OpenGLRaw-1.3.0.0: A raw binding for the OpenGL graphics system

Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de
Safe Haskell | None

Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting

Contents

- Functions
- Tokens

Description

All raw functions and tokens from the EXT_fragment_lighting extension, see http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt.

Synopsis

- glFragmentLightModeli :: GLenum -> GLint -> IO ()
- glFragmentLightModelf :: GLenum -> GLfloat -> IO ()
- glFragmentLightModeliv :: GLenum -> Ptr GLint -> IO ()
- glFragmentLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
- glFragmentLighti :: GLenum -> GLenum -> GLint -> IO ()
- glFragmentLightf :: GLenum -> GLenum -> GLfloat -> IO ()
- glFragmentLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- glFragmentLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
- glGetFragmentLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- glGetFragmentLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
- glFragmentMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
- glFragmentMateriali :: GLenum -> GLenum -> GLint -> IO ()
- glFragmentMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
- glFragmentMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- glFragmentColorMaterial :: GLenum -> GLenum -> IO ()
- glGetFragmentMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
- glGetFragmentMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- glLightEnvi :: GLenum -> GLint -> IO ()
- gl_FRAGMENT_LIGHTING :: GLenum
- gl_FRAGMENT_COLOR_MATERIAL :: GLenum
- gl_FRAGMENT_COLOR_MATERIAL_FACE :: GLenum
- gl_FRAGMENT_COLOR_MATERIAL_PARAMETER :: GLenum
- gl_MAX_FRAGMENT_LIGHTS :: GLenum
- gl_MAX_ACTIVE_LIGHTS :: GLenum
- gl_CURRENT_RASTER_NORMAL :: GLenum
- gl_LIGHT_ENV_MODE :: GLenum
- gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
- gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE :: GLenum
- gl_FRAGMENT_LIGHT_MODEL_AMBIENT :: GLenum
- gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION :: GLenum
- gl_FRAGMENT_LIGHT0 :: GLenum
- gl_FRAGMENT_LIGHT1 :: GLenum
- gl_FRAGMENT_LIGHT2 :: GLenum
- gl_FRAGMENT_LIGHT3 :: GLenum
- gl_FRAGMENT_LIGHT4 :: GLenum
- gl_FRAGMENT_LIGHT5 :: GLenum
- gl_FRAGMENT_LIGHT6 :: GLenum
- gl_FRAGMENT_LIGHT7 :: GLenum

# Functions

glFragmentLightModeli :: GLenum -> GLint -> IO ()

glFragmentLightModelf :: GLenum -> GLfloat -> IO ()

glFragmentLightModeliv :: GLenum -> Ptr GLint -> IO ()

glFragmentLightModelfv :: GLenum -> Ptr GLfloat -> IO ()

glFragmentLighti :: GLenum -> GLenum -> GLint -> IO ()

glFragmentLightf :: GLenum -> GLenum -> GLfloat -> IO ()

glFragmentLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()

glFragmentLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()

glGetFragmentLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()

glGetFragmentLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()

glFragmentMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()

glFragmentMateriali :: GLenum -> GLenum -> GLint -> IO ()

glFragmentMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()

glFragmentMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()

glFragmentColorMaterial :: GLenum -> GLenum -> IO ()

glGetFragmentMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()

glGetFragmentMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()

glLightEnvi :: GLenum -> GLint -> IO ()

# Tokens

gl_FRAGMENT_LIGHTING :: GLenum

gl_FRAGMENT_COLOR_MATERIAL :: GLenum

gl_FRAGMENT_COLOR_MATERIAL_FACE :: GLenum

gl_FRAGMENT_COLOR_MATERIAL_PARAMETER :: GLenum

gl_MAX_FRAGMENT_LIGHTS :: GLenum

gl_MAX_ACTIVE_LIGHTS :: GLenum

gl_CURRENT_RASTER_NORMAL :: GLenum

gl_LIGHT_ENV_MODE :: GLenum

gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER :: GLenum

gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE :: GLenum

gl_FRAGMENT_LIGHT_MODEL_AMBIENT :: GLenum

gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION :: GLenum

gl_FRAGMENT_LIGHT0 :: GLenum

gl_FRAGMENT_LIGHT1 :: GLenum

gl_FRAGMENT_LIGHT2 :: GLenum

gl_FRAGMENT_LIGHT3 :: GLenum

gl_FRAGMENT_LIGHT4 :: GLenum

gl_FRAGMENT_LIGHT5 :: GLenum

gl_FRAGMENT_LIGHT6 :: GLenum

gl_FRAGMENT_LIGHT7 :: GLenum