Instead of collecting diamonds the player pushes mobile elements (sliders) into holes, in order to reach as many points as possible. After the "Needed" value gets 0 the level is solved and an exit will open.

If there are still stones on the field  at that time, the player can go on, to reach a better high score or to break a record. The game panels on the right side show everything  you must know : Each time a slider is pushed  into a hole  the  "Needed" value is reduced and you win additional points.

"Sobigo" has a strict bird's-eye view. The graphics are very rich and detailed 
(just as the sounds). Game instructions in english and german language are enclosed.

(see .../levels/rnd_jue/Sobigo/html_guide)
