# CVS: Last edit by $Author: sfuerst $ on $Date: 2001/08/03 06:33:12 $
# File: f_info.txt


# This file is used to initialize the "lib/raw/f_info.raw" file, which is
# used to initialize the "terrain feature" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# After modifying this file, delete the "lib/raw/f_info.raw" file.

# Note that the terrain feature are grouped into very regular groups,
# such that each of the bits in the feature type conveys information.

# Note that terrain feature zero contains the "darkness" picture.

# === Understanding f_info.txt ===

# N:serial number:terrain name
# G:symbol:color

# N' indicates the beginning of an entry. The serial number must
# increase for each new item.

# 'G' is for graphics - symbol and color. There are 16 colors, as
# follows:

# D - Dark Gray    w - White          s - Gray          o - Orange
# r - Red          g - Green          b - Blue          u - Brown
# d - Black        W - Light Gray     v - Violet        y - Yellow
# R - Light Red    G - Light Green    B - Light Blue    U - Light Brown


# Version stamp (required)

V:2.8.1


# 0x00 --> nothing

N:0:nothing
G: :w


# 0x01 --> open floor

N:1:open floor
G:.:w

# 0x02 --> invisible trap (drawn as open floor)

N:2:invisible trap
G:.:w

# 0x03 --> glyph of warding

N:3:glyph of warding
G:;:y

# 0x04 --> open door

N:4:open door
G:':U

# 0x05 --> broken door

N:5:broken door
G:':u

# 0x06 --> up stairs (perm)

N:6:up staircase
G:<:w

# 0x07 --> down stairs (perm)

N:7:down staircase
G:>:w

N:8:sand
G:.:y

N:9:salt
G:.:W

N:10:wet mud
G:.:u

N:11:dry mud
G:.:D

N:12:tiled floor
G:.:r

N:13:wooden floor
G:.:s

N:14:pebbles
G:.:D

N:15:solidified lava
G:::D

# 0x10 --> visible trap -- trap door
N:16:trap door
G:^:w

# 0x11 --> visible trap -- open pit

N:17:pit
G:^:s

# 0x12 --> visible trap -- spiked pit

N:18:pit
G:^:s

# 0x13 --> visible trap -- poison pit

N:19:pit
G:^:s

# 0x14 --> visible trap -- rune -- summon

N:20:evil rune
G:^:G

# 0x15 --> visible trap -- rune -- teleport

N:21:strange rune
G:^:o

# 0x16 --> visible trap -- spot -- fire

N:22:discolored spot
G:^:u

# 0x17 --> visible trap -- spot -- acid

N:23:discolored spot
G:^:u

# 0x18 --> visible trap -- dart -- slow

N:24:dart trap
G:^:r

# 0x19 --> visible trap -- dart -- lose str

N:25:dart trap
G:^:r

# 0x1A --> visible trap -- dart -- lose dex

N:26:dart trap
G:^:r

# 0x1B --> visible trap -- dart -- lose con

N:27:dart trap
G:^:r

# 0x1C --> visible trap -- gas -- blind

N:28:gas trap
G:^:g

# 0x1D --> visible trap -- gas -- confuse

N:29:gas trap
G:^:g

# 0x1E --> visible trap -- gas -- poison

N:30:gas trap
G:^:g

# 0x1F --> visible trap -- gas -- sleep

N:31:gas trap
G:^:g

# 0x2x --> closed door

N:32:door
G:+:U

# Pillar
N:33:pillar
G:#:D


# 0x30 --> secret door

N:48:granite wall
G:#:w

# 0x31 --> rubble

N:49:pile of rubble
G:::w

# 0x32 --> magma vein

N:50:magma vein
G:#:s

# 0x33 --> quartz vein

N:51:quartz vein
G:#:W

# 0x34 --> magma vein + treasure
# This terrain type may not actually be needed...
N:52:magma vein
G:#:s

# 0x35 --> quartz vein + treasure
# This terrain type may not actually be needed...
N:53:quartz vein
G:#:W

# 0x36 --> magma vein + known treasure

N:54:magma vein with treasure
G:*:o

# 0x37 --> quartz vein + known treasure

N:55:quartz vein with treasure
G:*:o

# 0x38 --> granite wall -- basic

N:56:granite wall
G:#:w

# 0x39 --> granite wall -- inner

N:57:granite wall
G:#:w

# 0x3A --> granite wall -- outer

N:58:granite wall
G:#:w

# 0x3B --> granite wall -- solid

N:59:granite wall
G:#:w

# 0x3C --> permanent wall -- basic (perm)

N:60:permanent wall
G:#:w

# 0x3D --> permanent wall -- inner (perm)

N:61:permanent wall
G:#:w

# 0x3E --> permanent wall -- outer (perm)

N:62:permanent wall
G:#:w

# 0x3F --> permanent wall -- solid (perm)

N:63:permanent wall
G:#:w

N:64:explosive rune
G:*:R

N:65:Pattern startpoint
G:*:w

N:66:section of the Pattern
G:*:B

N:67:section of the Pattern
G:*:b

N:68:section of the Pattern
G:*:B

N:69:section of the Pattern
G:*:b

N:70:section of the Pattern
G:*:W

N:71:section of the Pattern (discharged)
G:*:W

N:72:Pattern exit
G:*:w

N:73:corrupted section of the Pattern
G:*:D

# 0x4A --> shop -- general store (perm)

N:74:General Store
G:1:U

# 0x4B --> shop -- armoury (perm)

N:75:Armoury
G:2:s

# 0x4C --> shop -- weapon shop (perm)

N:76:Weapon Smiths
G:3:w

# 0x4D --> shop -- temple (perm)

N:77:Temple
G:4:g

# 0x4E --> shop -- alchemist (perm)

N:78:Alchemy Shop
G:5:b

# 0x4F --> shop -- magic shop (perm)

N:79:Magic Shop
G:6:r

# 0x50 --> shop -- black market (perm)

N:80:Black Market
G:7:D

# 0x51 --> shop -- home (perm)

N:81:Home
G:8:y

# 0x52 --> shop -- bookstore (perm)

N:82:Bookstore
G:9:o

# 0x53 --> terrain -- deep water

N:83:deep water
G:~:b

N:84:shallow water
G:~:B

N:85:deep lava
G:~:R

N:86:shallow lava
G:~:r

N:87:dark pit
G:#:D

N:88:dirt
G:.:u

N:89:patch of grass
G:.:g

N:90:compact rune
G:^:D

N:91:invisible wall
G:.:w

N:92:very deep water
G:~:D

N:93:deep acid
G:~:g

N:94:shallow acid
G:~:G

N:95:submerged tree
G:%:b

N:96:tree
G:%:G

N:97:rock face
G:::u

N:98:snow covered rock face
G:::W

N:99:boulder
G:::y

N:100:pine tree
G:%:g

N:101:snow covered tree
G:%:w

N:102:obelisk
G:;:b

N:103:pillar
G:#:w

N:112:stone fence
G:::b

N:113:well
G:~:v

N:114:fountain
G:~:U

N:115:jungle
G:%:D




N:128:bush
G:%:y

N:129:dead bush
G:%:s

N:130:long grass
G:;:U

#rock on general terrain

N:131:rock
G:::U

#rock on snow

N:132:rock
G:::U

# dead tree on general terrain

N:133:dead tree
G:%:u

# dead tree on snow

N:134:dead tree
G:%:u

N:135:snow
G:.:W

N:136:thick swamp
G:;:g

N:137:swamp
G:;:G
