:name: Chex1 adaptation doc
:author: Wesley Johnson
:date: 5/2/2010
::END


In the chex.wad there are some images and graphics from Doom that should
be blocked when CHEX is played.  Most notable is the bunny picture.
It is possible to get to these by using the console, or sometimes
through the menu.  Some Doom maps are there too, but these are not
offensive, just confused because Chex replaced textures with things
unrelated in usage.
These cannot be disabled because there is a Chexquest2 that does have
more levels, and may have replaced the offending pictures with something
that they use.
Add-on levels, pwads, may redefine missing sprites that have been blanked.

Chexquest1: chex.wad
Levels: E1M1 to E1M5		// Chex

	E1M6 to E1M9		// from Doom
	E2M1 to E2M9		// from Doom
	E3M1 to E3M9		// from Doom
	E4M1 to E4M9		// from Doom

Music:  D_E1M1 to D_E1M5	// Chex

	D_E1M6 to D_E1M9	// from Doom
	D_E2M1 to D_E2M9	// from Doom
	D_E3M1 to D_E3M9	// from Doom


Pictures:
// Good Chex images
  m_doom.ppm	// splash screen
  titlepic.ppm	// chex warrior attacked by flemoids
  credit.ppm    // chex warrior, heroic
  help1.ppm	// chex help screen
  stbar.ppm	// status bar

// faces are replaced by a chex, with green ooze for damage
  stfdead0.ppm	// green ooze

// Doom images
victory2.ppm	->  credit.ppm  // spikes !!
endpic.ppm	->  credit.ppm	// bloody marine !!!
interpic.ppm	->  m_doom.ppm	// wall !!
pfub1.ppm	->  credit.ppm	// bunny
pfub2.ppm	->  credit.ppm	// bunny !!!!!

end0.ppm  is Doom end screen being shotup.
  end*.ppm  -> end0.ppm



Interpic map:
// Good Chex map graphic
wimap0.ppm	// E1, chex warrior cleaning goo off boots


// Doom map graphic
wimap1.ppm	// E2, Doom !
wimap2.ppm	// E3, Doom !


Graphic interpic sequences:
// Chex graphic overlay of wimap0, for each level
wia00000.ppm, wia00001.ppm, wia00002.ppm	// blanked square
wia00100.ppm, wia00101.ppm, wia00102.ppm	// blanked horz. bar
wia00200.ppm, wia00201.ppm, wia00202.ppm	// blanked vert. bar
wia00300.ppm, wia00301.ppm, wia00302.ppm	// blanked vert. bar
wia00400.ppm, wia00401.ppm, wia00402.ppm	// blanked square
wia00500.ppm, wia00501.ppm, wia00502.ppm	// blanked square
wia00600.ppm, wia00601.ppm, wia00602.ppm	// blanked square
wia00700.ppm, wia00701.ppm, wia00702.ppm	// blanked vert. bar
wia00800.ppm, wia00801.ppm, wia00802.ppm	// blanked vert. bar
// Chex graphic overlay of wimap0, for end of episode
wia00900.ppm, wia00901.ppm, wia00902.ppm	// chex seq. of hand cleaning boot


// Doom graphic overlay of wimap1, for each level
wia10000.ppm, wia10010.ppm, wia10020.ppm,
wia10030.ppm, wia10040.ppm, wia10050.ppm, wia10060.ppm
wia10701.ppm, wia10702.ppm
// Doom graphic overlay of wimap2, for each level
wia20000.ppm, wia20001.ppm, wia20002.ppm
wia20100.ppm, wia20101.ppm, wia20102.ppm
wia20200.ppm, wia20201.ppm, wia20202.ppm
wia20300.ppm, wia20301.ppm, wia20302.ppm
wia20400.ppm, wia20401.ppm, wia20402.ppm
wia20500.ppm, wia20501.ppm, wia20502.ppm


Graphic interpic titles and text:
// Good Chex graphics
wicolon.ppm	// colon
wiminux.ppm	// minus sign
wipcnt.ppm	// percent sign
wimstar.ppm	// you
wimstt.ppm	// total
winum0 to winum9 // 0 to 9
wiostf.ppm	// F.
wiosti.ppm	// items found
wiostk.ppm	// flemoids returned
wiosts.ppm	// secret areas found
wiscrt2.ppm	// secret areas found
wisucks.ppm	// sucks
witime.ppm	// time
wipar.ppm	// par
wisplat.ppm	// blank square (splat)
wiurh0.ppm, wiurh1.ppm	// blank horz. bar  (you are here)
wienter.ppm	// entering
wif.ppm		// finished
wifrgs.ppm	// flemoids returned
wilv00.ppm	// landing zone
wilv01.ppm	// storage facility
wilv02.ppm	// laboratory
wilv03.ppm	// arboretum
wilvo4.ppm	// caverns of bazoik
wilv05.ppm	// the flembrane

// Doom graphic texts
wikilrs.ppm	// killers !
wivctms.ppm	// victims !
wilv06.ppm to wilv38.ppm	// Doom level names !!
wip1.ppm, wip2.ppm, wip3.ppm, wip4.ppm		// P1 P2 P3 P4
wibp1.ppm, wibp2.ppm, wibp3.ppm, wibp4.ppm	// P1 P2 P3 P4



Text:
// Good Chex text
m_skill.ppm	// choose difficulty
m_jkill.ppm	// easy does it
m_rough.ppm	// not so sticky
m_hurt.ppm	// gobs of goo
m_nmare.ppm	// super slimey
m_ultra.ppm	// extreme ooze

m_lgtti.ppm	// load quest
m_sgtii.ppm	// save quest
m_loadg.ppm	// load game
m_saveg.ppm	// save game
m_quitg.ppm	// quit game
m_newg.ppm	// new game

m_pause.ppm	// pause
m_rdthis.ppm	// read this

m_option.ppm	// options
m_detail.ppm	// graphic detail
m_gdlow.ppm	// low
m_gdhigh.ppm	// high
m_disopt.ppm	// display options
m_scrnsz.ppm	// screen size
m_disp.ppm	// display
m_endgam.ppm	// end game
m_messg.ppm	// messages
m_msens.ppm	// mouse sensitivity
m_msgoff.ppm	// off
m_msgon.ppm	// on
m_svol.ppm	// sound volume
m_musvol.ppm	// music volume
m_sfxvol.ppm	// sound effects volume

m_lscntr.ppm	// green box center
m_lsleft.ppm	// green box left
m_lsrght.ppm	// green box right

// Doom text, blood red
m_epi1.ppm, m_epi2.ppm, m_epi3.ppm, m_epi4.ppm	// Doom episode names !!
m_episod.ppm

// Text missing, using Legacy red defaults
m_single.ppm	// single player
m_multi.ppm	// multiplayer
m_2playr.ppm	// two player game
m_setupa.ppm	// setup player one
m_setupb.ppm	// setup player two
m_connec.ppm	// connect server
m_stserv.ppm	// start server
m_cdvol.ppm	// CD volume
m_contro.ppm	// setup controls
m_setupm.ppm	// setup
m_video.ppm	// video options
rankings.ppm	// rankings



             

Sprites:
Sprites have been replaced with Chex appropriate ones.
Many sprites have been blanked, or replaced with food, plant, items.
PWAD may add these and use them in a map.
Blanked sprites:
  apbx**
  apls**
  bal2**
  bexc0, bexd0,  // barrels do not explode
  bosf**
  bsku**
  col5**
  fsku**
  gor4**
  ifog**
  pins**
  pinv**
  pol3**
  pol6**
  puff**
  pvis**
  rsku**
  tred**
  ysku**


Good Chex monster sprites:
  play**
  poss**
  spos**
  troo**
  sarg**
  boss**
Monster sprites that have been replaced with blank graphics:
  cybr**
  skul**
  spid**
  head**
  manf**
Dead sprite graphics are blank.

There are no Doom sprites in the Chex wad.
All textures and flats are Chex.


Blood splats:
The chex game as played on DOS does have splats appear when hitting the flemoids, but they do not appear on wall nor floor.
All splats are green.
  blud**	 (bluda0, bludb0, bludc0)   are from Chex wad, are green, and are used in DOS version of Chexquest.

