|  |  |  | id Software is: PROGRAMMING John Carmack, John Cash ART Adrian Carmack, Kevin Cloud, Paul Steed, Kenneth Scott GAME DESIGNER Graeme Devine LEVEL DESIGN Tim Willits, Christian Antkow, Paul Jaquays CEO Todd Hollenshead DIRECTOR OF BUSINESS DEVELOPMENT Katherine Anna Kang BIZ ASSIST and id MOM Donna Jackson |  |
|  | Special Thanks to Eric Webb Bot AI by Jan Paul van Waveren Menu Interface by Raster Productions CTF and Linux conversion by David Kirsch Map Editor by Robert A. Duffy GL Setup by Dan Teven and Chris Hecker Additional programming by Brian Hook Additional level design by Brandon James and Kaai Cluney Quake III Arena Music by Sonic Mayhem www.sonicmayhem.com Quake III Arena Music by Front Line Assembly Sound Design by Soundelux Showorks Bot Combat Responses composed by R. A. Salvatore and Seven Swords Bot Chat Responses by Steve Winter Certain Cinematics by Digital Anvil, Inc Motion Capture by Pyros Pictures, House Of Moves, and LocoMotion Studios id Software logo animation by Jake Rodgers Manual by William W. Connors Manual and Package Design by Focus 2 Illustrations by John Mueller Additional Testing by Steve Gibson and Sean Martin DISTRIBUTED BY LOKI ENTERTAINMENT SOFTWARE President - Scott Draeker Producer - Bernd Kreimeier Sales and Marketing - Dennis Burke Installer - Sam Lantinga and Stéphane Peter Editing - Kayt Sorhaindo Web design - John Grantham Printing - Proforma Printing Corporation Technical Support - Nate Ashford and Brad Barton Administrative Support - Veronica Carlson and Lance Colvin QA Testers - Andy Mecham, Brian Quigley, Michael Vance |