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# ACE_Token_Manager Class Reference

Manages all tokens in a process space. More...

`#include <Token_Manager.h>`

Inheritance diagram for ACE_Token_Manager:

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Collaboration diagram for ACE_Token_Manager:

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List of all members.

## Public Member Functions
| ACE_Token_Manager (void)
virtual | ~ACE_Token_Manager (void)
void | instance (ACE_Token_Manager *)
| Set the pointer to token manager singleton.
void | get_token (ACE_Token_Proxy *, const ACE_TCHAR *token_name)
int | check_deadlock (ACE_Token_Proxy *proxy)
int | check_deadlock (ACE_Tokens *token, ACE_Token_Proxy *proxy)
void | release_token (ACE_Tokens *&token)
ACE_TOKEN_CONST::MUTEX & | mutex (void)
void | dump (void) const
| Dump the state of the class.
void | debug (int d)
| Turn debug mode on/off.
## Static Public Member Functions
ACE_Token_Manager * | instance (void)
| Get the pointer to token manager singleton.
## Private Types
typedef ACE_Token_Name | TOKEN_NAME
| This may be changed to a template type.
typedef ACE_Map_Manager< TOKEN_NAME, ACE_Tokens *, ACE_Null_Mutex > | COLLECTION
| COLLECTION maintains a mapping from token names to ACE_Tokens*.
typedef COLLECTION::ITERATOR | COLLECTION_ITERATOR
| Allows iterations through collection_.
typedef COLLECTION::ENTRY | COLLECTION_ENTRY
| Allows iterations through collection_.
## Private Member Functions
ACE_Tokens * | token_waiting_for (const ACE_TCHAR *client_id)
| Return the token that the given client_id is waiting for, if any.
## Private Attributes
int | debug_
| Whether to print debug messages or not.
ACE_TOKEN_CONST::MUTEX | lock_
| ACE_Mutex_Token used to lock internal data structures.
COLLECTION | collection_
| COLLECTION maintains a mapping from token names to ACE_Tokens*.
## Static Private Attributes
ACE_Token_Manager * | token_manager_ = 0
| pointer to singleton token manager.

## Detailed Description

Manages all tokens in a process space.

Factory: Proxies use the token manager to obtain token references. This allows multiple proxies to reference the same logical token. Deadlock detection: Tokens use the manager to check for deadlock situations during acquires.

## Member Typedef Documentation

typedef ACE_Map_Manager<TOKEN_NAME, ACE_Tokens *, ACE_Null_Mutex> ACE_Token_Manager::COLLECTION`[private]`

| COLLECTION maintains a mapping from token names to ACE_Tokens*.

typedef COLLECTION::ENTRY ACE_Token_Manager::COLLECTION_ENTRY`[private]`

| Allows iterations through collection_. Deprecated: Deprecated typedef. Use COLLECTION::ENTRY trait instead.

typedef COLLECTION::ITERATOR ACE_Token_Manager::COLLECTION_ITERATOR`[private]`

| Allows iterations through collection_. Deprecated: Deprecated typedef. Use COLLECTION::ITERATOR trait instead.

typedef ACE_Token_Name ACE_Token_Manager::TOKEN_NAME`[private]`

| This may be changed to a template type.

## Constructor & Destructor Documentation

ACE_Token_Manager::ACE_Token_Manager | ( | void |  | ) |

ACE_Token_Manager::~ACE_Token_Manager | ( | void |  | ) | `[virtual]`

## Member Function Documentation

int ACE_Token_Manager::check_deadlock | ( | ACE_Tokens * | token,
|  | ACE_Token_Proxy * | proxy
| ) |

int ACE_Token_Manager::check_deadlock | ( | ACE_Token_Proxy * | proxy | ) |

| Check whether acquire will cause deadlock or not. returns 1 if the acquire will _not_ cause deadlock. returns 0 if the acquire _will_ cause deadlock. This method ignores recursive acquisition. That is, it will not report deadlock if the client holding the token requests the token again. Thus, it assumes recursive mutexes.

void ACE_Token_Manager::debug | ( | int | d | ) |

| Turn debug mode on/off.

void ACE_Token_Manager::dump | ( | void |  | ) | const

| Dump the state of the class.

void ACE_Token_Manager::get_token | ( | ACE_Token_Proxy * | ,
|  | const ACE_TCHAR * | token_name
| ) |

| The Token manager uses ACE_Token_Proxy::token_id_ to look for an existing token. If none is found, the Token Manager calls ACE_Token_Proxy::create_token to create a new one. When finished, sets ACE_Token_Proxy::token_. token_name uniquely id's the token name.

void ACE_Token_Manager::instance | ( | ACE_Token_Manager * |  | ) |

| Set the pointer to token manager singleton.

ACE_Token_Manager * ACE_Token_Manager::instance | ( | void |  | ) | `[static]`

| Get the pointer to token manager singleton.

ACE_TOKEN_CONST::MUTEX& ACE_Token_Manager::mutex | ( | void |  | ) |

| This is to allow Tokens to perform atomic transactions. The typical usage is to acquire this mutex, check for a safe_acquire, perform some queueing (if need be) and then release the lock. This is necessary since safe_acquire is implemented in terms of the Token queues.

void ACE_Token_Manager::release_token | ( | ACE_Tokens *& | token | ) |

| Notify the token manager that a token has been released. If as a result, there is no owner of the token, the token is deleted.

ACE_Tokens * ACE_Token_Manager::token_waiting_for | ( | const ACE_TCHAR * | client_id | ) | `[private]`

| Return the token that the given client_id is waiting for, if any.

## Member Data Documentation

COLLECTION ACE_Token_Manager::collection_`[private]`

| COLLECTION maintains a mapping from token names to ACE_Tokens*.

int ACE_Token_Manager::debug_`[private]`

| Whether to print debug messages or not.

ACE_TOKEN_CONST::MUTEX ACE_Token_Manager::lock_`[private]`

| ACE_Mutex_Token used to lock internal data structures.

ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_Token_Manager * ACE_Token_Manager::token_manager_ = 0`[static, private]`

| pointer to singleton token manager.

The documentation for this class was generated from the following files:

- Token_Manager.h
- Token_Manager.cpp