       sp2 = source2.GetMatrixArray();
      const Float_t *       mp  = select.GetMatrixArray();
            Float_t *       tp  = target.GetMatrixArray();
      const Float_t * const ftp = tp+target.GetNrows();

      if (scalar == 1.0 ) {
        while ( tp < ftp ) {
          if (*mp) *tp += *sp1 * *sp2;
          mp++; tp++; sp1++; sp2++;
        }
      } else if (scalar == -1.0) {
        while ( tp < ftp ) {
          if (*mp) *tp -= *sp1 * *sp2;
          mp++; tp++; sp1++; sp2++;
        }
      } else {
        while ( tp < ftp ) {
          if (*mp) *tp += scalar * *sp1 * *sp2;
          mp++; tp++; sp1++; sp2++;
        }
      }

      return target;
    }

    //______________________________________________________________________________
    TVectorF &AddElemDiv(TVectorF &target,Float_t scalar,
                         const TVectorF &source1,const TVectorF &source2)
    {
      // Modify addition: target += scalar * ElementMult(source1,source2) .

      if (!(AreCompatible(target,source1) && AreCompatible(target,source1))) {
        Error("AddElemMult(TVectorF &,Float_t,const TVectorF &,const TVectorF &)",
               "vector's are incompatible");
        target.Invalidate();
        return target;
      }

      const Float_t *       sp1 = source1.GetMatrixArray();
      const Float_t *       sp2 = source2.GetMatrixArray();
            Float_t *       tp  = target.GetMatrixArray();
      const Float_t * const ftp = tp+target.GetNrows();

      if (scalar == 1.0 ) {
        while ( tp < ftp )
          *tp++ += *sp1++ / *sp2++;
      } else if (scalar == -1.0) {
        while ( tp < ftp )
          *tp++ -= *sp1++ / *sp2++;
      } else {
        while ( tp < ftp )
          *tp++ += scalar * *sp1++ / *sp2++;
      }

      return target;
    }

    //______________________________________________________________________________
    TVectorF &AddElemDiv(TVectorF &target,Float_t scalar,
                         const TVectorF &source1,const TVectorF &source2,const TVectorF &select)
    {
      // Modify addition: target += scalar * ElementMult(source1,source2) only for those elements
      // where select[i] != 0.0

      if (!( AreCompatible(target,source1) && AreCompatible(target,source1) &&
             AreCompatible(target,select) )) {
        Error("AddElemDiv(TVectorF &,Float_t,const TVectorF &,const TVectorF &,const TVectorF &)",
               "vector's are incompatible");
        target.Invalidate();
        return target;
      }

      const Float_t *       sp1 = source1.GetMatrixArray();
      const Float_t *       sp2 = source2.GetMatrixArray();
      const Float_t *       mp  = select.GetMatrixArray();
            Float_t *       tp  = target.GetMatrixArray();
      const Float_t * const ftp = tp+target.GetNrows();

      if (scalar == 1.0 ) {
        while ( tp < ftp ) {
          if (*mp) *tp += *sp1 / *sp2;
          mp++; tp++; sp1++; sp2++;
        }
      } else if (scalar == -1.0) {
        while ( tp < ftp ) {
          if (*mp) *tp -= *sp1 / *sp2;
          mp++; tp++; sp1++; sp2++;
        }
      } else {
        while ( tp < ftp ) {
          if (*mp) *tp += scalar * *sp1 / *sp2;
          mp++; tp++; sp1++; sp2++;
        }
      }

      return target;
    }

    //______________________________________________________________________________
    TVectorF &ElementMult(TVectorF &target,const TVectorF &source)
    {
      // Multiply target by the source, element-by-element.

      if (!AreCompatible(target,source)) {
        Error("ElementMult(TVectorF &,const TVectorF &)","vector's are incompatible");
        target.Invalidate();
        return target;
      }

      const Float_t *       sp  = source.GetMatrixArray();
            Float_t *       tp  = target.GetMatrixArray();
      const Float_t * const ftp = tp+target.GetNrows();
      while ( tp < ftp )
        *tp++ *= *sp++;

      return target;
    }

    //______________________________________________________________________________
    TVectorF &ElementMult(TVectorF &target,const TVectorF &source,const TVectorF &select)
    {
      // Multiply target by the source, element-by-element only where select[i] != 0.0

      if (!(AreCompatible(target,source) && AreCompatible(target,select))) {
        Error("ElementMult(TVectorF &,const TVectorF &,const TVectorF &)","vector's are incompatible");
        target.Invalidate();
        return target;
      }

      const Float_t *       sp  = source.GetMatrixArray();
      const Float_t *       mp  = select.GetMatrixArray();
            Float_t *       tp  = target.GetMatrixArray();
      const Float_t * const ftp = tp+target.GetNrows();
      while ( tp < ftp ) {
        if (*mp) *tp *= *sp;
        mp++; tp++; sp++;
      }

      return target;
    }

    //______________________________________________________________________________
    TVectorF &ElementDiv(TVectorF &target,const TVectorF &source)
    {
      // Divide target by the source, element-by-element.

      if (!AreCompatible(target,source)) {
        Error("ElementDiv(TVectorF &,const TVectorF &)","vector's are incompatible");
        target.Invalidate();
        return target;
      }

      const Float_t *       sp  = source.GetMatrixArray();
            Float_t *       tp  = target.GetMatrixArray();
      const Float_t * const ftp = tp+target.GetNrows();
     while ( tp < ftp )
        *tp++ /= *sp++;

      return target;
    }

    //______________________________________________________________________________
    TVectorF &ElementDiv(TVectorF &target,const TVectorF &source,const TVectorF &select)
    {
      // Divide target by the source, element-by-element only where select[i] != 0.0

      if (!AreCompatible(target,source)) {
        Error("ElementDiv(TVectorF &,const TVectorF &,const TVectorF &)","vector's are incompatible");
        target.Invalidate();
        return target;
      }

      const Float_t *       sp  = source.GetMatrixArray();
      const Float_t *       mp  = select.GetMatrixArray();
            Float_t *       tp  = target.GetMatrixArray();
      const Float_t * const ftp = tp+target.GetNrows();
      while ( tp < ftp ) {
        if (*mp) *tp /= *sp;
        mp++; tp++; sp++;
      }

      return target;
    }

    //______________________________________________________________________________
    Bool_t AreCompatible(const TVectorF &v1,const TVectorF &v2,Int_t verbose)
    {
      if (!v1.IsValid()) {
        if (verbose)
          ::Error("AreCompatible", "vector 1 not initialized");
        return kFALSE;
      }
      if (!v2.IsValid()) {
        if (verbose)
          ::Error("AreCompatible", "vector 2 not initialized");
        return kFALSE;
      }

      if (v1.GetNrows() != v2.GetNrows() || v1.GetLwb() != v2.GetLwb()) {
        if (verbose)
          ::Error("AreCompatible", "vectors 1 and 2 not compatible");
        return kFALSE;
      }

       return kTRUE;
    }
    //
    //______________________________________________________________________________
    Bool_t AreCompatible(const TVectorF &v1,const TVectorD &v2,Int_t verbose)
    {
      if (!v1.IsValid()) {
        if (verbose)
          ::Error("AreCompatible", "vector 1 not initialized");
        return kFALSE;
      }
      if (!v2.IsValid()) {
        if (verbose)
          ::Error("AreCompatible", "vector 2 not initialized");
        return kFALSE;
      }

      if (v1.GetNrows() != v2.GetNrows() || v1.GetLwb() != v2.GetLwb()) {
        if (verbose)
          ::Error("AreCompatible", "vectors 1 and 2 not compatible");
        return kFALSE;
      }

       return kTRUE;
    }

    //______________________________________________________________________________
    void Compare(const TVectorF &v1,const TVectorF &v2)
    {
       // Compare two vectors and print out the result of the comparison.

      if (!AreCompatible(v1,v2)) {
        Error("Compare(const TVectorF &,const TVectorF &)","vectors are incompatible");
        return;
      }

      printf("\n\nComparison of two TVectorFs:\n");

      Float_t norm1  = 0;       // Norm of the Matrices
      Float_t norm2  = 0;       // Norm of the Matrices
      Float_t ndiff  = 0;       // Norm of the difference
      Int_t    imax  = 0;       // For the elements that differ most
      Float_t difmax = -1;
      const Float_t *mp1 = v1.GetMatrixArray();    // Vector element pointers
      const Float_t *mp2 = v2.GetMatrixArray();

      for (Int_t i = 0; i < v1.GetNrows(); i++) {
        const Float_t mv1  = *mp1++;
        const Float_t mv2  = *mp2++;
        const Float_t diff = TMath::Abs(mv1-mv2);

        if (diff > difmax) {
          difmax = diff;
          imax = i;
        }
        norm1 += TMath::Abs(mv1);
        norm2 += TMath::Abs(mv2);
        ndiff += TMath::Abs(diff);
      }

      imax += v1.GetLwb();
      printf("\nMaximal discrepancy    \t\t%g",difmax);
      printf("\n   occured at the point\t\t(%d)",imax);
      const Float_t mv1 = v1(imax);
      const Float_t mv2 = v2(imax);
      printf("\n Vector 1 element is    \t\t%g",mv1);
      printf("\n Vector 2 element is    \t\t%g",mv2);
      printf("\n Absolute error v2[i]-v1[i]\t\t%g",mv2-mv1);
      printf("\n Relative error\t\t\t\t%g\n",
             (mv2-mv1)/TMath::Max(TMath::Abs(mv2+mv1)/2,(Float_t)1e-7));

      printf("\n||Vector 1||   \t\t\t%g",norm1);
      printf("\n||Vector 2||   \t\t\t%g",norm2);
      printf("\n||Vector1-Vector2||\t\t\t\t%g",ndiff);
      printf("\n||Vector1-Vector2||/sqrt(||Vector1|| ||Vector2||)\t%g\n\n",
             ndiff/TMath::Max(TMath::Sqrt(norm1*norm2),1e-7));
    }

    //______________________________________________________________________________
    Bool_t VerifyVectorValue(const TVectorF &v,Float_t val,
                             Int_t verbose,Float_t maxDevAllow)
    {
      // Validate that all elements of vector have value val within maxDevAllow .

      Int_t   imax      = 0;
      Float_t maxDevObs = 0;

      for (Int_t i = v.GetLwb(); i <= v.GetUpb(); i++) {
        const Float_t dev = TMath::Abs(v(i)-val);
        if (dev > maxDevObs) {
          imax      = i;
          maxDevObs = dev;
        }
      }

      if (maxDevObs == 0)
        return kTRUE;

      if (verbose) {
        printf("Largest dev for (%d); dev = |%g - %g| = %g\n",imax,v(imax),val,maxDevObs);
        if(maxDevObs > maxDevAllow)
          Error("VerifyVectorValue","Deviation > %g\n",maxDevAllow);
      }

      if(maxDevObs > maxDevAllow)
        return kFALSE;
      return kTRUE;
    }

    //______________________________________________________________________________
    Bool_t VerifyVectorIdentity(const TVectorF &v1,const TVectorF &v2,
                                Int_t verbose, Float_t maxDevAllow)
    {
      // Verify that elements of the two vectors are equal within maxDevAllow .

      Int_t   imax      = 0;
      Float_t maxDevObs = 0;

      if (!AreCompatible(v1,v2))
        return kFALSE;

      for (Int_t i = v1.GetLwb(); i <= v1.GetUpb(); i++) {
        const Float_t dev = TMath::Abs(v1(i)-v2(i));
        if (dev > maxDevObs) {
          imax      = i;
          maxDevObs = dev;
        }
      }

      if (maxDevObs == 0)
        return kTRUE;

      if (verbose) {
        printf("Largest dev for (%d); dev = |%g - %g| = %g\n",imax,v1(imax),v2(imax),maxDevObs);
        if(maxDevObs > maxDevAllow)
          Error("VerifyVectorIdentity","Deviation > %g\n",maxDevAllow);
      }

      if(maxDevObs > maxDevAllow) {
        return kFALSE;
      }
      return kTRUE;
    }

    //______________________________________________________________________________
     void TVectorF::Streamer(TBuffer &R__b)
    {
      // Stream an object of class TVectorF.

      if (R__b.IsReading()) {
        UInt_t R__s, R__c;
        Version_t R__v = R__b.ReadVersion(&R__s,&R__c);
        if (R__v > 1) {
          Clear();
          TVectorF::Class()->ReadBuffer(R__b,this,R__v,R__s,R__c);
        } else {
          Error("TVectorF::Streamer:","Unknown version number: %d",R__v);
          Assert(0);
        }
        if (fNrows > 0 && fNrows <= kSizeMax) {
          memcpy(fDataStack,fElements,fNrows*sizeof(Float_t));
          delete [] fElements;
          fElements = fDataStack;
        } else if (fNrows < 0)
          Invalidate();

        if (R__v < 3)
          MakeValid();
      } else {
        TVectorF::Class()->WriteBuffer(R__b,this);
      }
    }

    //______________________________________________________________________________
    void TVector::Streamer(TBuffer &R__b)
    {
      // Stream an object of class TVector.

      if (R__b.IsReading()) {
        UInt_t R__s, R__c;
        Version_t R__v = R__b.ReadVersion(&R__s,&R__c);
        if (R__v > 2) {
          Clear();
          TVectorF::Class()->ReadBuffer(R__b,this,R__v,R__s,R__c);
        } else if (R__v == 2) { //====process old version 2
          Clear();
          TObject::Streamer(R__b);
          MakeValid();
          R__b >> fNrows;
          R__b >> fRowLwb;
          Char_t isArray;
          R__b >> isArray;
          if (fNrows > 0) {
            fElements = new Float_t[fNrows];
            R__b.ReadFastArray(fElements,fNrows);
          } else
            fElements = 0;
          R__b.CheckByteCount(R__s, R__c, TVector::IsA());
        } else { //====process old version 1
          TObject::Streamer(R__b);
          MakeValid();
          R__b >> fRowLwb;
          fNrows = R__b.ReadArray(fElements);
          R__b.CheckByteCount(R__s, R__c, TVector::IsA());
        }
        if (fNrows > 0 && fNrows <= kSizeMax) {
          memcpy(fDataStack,fElements,fNrows*sizeof(Float_t));
          delete [] fElements;
          fElements = fDataStack;
        } else if (fNrows < 0)
          Invalidate();
      } else {
        TVectorF::Class()->WriteBuffer(R__b,this);
      }
    }