// ZZ> This function makes the character move around
IfKilled				// Size
  JoinGoodTeam // For rebirth
  tmpargument = 45			  //
  SetBumpHeight				  //
  tmpargument = 0			  //
  SendMessageNear			  //
  tmpargument = rand & 1
  tmpdistance = 22050
  PlaySound
IfSpawned
  JoinNullTeam // For rebirth
  tmpargument = 30
  SetTime
IfAttacked
  DropWeapons // Kick the Lumpkin off...
  tmpargument = rand & 1
  tmpdistance = 22050
  PlaySound
IfMounted
  tmpargument = rand & 1
  tmpdistance = 22050
  PlaySound
IfTimeOut				// This is done every so often
  ClearWaypoints			  //
  SetTargetToNearbyEnemy		  // Run away
    tmpturn = targetturnto + 24000	    //
    tmpdistance = 600			    //
    Compass				    //
  Else
    tmpx = selfx
    tmpy = selfy
  AddWaypoint				  //
  tmpargument = rand & 15 + 20		  // Wait a while and try again
  SetTime				  //
IfBumped				// Wander
  SetTargetToWhoeverBumped
  tmpx = selfx
  tmpy = selfy
  tmpturn = targetturnto + 32768
  tmpdistance = 500
  Compass
  ClearWaypoints			  //
  AddWaypoint				  //
End					// Finished with this character
