//Display message
IfBumped
  SetTargetToWhoeverBumped
  IfTargetIsAPlayer
  IfStateIs0
    tmpargument = 0
    SendMessageNear
    tmpargument = 1
    SetState

IfTimeOut
  tmpargument = 0
  SetState
  tmpargument = 150
  SetTime
    
// Finish up
End
