// Slam-in-progress particle
Force spawn ( TRUE or FALSE )				: TRUE
Image type ( SOLID, LIGHT, or TRANS )			: LIGHT
Starting frame ( 0 to 255 )				: 0
Number of frames ( 1 to 16 )				: 1
Frame rate ( 0 to 1000 )				: 0
Frame rate randomness ( 0, 1, 3, 7, 15, 31, 63... )	: 0
Rotation base ( 0 to 65535 )				: 0
Random rotation add ( 0, 1, 3, 7, 15, 31, 63... )	: 0
Rotation rate ( 0 to 1000 )				: 0
Starting size ( 0 to 65535 )				: 0
Size increase rate ( 0 to 1000 )			: 0
Speed limit ( 0.0 to 10.0 )				: 0
Facing rate ( 0 to 1000 )				: 0



// Ending conditions
Water ends particle ( TRUE or FALSE )			: TRUE
Bump ends particle ( TRUE or FALSE )			: FALSE
End if hits ground ( TRUE or FALSE )			: TRUE
End after last frame ( TRUE or FALSE )			: FALSE
Time before end ( 1 to 1000, 0 )			: 80



// Collision data
Bounce dampen ( 0.0 to 0.9 )				: 0.0
Bump money ( 0 to 100 )					: 0
Bump size ( 0 to 60 )					: 30
Bump height ( 0 to 60 )					: 50
Bump damage amount ( 0-0 to 0-16 to 16-16 )		: 2-5
Bump damage type ( SLASH, CRUSH, POKE, HOLY,
              EVIL, FIRE, ICE, ZAP )			: FIRE




// Lighting data
Does it act as a dynamic light? ( TRUE or FALSE )	: FALSE
Dynalight level ( around 0.7 )				: 0.0
Dynalight falloff ( around 1000 )			: 0



// Initial spawning of this particle
Facing base ( 0 to 65535 )				: 0
Facing randomness ( 0, 1, 3, 7, 15, 31, 63... )		: 0
XY Spacing ( 0 to 100 )					: 0
XY Spacing randomness ( 0, 1, 3, 7, 15, 31, 63... )	: 0
Z Spacing ( -100 to 100 )				: 0
Z Spacing randomness ( 0, 1, 3, 7, 15, 31, 63... )	: 0
XY Velocity ( 0 to 100 )				: 0
XY Velocity randomness ( 0, 1, 3, 7, 15, 31, 63... )	: 0
Z Velocity ( -100 to 100 )				: 0
Z Velocity randomness ( 0, 1, 3, 7, 15, 31, 63... )	: 0



// Continuous spawning of other particles
Spawn time ( 0 to 100 )					: 2
Amount to spawn each time ( 0 to 10 )			: 1
Facing add for each one ( 0 to 65535 )			: 0
Spawn type ( 0 to 3 )					: 7



// End spawning of other particles
Amount to spawn at end ( 0 to 10 )			: 0
Facing add for each one ( 0 to 65535 )			: 0
Spawn type ( 0 to 3 )					: 0



// Bump spawning of attached particles
Amount to spawn on bump ( 0 to 10 )			: 0
Spawn type ( 0 to 3 )					: 0


// Random stuff
Daze time on hit ( 0 to 250 )				: 0
Grog time on hit ( 0 to 250 )				: 0
Spawn enchant on hit ( TRUE or FALSE )			: FALSE
Cause roll on hit ( TRUE or FALSE )			: FALSE
Cause pancake on hit ( TRUE or FALSE )			: FALSE
Need target to spawn ( TRUE or FALSE )			: FALSE
Target is caster ( TRUE or FALSE )			: FALSE
Start on target ( TRUE or FALSE )			: FALSE
Only damage friendly ( TRUE or FALSE )			: FALSE
Spawn sound ( -1 for none )				: -1
End sound ( -1 for none )				: -1
Friendly fire ( TRUE or FALSE )				: FALSE
Only hit hate group ( TRUE or FALSE )			: FALSE
New target on spawn ( TRUE or FALSE )			: FALSE
Target angle ( 0 to 32768 )				: 0
Home in on target ( TRUE or FALSE )			: FALSE
Homing friction ( 0.0 to 1.0 )				: 0.0
Homing acceleration ( 0.0 to 1.0 )			: 0.0
Rotate to face direction ( TRUE or FALSE )		: FALSE
Respawn character on hit ( TRUE or FALSE )		: FALSE
Mana drain on hit ( 0 to 50 )				: 0
Life drain on hit ( 0 to 50 )				: 0

