Graphics.Rendering.OpenGL.Raw.NV.TextureShader3

# Tokens

gl_OFFSET_PROJECTIVE_TEXTURE_2D

gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE

gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE

gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE

gl_OFFSET_HILO_TEXTURE_2D

gl_OFFSET_HILO_TEXTURE_RECTANGLE

gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D

gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE

gl_DEPENDENT_HILO_TEXTURE_2D

gl_DEPENDENT_RGB_TEXTURE_3D

gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP

gl_DOT_PRODUCT_PASS_THROUGH

gl_DOT_PRODUCT_TEXTURE_1D

gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE

gl_HILO8

gl_SIGNED_HILO8

gl_FORCE_BLUE_TO_ONE