SoInterpolateRotation(3IV)

NAME
SoInterpolateRotation — interpolates rotation values

INHERITS FROM
SoBase > SoFieldContainer > SoEngine > SoInterpolate > SoInterpolateRotation

SYNOPSIS
#include <Inventor/engines/SoInterpolate.h>

Inputs from class SoInterpolateRotation:

SoMFRotation
input0
SoMFRotation
input1

Inputs from class SoInterpolate:

SoSFFloat
alpha

Outputs from class SoInterpolate:

(SoMFRotation)
output

Methods from class SoInterpolateRotation:

SoInterpolateRotation()

Methods from class SoEngine:

static SoType
getClassTypeId()
virtual int
getOutputs(SoEngineOutputList &list) const
SoEngineOutput *
getOutput(const SbName &outputName) const
SbBool
getOutputName(const SoEngineOutput *output, SbName &outputName) const
SoEngine *
copy() const
static SoEngine *
getByName(const SbName &name)
static int
getByName(const SbName &name, SoEngineList &list)

Methods from class SoFieldContainer:

void
setToDefaults()
SbBool
hasDefaultValues() const
SbBool
fieldsAreEqual(const SoFieldContainer *fc) const
void
copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
SbBool
set(const char *fieldDataString)
void
get(SbString &fieldDataString)
virtual int
getFields(SoFieldList &resultList) const
virtual SoField *
getField(const SbName &fieldName) const
SbBool
getFieldName(const SoField *field, SbName &fieldName) const
SbBool
isNotifyEnabled() const
SbBool
enableNotify(SbBool flag)

Methods from class SoBase:

void
ref()
void
unref() const
void
unrefNoDelete() const
void
touch()
virtual SoType
getTypeId() const
SbBool
isOfType(SoType type) const
virtual void
setName(const SbName &name)
virtual SbName
getName() const

DESCRIPTION
This engine linearly interpolates between two rotation values, based on the alpha input value. The alpha value should be between 0.0 and 1.0.

The input fields can have multiple rotations, allowing the engine to interpolate several objects in parallel. One of the inputs may have more values than the other. In that case, the last value of the shorter input will be repeated as necessary.

INPUTS
SoMFRotation
input0
SoMFRotation
input1
The engine linearly interpolates from input0 to input1.

METHODS

SoInterpolateRotation()
Constructor.

FILE FORMAT/DEFAULTS
InterpolateRotation {
alpha	0
input0	0 0 1  0
input1	0 0 1  0
}

SEE ALSO
SoEngineOutput, SoInterpolateFloat, SoInterpolateVec2f, SoInterpolateVec3f, SoInterpolateVec4f