// This pops some bugs in a given area, when the statue is destroyed

IfSpawned
  JoinEvilTeam

IfOrdered
  tmpargument = 0
  SendMessageNear

  // Spawn monsters
  tmpargument = 59
  tmpx = selfx
  tmpy = selfy
  tmpdistance = 20
  tmpturn = rand
  SpawnExactCharacterXYZ
  SpawnExactCharacterXYZ
  SpawnExactCharacterXYZ
  SpawnExactCharacterXYZ
  SpawnExactCharacterXYZ
  SpawnExactCharacterXYZ
  SpawnExactCharacterXYZ
  SpawnExactCharacterXYZ
  SpawnExactCharacterXYZ
  SpawnExactCharacterXYZ

    // Popper is no longer needed...
    GoPoof

  // Wait a bit before checking again
  tmpargument = 10
  SetTime
End					// All done
