OpenGLRaw-1.3.0.0: A raw binding for the OpenGL graphics system

Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de
Safe Haskell | None

Graphics.Rendering.OpenGL.Raw.ARB.VertexShader

Contents

- Functions
- Tokens

Description

All raw functions and tokens from the ARB_vertex_shader extension, see http://www.opengl.org/registry/specs/ARB/vertex_shader.txt.

Synopsis

- glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
- glVertexAttrib1s :: GLuint -> GLshort -> IO ()
- glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
- glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
- glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
- glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
- glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
- glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
- glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
- glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
- glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
- glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
- glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
- glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
- glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
- glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
- glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
- glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
- glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
- glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
- glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
- glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
- glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
- glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
- glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
- glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
- glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
- glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
- glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
- glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
- glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
- glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
- glEnableVertexAttribArray :: GLuint -> IO ()
- glDisableVertexAttribArray :: GLuint -> IO ()
- glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
- glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
- glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
- glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
- glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
- glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
- glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
- gl_VERTEX_SHADER :: GLenum
- gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
- gl_MAX_VARYING_FLOATS :: GLenum
- gl_MAX_VERTEX_ATTRIBS :: GLenum
- gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
- gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
- gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
- gl_MAX_TEXTURE_COORDS :: GLenum
- gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
- gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
- gl_OBJECT_ACTIVE_ATTRIBUTES :: GLenum
- gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
- gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
- gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
- gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
- gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
- gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
- gl_CURRENT_VERTEX_ATTRIB :: GLenum
- gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
- gl_FLOAT :: GLenum
- gl_FLOAT_VEC2 :: GLenum
- gl_FLOAT_VEC3 :: GLenum
- gl_FLOAT_VEC4 :: GLenum
- gl_FLOAT_MAT2 :: GLenum
- gl_FLOAT_MAT3 :: GLenum
- gl_FLOAT_MAT4 :: GLenum

# Functions

glVertexAttrib1f :: GLuint -> GLfloat -> IO ()

glVertexAttrib1s :: GLuint -> GLshort -> IO ()

glVertexAttrib1d :: GLuint -> GLdouble -> IO ()

glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()

glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()

glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()

glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()

glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()

glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()

glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()

glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()

glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()

glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()

glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()

glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()

glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()

glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()

glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()

glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()

glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()

glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()

glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()

glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()

glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()

glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()

glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()

glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()

glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()

glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()

glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()

glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()

glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()

glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()

glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()

glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()

glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()

glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()

glEnableVertexAttribArray :: GLuint -> IO ()

glDisableVertexAttribArray :: GLuint -> IO ()

glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()

glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()

glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint

glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()

glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()

glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()

glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()

# Tokens

gl_VERTEX_SHADER :: GLenum

gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum

gl_MAX_VARYING_FLOATS :: GLenum

gl_MAX_VERTEX_ATTRIBS :: GLenum

gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum

gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum

gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum

gl_MAX_TEXTURE_COORDS :: GLenum

gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum

gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum

gl_OBJECT_ACTIVE_ATTRIBUTES :: GLenum

gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum

gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum

gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum

gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum

gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum

gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum

gl_CURRENT_VERTEX_ATTRIB :: GLenum

gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum

gl_FLOAT :: GLenum

gl_FLOAT_VEC2 :: GLenum

gl_FLOAT_VEC3 :: GLenum

gl_FLOAT_VEC4 :: GLenum

gl_FLOAT_MAT2 :: GLenum

gl_FLOAT_MAT3 :: GLenum

gl_FLOAT_MAT4 :: GLenum