## Uses of Class
com.bbn.openmap.layer.util.stateMachine.State

Packages that use State
com.bbn.openmap.layer.terrain: This package contains the TerrainLayer, which lets you run LOS and path elevation profile queries over the map.
com.bbn.openmap.layer.util.stateMachine: Provides a basic finite-state-machine implementation.
com.bbn.openmap.omGraphics.editable: Provides classes to implement editable graphics.

Uses of State in com.bbn.openmap.layer.terrain

Methods in com.bbn.openmap.layer.terrain that return State
`State` `TerrainTool.getState()` Get the current state from the state machine of the tool.
`State` `ProfileGenerator.getState()` Returns the current state of the state machine.
`State` `LOSGenerator.getState()`

Uses of State in com.bbn.openmap.layer.util.stateMachine

Fields in com.bbn.openmap.layer.util.stateMachine declared as State
`protected State` `StateMachine.currentState` The current state that will receive the next event.
`protected State` `StateMachine.resetState` The state to go to whan all is bad.

Methods in com.bbn.openmap.layer.util.stateMachine that return State
`State` `StateMachine.getState()` Return the current State.
`State` `StateMachine.getState(int stateIndex)` Return the state at the given index.
`State` `StateMachine.getResetState()` Return the reset state.

Methods in com.bbn.openmap.layer.util.stateMachine with parameters of type State
`void` `StateMachine.setStates(State[] s)` Set the states to the new array.
`void` `StateMachine.addStates(State[] s)` Append States to the state Vector.
`void` `StateMachine.setState(State state)` Set the current state to the given state.
`void` `StateMachine.setStateAt(int stateIndex, State state)` Set the state at an index to new State Object.
`void` `StateMachine.setResetState(State state)` Set the state to be gone to if the state machine is reset.

Constructors in com.bbn.openmap.layer.util.stateMachine with parameters of type State
`StateMachine(State[] s)` Define the state machine using the array of states.

Uses of State in com.bbn.openmap.omGraphics.editable

Subclasses of State in com.bbn.openmap.omGraphics.editable
`class` `CircleSelectedState`
`class` `CircleSetOffsetState`
`class` `CircleUndefinedState`
`class` `GraphicEditState`
`class` `GraphicSelectedState`
`class` `GraphicSetOffsetState`
`class` `GraphicUndefinedState`
`class` `GraphicUnselectedState`
`class` `LineSetOffsetState`
`class` `LineUndefinedState`
`class` `ListSelectedState`
`class` `ListUnselectedState`
`class` `PointEditState`
`class` `PointSetOffsetState`
`class` `PointUndefinedState`
`class` `PolyAddNodeState`
`class` `PolyAddPointState`
`class` `PolyDeleteNodeState`
`class` `PolySetOffsetState`
`class` `PolyUndefinedState`
`class` `RectSelectedState`
`class` `RectSetOffsetState`
`class` `RectUndefinedState`
`class` `ScalingRasterSelectedState`
`class` `ScalingRasterSetOffsetState`
`class` `ScalingRasterUndefinedState`
`class` `TextEditState`
`class` `TextSetOffsetState`
`class` `TextUndefinedState`

Methods in com.bbn.openmap.omGraphics.editable that return State
`protected State[]` `TextStateMachine.init()`
`protected State[]` `ScalingRasterStateMachine.init()`
`protected State[]` `RectStateMachine.init()`
`protected State[]` `PolyStateMachine.init()`
`protected State[]` `PointStateMachine.init()`
`protected State[]` `ListStateMachine.init()`
`protected State[]` `LineStateMachine.init()`
`protected State[]` `EOMGStateMachine.init()`
`protected State[]` `CircleStateMachine.init()`

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