IfTimeOut
  tmpargument = 0
  SetState
  tmpargument = 100
  SetTime

//Lure the player
IfBumped
  IfStateIs0
    tmpargument = 1
    SendMessageNear
    tmpargument = 1
    SetState

// Smash
IfKilled
  tmpargument = 0
  SendMessageNear
End
