[ Maverik Level 3 typedefs ]

#

MAV_transTextData

## Summary

Transparent text data.

## Syntax

    typedef struct {
      MAV_window *win;
      char *s;
      int col;
      int font;
      float x;
      float y;
      int justify;
    } MAV_transTextData;

## Description

When drawing a string in a transparent colour, the mav_transparentTextManage function is called. This routine creates a `MAV_transTextData` data structure for the string which contains all the information necessary for it to be rendered at a later date: `win` is the window, `s` the string, `col` the colour, `font` the font, `x` its horizontal position, `y` its vertical position and `justify` the justification to use.

mav_transparentTextManage maintains a list of these data structures (which is reset at the start of each frame). mav_transparentTextRender is called at the end of the frame to traverse this list and render the text. This ensures that the transparencies are dealt with correctly.

This use of this feature is controlled by the option variable `mav_opt_trans` and is initially disabled.

Back to the index page.