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# ACE_Managed_Object< TYPE > Class Template Reference

Wrapper for interface to allocate an object managed by the ACE_Object_Manager. More...

`#include <Managed_Object.h>`

List of all members.

## Static Public Member Functions
TYPE * | get_preallocated_object (ACE_Object_Manager::Preallocated_Object identifier)
TYPE * | get_preallocated_array (ACE_Object_Manager::Preallocated_Array identifier)
## Protected Member Functions
| ACE_Managed_Object (void)
## Private Member Functions
| ACE_Managed_Object (const ACE_Managed_Object< TYPE > &)
void | operator= (const ACE_Managed_Object< TYPE > &)

## Detailed Description

### template<class TYPE>
class ACE_Managed_Object< TYPE >

Wrapper for interface to allocate an object managed by the ACE_Object_Manager.

This template class wraps an interface that is used to allocate and access an object that is managed by the ACE_Object_Manager. Because static template member functions are not supported by some compilers, it is a separate (template) class. This interface is typically used to replace a static object with one that is dynamically allocated. It helps to avoid problems with order of static object construction/destruction. Managed objects won't be allocated until needed, but should be allocated when first needed. And they are destroyed in the reverse order of construction. <get_preallocated_object> accesses a "preallocated" object, i.e., one that is identified by a value in the ACE_Object_Manager:: Preallocated_Object enum. These objects are used internally by the ACE library. Hooks are provided for the application to preallocate objects via the same mechanism. ACE_APPLICATION_PREALLOCATED_OBJECT_DECLARATIONS can be used to define enum values; ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS can be used to define the corresponding objects. The format of the ACE internal library definitions should be followed. And similarly, ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS and ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS can be used to preallocate arrays. By default, preallocation uses dynamic allocation. The preallocated objects and arrays are allocated off the heap in the ACE_Object_Manager constructor. To statically place the preallocated objects in program global data instead of on the heap, #define ACE_HAS_STATIC_PREALLOCATION prior to building the ACE library.

## Constructor & Destructor Documentation

template<class TYPE>
ACE_Managed_Object< TYPE >::ACE_Managed_Object | ( | void |  | ) | `[protected]`

template<class TYPE>
ACE_Managed_Object< TYPE >::ACE_Managed_Object | ( | const ACE_Managed_Object< TYPE > & |  | ) | `[private]`

## Member Function Documentation

template<class TYPE>
TYPE* ACE_Managed_Object< TYPE >::get_preallocated_array | ( | ACE_Object_Manager::Preallocated_Array | identifier | ) | `[inline, static]`

template<class TYPE>
TYPE* ACE_Managed_Object< TYPE >::get_preallocated_object | ( | ACE_Object_Manager::Preallocated_Object | identifier | ) | `[inline, static]`

template<class TYPE>
void ACE_Managed_Object< TYPE >::operator= | ( | const ACE_Managed_Object< TYPE > & |  | ) | `[private]`

The documentation for this class was generated from the following file:

- Managed_Object.h