EZ_Perspective


NAME

EZ_Perspective - multiply the current matrix by a perspec- tive projection matrix

SYNOPSIS

#include <EZ.h> void EZ_Perspective(float foy, float aspect, float near, float far)

ARGUMENTS

foy Specifies the field of angle (in degrees) in the y- direction. aspect Specifies the aspect ratio which determines the field of angle in the x-direction (horizontal). aspect = width/height. near ,far Specify the near and far depth clipping planes.

DESCRIPTION

EZ_Perspective generates a perspective projection matrix and multiplies the current top matrix by this matrix.

SEE ALSO

EZ_Rotate(3), EZ_Translate(3), EZ_LookAt(3), EZ_Frustum(3) , EZ_MultMatrix(3), EZ_MatrixMode(3), EZ_Ortho(3)