// ZZ> This function makes the button go down
tmpargument = 1				// Drain the water
IfStateIs				//
  IfTimeOut				  //
    tmpargument = 2			    // Drain complete 
    SetState				    //
    tmpargument = 1			    //
    SendMessageNear			    //
    tmpargument = 0 - 1000		    // Just to be sure
    SetWaterLevel			    //
    tmpargument = 0			    // Turn off the drips
    SetWeatherTime			    //
    tmpargument = passage		    //
    OpenPassage				    // Open the door
  Else					  //
    GetWaterLevel			    //
    tmpargument = tmpargument - 2	    //
    SetWaterLevel			    //
tmpx = 20				// Threshold weight
tmpy = weight				// Weight of characters on top
IfXIsLessThanY				//
  tmpargument = 0			  //
  IfStateIs				  // Only go down if it's up
    tmpargument = ACTIONMG		    //
    DoAction				    //
      tmpargument = 1			      // 1 is down
      SetState				      //
      SetTargetToWhoeverBumped                //
      tmpargument = 0			      //
      SendMessageNear			      //
      KeepAction			      // Make it stay on last frame
      tmpargument = 0			      //
      SetBumpHeight			      //
      tmpargument = 250			      //
      SetTime				      //
      tmpargument = 0			      //
      tmpdistance = 11025		      //
      PlaySound				      //
End					// Finished with this character
