This file contains a list of messages that are used by certain actors.
The parameters are included within (), and will sometimes have the proper
type. (wip document lol)
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GhostArrowRow

ColumnJudgmentMessage(
	tns TapNoteScore
	tns HoldNoteScore
	bool Bright
)
===========================================
CourseContentsList

SetSongMessage(
	PlayerNumber
	Song
	Steps
	Difficulty
	Meter
	Number
	Modifiers
	Secret
)
===========================================
DifficultyMeter

SetMessage(
	Steps
	Trail
	Meter
	StepsType
	Difficulty
	IsCourseDifficulty
	EditDescription
)
===========================================
EditMenu

SetMessage( Song )
===========================================
GameSoundManager

CrossedBeat( Beat )

===========================================
GameState

MessageIDToString(Message_PlayerJoined)Message( Player )
MessageIDToString(Message_PlayerUnjoined)Message( Player )
===========================================
LifeMeterBar

LifeChangedMessage(
	Player
	LifeMeter
)
===========================================
LifeMeterTime

LifeChangedMessage(
	Player
	TapNoteScore
	HoldNoteScore
	OldLife
	Difference
	LifeMeter
)
===========================================
MusicWheelItem

SetMessage(
	Song
	Course
	Index
	HasFocus
	SongGroup
)

SetGradeMessage(
	PlayerNumber
	Grade
	NumTimesPlayed
)
===========================================
NoteDisplay

SetAttackMessage( "Modifiers" )
===========================================
OptionRow

RefreshMessage( GameCommand )
===========================================
Player

TransformMessage(
	Player
	MultiPlayer
	iEnabledPlayerIndex
	iNumEnabledPlayers
	bPlayerUsingBothSides
	bReverse
	bCentered
)

ComboChangedMessage(
	Player
	OldCombo
	OldMissCombo
	PlayerState
	PlayerStageStats
)

StepMessage( PlayerNumber, MultiPlayer )

JudgmentMessage(
	Player
	MultiPlayer
	TapNoteScore
	Early
	TapNoteOffset
	HoldNoteScore
)

ComboMessage(
	Combo
	Misses
	FullComboW1
	FullComboW2
	FullComboW3
)
===========================================
ScoreKeeper*

ScoreChangedMessage( PlayerNumber, MultiPlayer )
===========================================
ScreenContinue

HurryTimerMessage( PlayerNumber )
===========================================
ScreenGameplay

HealthStateChangedMessage(
	PlayerNumber
	HealthState
)

PlayerFailedMessage( PlayerNumber )
===========================================
ScreenManager

HideSystemMessage()
RefreshCreditText()
SystemMessageMessage( Message, NoAnimate )
===========================================
ScreenWithMenuElements

SetHelpTextMessage( Text )