    #/usr/bin/env python
    """
    This simple example is used for the line-by-line tutorial
    that comes with pygame. It is based on a 'popular' web banner.
    Note there are comments here, but for the full explanation,
    follow along in the tutorial.
    """

    #Import Modules
    import os, pygame
    from pygame.locals import *

    if not pygame.font: print 'Warning, fonts disabled'
    if not pygame.mixer: print 'Warning, sound disabled'

    #functions to create our resources
    def load_image(name, colorkey=None):
        fullname = os.path.join('data', name)
        try:
            image = pygame.image.load(fullname)
        except pygame.error, message:
            print 'Cannot load image:', fullname
            raise SystemExit, message
        image = image.convert()
        if colorkey is not None:
            if colorkey is -1:
                colorkey = image.get_at((0,0))
            image.set_colorkey(colorkey, RLEACCEL)
        return image, image.get_rect()

    def load_sound(name):
        class NoneSound:
            def play(self): pass
        if not pygame.mixer or not pygame.mixer.get_init():
            return NoneSound()
        fullname = os.path.join('data', name)
        try:
            sound = pygame.mixer.Sound(fullname)
        except pygame.error, message:
            print 'Cannot load sound:', fullname
            raise SystemExit, message
        return sound

    #classes for our game objects
    class Fist(pygame.sprite.Sprite):
        """moves a clenched fist on the screen, following the mouse"""
        def __init__(self):
            pygame.sprite.Sprite.__init__(self) #call Sprite initializer
            self.image, self.rect = load_image('fist.bmp', -1)
            self.punching = 0

        def update(self):
            "move the fist based on the mouse position"
            pos = pygame.mouse.get_pos()
            self.rect.midtop = pos
            if self.punching:
                self.rect.move_ip(5, 10)

        def punch(self, target):
            "returns true if the fist collides with the target"
            if not self.punching:
                self.punching = 1
                hitbox = self.rect.inflate(-5, -5)
                return hitbox.colliderect(target.rect)

        def unpunch(self):
            "called to pull the fist back"
            self.punching = 0

    class Chimp(pygame.sprite.Sprite):
        """moves a monkey critter across the screen. it can spin the
           monkey when it is punched."""
        def __init__(self):
            pygame.sprite.Sprite.__init__(self) #call Sprite intializer
            self.image, self.rect = load_image('chimp.bmp', -1)
            screen = pygame.display.get_surface()
            self.area = screen.get_rect()
            self.rect.topleft = 10, 10
            self.move = 9
            self.dizzy = 0

        def update(self):
            "walk or spin, depending on the monkeys state"
            if self.dizzy:
                self._spin()
            else:
                self._walk()

        def _walk(self):
            "move the monkey across the screen, and turn at the ends"
            newpos = self.rect.move((self.move, 0))
            if self.rect.left < self.area.left or \
               self.rect.right > self.area.right:
                self.move = -self.move
                newpos = self.rect.move((self.move, 0))
                self.image = pygame.transform.flip(self.image, 1, 0)
            self.rect = newpos

        def _spin(self):
            "spin the monkey image"
            center = self.rect.center
            self.dizzy = self.dizzy + 12
            if self.dizzy >= 360:
                self.dizzy = 0
                self.image = self.original
            else:
                rotate = pygame.transform.rotate
                self.image = rotate(self.original, self.dizzy)
            self.rect = self.image.get_rect(center=center)

        def punched(self):
            "this will cause the monkey to start spinning"
            if not self.dizzy:
                self.dizzy = 1
                self.original = self.image

    def main():
        """this function is called when the program starts.
           it initializes everything it needs, then runs in
           a loop until the function returns."""
    #Initialize Everything
        pygame.init()
        screen = pygame.display.set_mode((468, 60))
        pygame.display.set_caption('Monkey Fever')
        pygame.mouse.set_visible(0)

    #Create The Backgound
        background = pygame.Surface(screen.get_size())
        background = background.convert()
        background.fill((250, 250, 250))

    #Put Text On The Background, Centered
        if pygame.font:
            font = pygame.font.Font(None, 36)
            text = font.render("Pummel The Chimp, And Win $$$", 1, (10, 10, 10))
            textpos = text.get_rect(centerx=background.get_width()/2)
            background.blit(text, textpos)

    #Display The Background
        screen.blit(background, (0, 0))
        pygame.display.flip()

    #Prepare Game Objects
        clock = pygame.time.Clock()
        whiff_sound = load_sound('whiff.wav')
        punch_sound = load_sound('punch.wav')
        chimp = Chimp()
        fist = Fist()
        allsprites = pygame.sprite.RenderPlain((fist, chimp))

    #Main Loop
        while 1:
            clock.tick(60)

        #Handle Input Events
            for event in pygame.event.get():
                if event.type == QUIT:
                    return
                elif event.type == KEYDOWN and event.key == K_ESCAPE:
                    return
                elif event.type == MOUSEBUTTONDOWN:
                    if fist.punch(chimp):
                        punch_sound.play() #punch
                        chimp.punched()
                    else:
                        whiff_sound.play() #miss
                elif event.type is MOUSEBUTTONUP:
                    fist.unpunch()

            allsprites.update()

        #Draw Everything
            screen.blit(background, (0, 0))
            allsprites.draw(screen)
            pygame.display.flip()

    #Game Over

    #this calls the 'main' function when this script is executed
    if __name__ == '__main__': main()