MAV_transTextData(3)

NAME
MAV_transTextData - Transparent text data.

LEVEL
Maverik Level 3

SYNTAX

 typedef struct {
  MAV_window *win;
  char *s;
  int col;
  int font;
  float x;
  float y;
  int justify;
} MAV_transTextData;

DESCRIPTION
When drawing a string in a transparent colour, the @mav_transparentTextManage function is called. This routine creates a MAV_transTextData data structure for the string which contains all the information necessary for it to be rendered at a later date: win is the window, s the string, col the colour, font the font, x its horizontal position, y its vertical position and justify the justification to use.

mav_transparentTextManage maintains a list of these data structures (which is reset at the start of each frame). @mav_transparentTextRender is called at the end of the frame to traverse this list and render the text. This ensures that the transparencies are dealt with correctly.

This use of this feature is controlled by the option variable ^mav_opt_trans and is initially disabled.