#
# Mission Header
#

name Training: Rescue Over Water
description <bold>Rescue<default> a <bold>mock victim<default> from the\
 waters just off <underline>Newport Beach<default>.\
\n\
Follow the <bold>waypoint<default> to the approximate area the victim\
 was last spotted, use the <bold>map<default> (press <bold>m<default>)\
 to help you navigate.\
\n\
Once you <bold>arrive<default> at the location, <bold>look<default> for\
 the mock victim. Once you spot him, go to an <bold>external view<default>\
 (press <bold>F5<default>) and <bold>lower<default> the <bold>rescue basket<default>\
 (use <bold>ctrl + zoom in<default> and <bold>zoom out<default>).\
 Hold the aircraft <bold>steady<default>! It takes a <bold>lot of\
 practice<default>, so be patient. Manuver the <bold>rescue basket<default>\
 over the mock victim and <bold>pick him up<default>.\
\n\
When you have the mock victim inside the basket, <bold>raise<default> the\
 rescue basket back into the aircraft and then head back to the\
 <underline>Coast Guard station<default> at <underline>Los Angeles\
 International<default>.

# Weather (valid values defined in weather.ini), must specify before
# parameter mission_scene_file.
weather Scattered

# Scenery file
mission_scene_file scenery/los_angeles.scn

# Begin at object (name of object from scene file)
mission_begin_at helipad_lax


#
# Mission Objectives
#

# Create first mission objective, type is: arrive
# Possible types are; arrive, pick_up, and pick_up_arrive
#
mission_objective_new pick_up

# Time left to complete this objective once it starts, in seconds.
# Can be non-positive to indicate unlimited time.
mission_objective_time_left 0.0

# Total number of humans and initial number of humans that need to
# be rescued (both values are usually the same).
mission_objective_humans_tally 1 1

# Mission success message
mission_objective_message_success \
The victim is in, now come home safely!

# Mission failure message
mission_objective_message_fail \
You failed to reach the victim safely!


# Second objective, go back home.
#
mission_objective_new arrive
mission_objective_time_left 0.0
mission_objective_arrive_at helipad_lax
mission_objective_message_success \
Great, you made it back with the victim safely!
mission_objective_message_fail \
You failed to bring the victim back safely!


#
# Mission Post Data (these need to come after the objectives)
#

# Human      type_name  flags
create_human default    need_rescue alert aware in_water
translation -13804 35640 0
#                 r_rand z_rand
#translate_random 50.0   0.0
set_human_mesg_enter Thanks for the lift!

# Create player object
player_model_file aircrafts/hh65.3d
#			ref	x	y	z	radius	urgency
mission_add_intercept	0	-13804	35640	0	40.0	1.0
#			ref	radius	urgency
mission_add_intercept	3	40.0	0.75
