Serialized Form
serialVersionUID: 1L
aborted
boolean aborted
results
BattleResults results
serialVersionUID: 1L
teamLeaderName
String teamLeaderName
rank
int rank
score
double score
survival
double survival
lastSurvivorBonus
double lastSurvivorBonus
bulletDamage
double bulletDamage
bulletDamageBonus
double bulletDamageBonus
ramDamage
double ramDamage
ramDamageBonus
double ramDamageBonus
firsts
int firsts
seconds
int seconds
thirds
int thirds
serialVersionUID: 1L
battlefieldWidth
int battlefieldWidth
battlefieldHeight
int battlefieldHeight
numRounds
int numRounds
gunCoolingRate
double gunCoolingRate
inactivityTime
long inactivityTime
hideEnemyNames
boolean hideEnemyNames
sentryBorderSize
int sentryBorderSize
serialVersionUID: 1L
headingRadians
double headingRadians
x
double x
y
double y
power
double power
ownerName
String ownerName
victimName
String victimName
isActive
boolean isActive
bulletId
int bulletId
serialVersionUID: 1L
bullet
Bullet bullet
hitBullet
Bullet hitBullet
serialVersionUID: 1L
name
String name
energy
double energy
bullet
Bullet bullet
serialVersionUID: 1L
bullet
Bullet bullet
serialVersionUID: 1L
serialVersionUID: 1L
serialVersionUID: 1L
time
long time
priority
int priority
serialVersionUID: 1L
bearing
double bearing
bullet
Bullet bullet
serialVersionUID: 1L
mine
Mine mine
serialVersionUID: 1L
robotName
String robotName
bearing
double bearing
energy
double energy
atFault
boolean atFault
serialVersionUID: 1L
bearing
double bearing
serialVersionUID: 1L
source
KeyEvent source
serialVersionUID: 1L
serialVersionUID: 1L
serialVersionUID: 1L
serialVersionUID: 1L
sender
String sender
message
Serializable message
serialVersionUID: 1L
x
double x
y
double y
power
double power
ownerName
String ownerName
victimName
String victimName
isActive
boolean isActive
mineId
int mineId
serialVersionUID: 1L
name
String name
energy
double energy
mine
Mine mine
serialVersionUID: 1L
mine
Mine mine
hitMine
Mine hitMine
serialVersionUID: 1L
serialVersionUID: 1L
serialVersionUID: 1L
serialVersionUID: 1L
source
MouseEvent source
serialVersionUID: 1L
serialVersionUID: 1L
serialVersionUID: 1L
serialVersionUID: 1L
serialVersionUID: 1L
serialVersionUID: 4562531939960517227L
mineDamage
double mineDamage
mineDamageBonus
double mineDamageBonus
serialVersionUID: 1L
serialVersionUID: 1L
robotName
String robotName
serialVersionUID: 1L
energy
double energy
x
double x
y
double y
bodyHeading
double bodyHeading
gunHeading
double gunHeading
radarHeading
double radarHeading
velocity
double velocity
bodyTurnRemaining
double bodyTurnRemaining
radarTurnRemaining
double radarTurnRemaining
gunTurnRemaining
double gunTurnRemaining
distanceRemaining
double distanceRemaining
gunHeat
double gunHeat
others
int others
numSentries
int numSentries
roundNum
int roundNum
numRounds
int numRounds
time
long time
serialVersionUID: 1L
round
int round
turns
int turns
totalTurns
int totalTurns
serialVersionUID: 1L
energy
double energy
- Deprecated.
- The energy with which the projectile has been fired.
velocity
double velocity
- Deprecated.
- The velocity of the projectile.
distance
double distance
- Deprecated.
- The distance from the projectile.
bearingFront
double bearingFront
- Deprecated.
- The bearing from the front canon to the projectile.
bearingBack
double bearingBack
- Deprecated.
- The bearing from the back canon to the projectile.
serialVersionUID: 1L
name
String name
energy
double energy
heading
double heading
bearing
double bearing
distance
double distance
velocity
double velocity
isSentryRobot
boolean isSentryRobot
serialVersionUID: 1L
name
String name
energy
double energy
heading
double heading
distance
double distance
velocity
double velocity
bearingFront
double bearingFront
bearingBack
double bearingBack
bearingRadar
double bearingRadar
serialVersionUID: 369382459772925986L
components
ComponentManager components
serialVersionUID: 1L
skippedTurn
long skippedTurn
serialVersionUID: 1L
status
RobotStatus status
serialVersionUID: 1L
serialVersionUID: 1L
width
int width
height
int height
serialVersionUID: 1L
battlefieldWidth
int battlefieldWidth
battlefieldHeight
int battlefieldHeight
numRounds
int numRounds
gunCoolingRate
double gunCoolingRate
inactivityTime
long inactivityTime
hideEnemyNames
boolean hideEnemyNames
sentryBorderSize
int sentryBorderSize
robots
RobotSpecification[] robots
initialSetups
RobotSetup[] initialSetups
serialVersionUID: 2L
robot
RobotSpecification robot
serialVersionUID: 1L
x
Double x
y
Double y
heading
Double heading
serialVersionUID: 1L
fileSpecification
Object fileSpecification
name
String name
author
String author
webpage
String webpage
version
String version
robocodeVersion
String robocodeVersion
jarFile
String jarFile
fullClassName
String fullClassName
description
String description
teamId
String teamId
serialVersionUID: 2L
ship
RobotSpecification ship
serialVersionUID: 1L
start
double start
- The start and end angle of the blind arch. These angles are absolute angles!
end
double end
- The start and end angle of the blind arch. These angles are absolute angles!
half
double half
- This is half the angle, in radians, of the blind arch.
- See Also:
WeaponComponent.BLIND_SPOT_ANGLE
,
WeaponComponent.HALF_BLIND_SPOT_ANGLE
crossZero
boolean crossZero
serialVersionUID: 1L
pivot
Point2D pivot
- The relative point, based on the ship's origin, that the component is attached to.
color
Color color
- The color that the component should be rendered with.
angle
double angle
- The angle, in radians, of the component.
type
ComponentType type
- The type of this component. Default: Undefined
lastHeading
double lastHeading
- Keeping track of the heading before the current heading. Useful for deciding the scan width
serialVersionUID: 6105556384436141732L
components
ArrayList<E> components
- The list containing all the components.
serialVersionUID: -3196489261971513847L
mineRecharge
double mineRecharge
- The current time is takes to recharge.
serialVersionUID: 2L
scanArc
Arc2D.Double scanArc
- The scan arc of the radar.
scanColor
Color scanColor
serialVersionUID: 4L
bulletColor
Color bulletColor
blindSpot
BlindSpot blindSpot
- This is the blind arch for the weapon.
gunHeat
double gunHeat
- The current (over)heat of the gun.
power
double power
- The fire power of the weapon.
Copyright © 2015 Robocode. All Rights Reserved.