Roadmap
Write comprehensive API documentation
Create more example code
Add RMagick(ImageMagick) integration for easy image handling (textures,screenshots)
Support all pixelstore modes (currently forced to default values by any function getting/setting data affected by it)
Possible Features
Add *all* OpenGL extensions (some are obsolete or not really used or useful at all)
Add direct mapping on ruby types for vertex arrays, buffers and image data to allow high performance data operations from within ruby
- this should be modeled after Perl's OpenGL::Array - Update: preliminary tests shows that performance-wise there is no need for it, as the Ruby interpreter overhead is currently larger than immediate-mode calls overhead, so any potential speed gains are in domain of 1-5%. It still may be good idea from usability perspective, although that would require more comprehensive design, not just simple wrapper.
Support for r/w VBO buffer mapping - gl(Un)MapBuffer (is it needed?)
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