## Uses of Interface
com.bbn.openmap.layer.vpf.VPFGraphicWarehouse

Packages that use VPFGraphicWarehouse
com.bbn.openmap.layer.vpf: This package contains code for dealing with NIMA data distributed in Vector Product Format.

Uses of VPFGraphicWarehouse in com.bbn.openmap.layer.vpf

Classes in com.bbn.openmap.layer.vpf that implement VPFGraphicWarehouse
`class` `LayerGraphicWarehouseSupport` Implement a graphic factory that builds OMGraphics.
`class` `VPFCachedFeatureGraphicWarehouse` The VPFFeatureGraphicWarehouse extension that knows how to use a VPFFeatureCache.
`class` `VPFFeatureGraphicWarehouse` Implement a graphic factory that builds OMGraphics.
`class` `VPFLayerDCWWarehouse` Implement a graphic factory that builds OMGraphics.
`class` `VPFLayerGraphicWarehouse` Implement a graphic factory that builds OMGraphics.

Methods in com.bbn.openmap.layer.vpf with parameters of type VPFGraphicWarehouse
`void` `TextTable.drawTile(VPFGraphicWarehouse warehouse, float dpplat, float dpplon, LatLonPoint ll1, LatLonPoint ll2)` Parse the text records for this tile, calling warehouse.createText once for each record in the selection region.
`abstract void` `PrimitiveTable.drawTile(VPFGraphicWarehouse warehouse, float dpplat, float dpplon, LatLonPoint ll1, LatLonPoint ll2)` Parse the records for this tile, calling warehouse.createXXXX once for each record.
`void` `NodeTable.drawTile(VPFGraphicWarehouse warehouse, float dpplat, float dpplon, LatLonPoint ll1, LatLonPoint ll2)` Parse the node records for this tile, calling warehouse.createNode once for each record in the selection region.
`void` `LibrarySelectionTable.drawTile(int scale, int screenwidth, int screenheight, java.lang.String covname, VPFGraphicWarehouse warehouse, LatLonPoint ll1, LatLonPoint ll2)`
`void` `EdgeTable.drawTile(VPFGraphicWarehouse warehouse, float dpplat, float dpplon, LatLonPoint ll1, LatLonPoint ll2)` Parse the edge records for this tile, calling warehouse.createEdge once for each record.
`void` `CoverageTable.drawTile(TileDirectory drawtd, VPFGraphicWarehouse warehouse, LatLonPoint ll1, LatLonPoint ll2, float dpplat, float dpplon)` Given a tile directory, go through the entries in the edg/fac/txt files, and send those entries to the warehouse.
`void` `AreaTable.drawTile(VPFGraphicWarehouse warehouse, float dpplat, float dpplon, LatLonPoint ll1, LatLonPoint ll2)` Parse the area records for this tile, calling warehouse.createArea once for each record.

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