The EZ graphics library consists about 100 or so OpenGL like routines
that provides a fairly complete set of graphics primitives for doing 3D graphics
programming under the X window system.
There are two important data types used in the EZ graphics library.
Internally, all geometric primitives are described usingtypedef float EZ_Vector[4]; typedef float EZ_Matrix[4][4];
EZ_Vector
and are transformed using EZ_Matrix
.