#
# Mission Header
#

# Name of mission
name Mission: Find and rescue accident victim.

# Description of mission (newlines and escapes accepted)
description Depart from <bold>Santa Monica Airport<default> and\
 fly north to the nearby valley. There has been a large explosion\
 in the valley and we need you to locate and rescue any survivors.\
\n\
Transport any people you locate to the <bold>UCLA<default> hospital.


# Weather (valid values defined in weather.ini), must specify before
# parameter mission_scene_file.
weather Cloudy

# Scenery file
mission_scene_file scenery/los_angeles.scn

# Begin at object (name of object from scene file)
mission_begin_at helipad_smo


#
# Mission Objectives
#

# Create first mission objective, type is: arrive
# Possible types are; arrive, pick_up, and pick_up_arrive
#
mission_objective_new pick_up

# Time left to complete this objective once it starts, in seconds.
# Can be non-positive to indicate unlimited time.
mission_objective_time_left 0.0

mission_objective_humans_tally 1 1

mission_objective_message_success \
The victim is in. Head for the hospital.

mission_objective_message_fail \
You were unable to reach the victim.

# Arrive at object (name of object from scene file)
mission_objective_new arrive

mission_objective_time_left 0.0

mission_objective_arrive_at helipad_ucla
mission_objective_message_success \
You made it back. Great work!
mission_objective_message_fail \
You failed to bring back the victim safely!


# Place human
create_human default need_rescue alert aware
translation -19000.0 67860.0 0.0
set_human_mesg_enter Holy smokes, that was close!

create_fire 18.0 900.0
translation -19100.0 67850.0 0.0
create_smoke 0.0 0.0 28.0 15.0 45.0 -1.0 4500 6 2
translation -19100.0 67850.0 0.0

#
# Mission Post Data (these need to come after the objectives)
#

# Create player object
player_model_file aircrafts/hh65.3d
#select_object_by_name player
rotate 0 0 0

