MAJESTY GOLD EDITION (tm): THE FANTASY KINGDOM SIM
README FILE  Last Updated: 12/6/01

Thank you for purchasing the Majesty Gold CD-ROM game. The following text describes the last minute changes that were made to the game and also contains errata for the manual. We hope that you enjoy playing the game as much as we enjoyed making it.

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The Read Me file is broken down into the following individual sections: 

Table of Contents

	1. System Requirements

	2. Manual Changes and clarifications to MAJESTY

	3. Manual Changes and clarifications to MAJESTY EXPANSION	
	
	4. Multiplayer Troubleshooting

	5. Sound Issues and Options
	
	6. Video/Graphical Issues

	7. Additional Testing

	8. Technical Support

	9. Infogrames Product License Agreement

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1.  SYSTEM REQUIREMENTS
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Operating System:	Windows® 95/98
Processor:		Pentium® II 233 MHz or higher
Memory:		32 MB RAM (64 MB RAM recommended, 128 MB for 3-4 player games)
Hard Disk Space:		600 MB Free (minimum install)
CD-ROM Drive:		4X Speed or faster
Video:			SVGA video card with 2 MB video memory*
Sound:			Sound card*
DirectX®:		DirectX® version 7.0 (8.0a included) or higher
Modem:			28.8 kps (28,800 baud) for modem/Internet play (56 kps recommended)
Internet Access:		Required for Internet play

* These devices should be compatible with both Windows® 95/98 and DirectX® version 7.0 or higher.

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2.  Manual Changes and clarifications to MAJESTY
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- Building Statues in your kingdom gives all heroes on your side a loyalty boost of 5% per statue. Each Royal Gardens gives a loyalty boost of 15%. Loyalty affects things like whether a hero will buy items from another team's shops, if they respond to flags that are set on their own buildings, or if they heal another player's heroes. This makes Statues and Royal Gardens vital features for head-to-head multiplayer games.

- For improved game speed performance on slower machines, please make sure to run your game in the zoomed-in mode (this is the default view, which can be changed using controls in the in-game quest interface). Also it's recommended that you go to your in-game Options menu, choose Adjust Levels, and maximize your Game Speed slider. Finally, you can elect to turn off Particle Smoke by going to the Performance screen off the Adjust Levels menu.

- If, during multiplayer, a player has a guild or temple destroyed, the associated heroes will not exit the game if there are spaces available in another player's guild/temple. Instead the hero may "defect" to the team with space available.

- In order to build Gnomes in your kingdom, you must have a Palace level one, and no better. It was stated in other places that you need a Palace level one or greater. That is incorrect.

- Units now have a chance of breaking the hold of the Vines spell; if they make a successful check against their strength, they cut the time in the vines in half.

- Units now have a chance of resisting the Petrify spell; if they make a successful check against their magic resistance, they cut the time spent being petrified in half.

- From the main menu or in-game options menu "Adjust Levels", you now have a choice of setting the autosave level to: Off, 5 days (in game days!), 10 days, or 20 days. If set to off, there is *no autosave at all*, a good thing, if you don't like the occasional pause.

- The Adjust Levels screen, accessed from in-game Options, is now a two-step screen. The first screen allows you to alter Game Speed, as well as volumes for Music, Voice, and Sound FX. Clicking the Performance button brings you to the second screen. From here you may make adjustments to your Autosave, as well as toggle Fast Scrolling and Particle Smoke.

- In multi-player with the victory condition set to 'Last Palace Standing', there are the following changes to the standard building conditions:
1)	Guardhouses can't research arrows or have veteran guards. 
2)	Wizards Towers can't be enchanted. 

- When loading a multiplayer game, the host has the responsibility of assigning the correct players to the players in the saved game. The host makes these assignments by clicking on the arrow to the right of a player's name, and selecting a name from the drop down box.

- On page 33 of the manual, it states that "If you are trying to place a Reward Flag with a higher amount than you currently have in your treasury, your cursor shows a red "Disallowed" marker." This has changed. Instead, if your Reward Flag is set to a higher amount than is in your treasury, the flag will be placed at the highest amount your treasury can get to that goal (rounded to the nearest 100 gold). If you have less than 100 gold in your treasury (the min. amount needed to place a flag), the red "Disallowed" cursor will appear.

- We've included a set of speed hotkeys, allowing you to change game speed on the flying during play. This allows you to slow down the game to follow the activities a given hero, then speed the game back up once the action is resolved - all without bringing up the options menu. This feature only works in single player mode.

The speed hotkeys are '<' to decrease speed, and '>' to increase.

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3.  Manual Changes and clarifications to MAJESTY EXPANSION	
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Hero Changes

- Adept
	* More offensively-oriented, at the expense of some defensive ability.
	* Learns teleport long at 8th level. Allows them to teleport very long distances.
	* Learns double-attack at 6th level. Allows them to occasionally make two attacks in rapid 	
	succession, instead of one.
	* Immune to Medusa's Slow spell 

- Barbarian
	* Temple to Krolm now supports a maximum of 6 Barbarians.
	* Have a chance of being "knocked unconscious" instead of dying. The higher level the Barbarian, 	the better the chance that they get knocked out instead of die (there is a maximum chance though).

- Dwarf
	* Always resists Gorgon's petrification.

- Gnome
* Become Gnome Champions at 8th level. Gnome Champions are more battle-ready than normal Gnomes are.

- Healer
* Learns 'Harm Undead' at 3rd level. Does damage against all undead within a radius around the caster.
	* Healers will now cast healing spells on themselves.

- Paladin
	* Learns 'Harm Undead' at 8th level. Does damage against all undead within a radius around the 	caster.

- Ranger
	* Rangers received an incremental improvement to their offensive capabilities.
	* If a Ranger is attacking a target at range and comes under direct attack, he will now respond to 	the new threat.

-Solarus
* Learn a 'Fire Hammer' attack at 3rd level. It allows them to throw their hammer at nearby enemies, inflicting extra damage.
	* Gain "Supernova" ability at 6th level.  When they die, a large blast will go off, damaging all 	enemies nearby.
	* Have chance of resisting fire attacks and spells outright. Their chances of resisting improve as 	they go up in level. Also, please note that they have a chance of resisting the bonus damage that 	fire balm gives ranged attackers.

- Warrior of Discord
	* Superstrike (multiple enemy attack) received new art animation.
	* Learns the "Howl of Discord" at 1st level. Harms all enemies nearby, and may cause enemy 	heroes to flee.

Spell Changes

	* Changed Dismiss so that if the target is a hero, or there is only one palace on the map, then they 	just go to a random point on the map. If the 	target is a monster, and there is more than one palace 	on the map, then the monster is teleported to any palace other than the one that is closest to 	them. The latter can be useful in multiplayer-coop in order to 'save' an ally from a raiding monster.
	* Spells can no longer be cast on characters inside of buildings via their portraits.
	* Heroes resurrected using the Agrela spell are teleported back to their home guild.
	* Heroes reincarnated using the Krypta spell, get up on the spot, but have 1/2 hit points.

Freestyle Changes

	* Changed cap for freestyle "Survive Specified Time" from 365 days to 9999 days.
	* Added another difficulty rating to the freestyle manual difficulty levels - "Master". This 	encompasses some settings that were previously Expert.

Multiplayer Changes

General Multiplayer Additions

* Team Chat: You can append or prepend "/t" to the chat text to target team members only.  You can also type "TEAM CHAT ON" and then all following chats will automatically target only team members.  If you are in "team only" mode you can use "/a" to target all players.  You can type "TEAM CHAT OFF" to resume normal mode (chats default to go to all players).

- Last Palace Standing: The changes listed in this section are in effect ONLY during ‘Last Palace Standing’ games. They are intended to help adjust the economy and pacing of the game, as well as addressing some game balance issues.

* There is a reducing rate of returns as you build additional marketplaces or trading posts in last palace standing.  This means that multiple marketplaces or trading posts will generate considerably less money than they used to.
	* Trade posts now have a MUCH larger exclusion radius with each other and markets. This radius 	is twice as large for large maps.
	* Reduced Elven Economic Bonus from 100% to 50%.
	* Inns and Gardens now have cost multipliers as you build additional ones.
	* Peasants repair buildings at half the normal rate.
	* Dwarves and Gnomes now have a maximum repair rate.
	* Magical buildings build at half the normal rate.
	* Heroes now do much more damage when attacking buildings.
	* There is a cap on the number of General Houses that can be in your city at one time.
	* There is a cap on the number of Sewers that can be in your city at one time.
	* There is a cap on the number of Graveyards that can be in your city at one time.
	* Agrela and Fervus have had their respective healing spells reduced.
	* Rage of Krolm effect has longer duration.
	* Rage of Krolm gives barbarians an armor bonus for the duration of its effect. Other classes do 	NOT receive this bonus.
	* Reduced Defensive Skill Caps – Characters cannot have parry/dodge skills in excess of 85%.
	* All heroes receive a minimum 30% magic resistance.
	* Reduced Lightning Storm Strength.
	* Hero statistics dialog show statistical caps. They are displayed as <stat>+ if the actual statistic is 	greater than the cap, or (<stat>) if it is less than a minimum cap.  For example, Hand-to-Hand 	= 95+, Magic Resistance = (30).  Tool tips are also available to display the same information.
	* When a player is wiped out, all their flags are removed, all their buildings instantly destroyed, 	and any sewers/graveyards attached to their city are removed.

Miscellaneous Changes

* Made it so if a Priestess or Wizard has a spell magically-reflected back at them, then they will flee.
	* Made it so there are two bounty price/duration levels associated with the Hall of Champions.
* Made it so heroes never drop items unless they are Quest items. This applies to marketplace items that used to drop as well as Magic Bazaar items (i.e. Teleportation Amulet or Ring of Protection).
	* Up to two heroes can now live at the Embassy.
	* Made Mausoleum only able to hold up to 10 heroes at a time. After that you'll need more 	Mausoleums.
	* General Housing now defaults to being off the repair route.

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4.  MULTIPLAYER TROUBLESHOOTING
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Q. How can I avoid problems when aborting the launch of a saved multiplayer game?

A. If you abort the launch of a saved multiplayer game, it is recommended that all players restart the application before attempting to play another multiplayer game. 

Q. Why is the Play Over Direct Modem Connection option grayed out on the Multiplayer Protocol Screen?

A. In order to play over a direct modem-to-modem connection, you need to have a Windows-supported modem installed in your computer. If you have a modem connected and this option is still grayed out, the most likely cause is that Windows is not aware of the modem. To check on this, go to the Modem Control Panel by selecting Control Panel under Settings on your Start menu, and then double-clicking on the Modem icon.  If your modem is not listed in the Modem Control Panel, you will need to add it by clicking the Add button and following the on-screen instructions.

Q. Why is the Play Over LAN option grayed out on the Multiplayer Protocol Screen?

A. To play over a LAN, you must have the TCP/IP network protocol installed on your system.  To check whether TCP/IP is installed, go to the Network Control Panel by selecting Control Panel under Settings on your Start menu, and then double-clicking the Network icon. If you do not see "TCP/IP" in the list box in the Network Control Panel, you will need to install it. You can do this by clicking the Add button, selecting Protocol in the subsequent dialog, and then selecting Microsoft and TCP/IP from the list of protocols. You will need your original Windows 95 or 98 CD for the installation. Please note that Majesty Gold Edition (tm) does not support multiplayer play using the IPX protocol.

Q. Why can't I get the Play Over Direct Serial Connection option on the Multiplayer Protocol Screen to work?

A. To use this option, you will need to connect your computer's serial port to another computer's serial port using a special type of cable known as a "Null Modem Cable". This type of cable is available at most computer stores. A regular modem cable will not work.  In the unlikely circumstance that the Play Over Direct Serial Connection is grayed out entirely, this means that Windows cannot find a free serial port on your computer. To solve this, you will need to consult your computer's manual or technical support.

Q. I selected Play Over LAN on the Multiplayer Protocol Screen. Why isn't the game I want to join listed on the next screen?

A. To join a LAN game, your computer must be connected to the same physical network as the host computer. In technical terms, this means that the two computers cannot be separated by a router. In most situations, it means that the two computers must be plugged into the same Ethernet hub, or be on the same segment of coaxial Ethernet cable. If you are sure that your computer and the host computer are on the same physical network and you still can't see the host's game, there may be a problem with your TCP/IP settings or with your network adapter. If this is the case then you will need to talk to your system administrator and/or go through the Windows Network Troubleshooter (available in the Windows Help system). Please note that the Play Over LAN option will not work over a dialup network connection.

Q. Why is my multiplayer game slow?

A. There are a variety of factors that can affect the speed of the game in multiplayer mode. Majesty Gold Edition(tm) runs at the speed of the slowest computer in a multiplayer game. Therefore, if you are playing on a high-end system but somebody else in the game is playing on a low-end system or over a slower Internet link, your game will slow down to match the speed of theirs.  This is necessary in order to keep everyone's game synchronized. Another factor that can affect the speed of a multiplayer game is network latency (that is, the amount of time it takes for data to travel from your computer over the network to the other player or players' computers). When playing on the Internet, latency can vary during the game and can be very high if the route between your computer and the other player or players' is very complex or is carrying a lot of traffic. There's no way to solve this problem other than trying to avoid playing during times of network congestion (for example, during the business day).

Q. Why do I get dropped from the game?

A. This usually happens because an unresolvable network problem occurred between you and the other player(s) and you lost network contact with the game. This can happen for any number of reasons, including your Internet connection disconnecting or a glitch somewhere in the Internet between you and the other player(s). If this happens repeatedly, the most likely cause is an unreliable Internet connection.

Q. Why does the game freeze up temporarily when another player disconnects unexpectedly?

A. This is normal behavior. The game is attempting to verify that the player is really disconnected and not just temporarily not responding. This can take as long as 30 seconds, but the game will continue normally when this process is finished.

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5. SOUND ISSUES AND OPTIONS
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Vortex PCI 8810 Sound Card and Windows 95 OS- We have found an incompatibility with the Vortex PCI 8810 Sound Card running under the Windows 95 operating system and Majesty Gold Edition. The player may not hear the music playing in the Main Menu and in the game itself.  

Monster MX400 Sound Card and Windows 95 OS- We have found an incompatibility with the Monster MX400 Sound Card running under the Windows 95 operating system and Majesty Gold Edition. The player may not hear the music playing in the Main Menu and in the game itself.  

Slow Game Play- The background music for Majesty Gold Edition is stored as MP3 files. Under some circumstances, on slower machines, the MP3 decoding process can cause the game to run slightly more slowly.  If you are experiencing performance issues, you may want to try turning off background music. If the slowdown is due to MP3 decoding, this will fix the problem.

CHANGING MAJESTY'S MUSIC
In the Data directory of Majesty, there is a text file called MusicTracks.txt.  In it, there is a list of the MP3s that Majesty will choose from when it wants to play a music track.  You can open this file with a text  editor, such as Notepad, and replace one or more entries to reference any MP3 or WMA file of your choice.  Before changing MusicTracks.txt, you should make a copy of it, in case you want to revert to the original song layout.  When changing an entry, you must type in the full path name to the file so Majesty can find it.  For example, if you have a song on your C: drive in the My Music folder called Play this now.mp3, you would change the entry to be C:\My Music\Play this now.mp3.  Please note that the first entry in MusicTracks.txt is a placeholder entry and is never played by Majesty.

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6. VIDEO/GRAPHICAL ISSUES 
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Detonator XP version 23.11- We have found an incompatibility with the Detonator XP version 23.11 drivers and some TNT 2 video cards. There are two possible workarounds for this. 
1.	Go back to the older drivers. 
2.	Uninstall the game from the harddrive. Then reinstall the game and opt to run the opening cinematic from the CD.  

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7. ADDITIONAL TESTING
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Dan Frisoli
Brett Casta
Clif McClure
Leonard Montone
Mike Romatelli

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8. TECHNICAL SUPPORT (U.S. & Canada)
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If you are having technical difficulties with the Majesty Gold Edition CD-ROM game, please refer to the above release notes before calling or emailing 
Infogrames technical support.

Help Via the Internet
Up-to-the-minute technical information about Infogrames Interactive products is generally available 24 hours a day, 7 days a week via the Internet at:

http://www.ina-support.com

Through this site you'll have access to our FAQ (Frequently Asked Questions) documents, our FTP (File Transfer Protocol) area where you can download patches if needed, our Hints/Cheat Codes if they're available, and an E-Mail area where you can get help and ask questions if you do not find your answers within the FAQ.

Help Via Telephone/Fax or Mail in the United States & Canada
For phone assistance, call Infogrames Interactive Tech Support at (425) 951-7108. Our Interactive Voice Response and Faxback system is generally available 24/7, providing automated support and allowing FAQ documents to be faxed to you immediately.

Great News! We've improved our Automated Systems so that you can get product-specific Troubleshooting help more quickly. All you need to do is enter the product's Part # when prompted to do so. This will take you directly to all of our known issues and solutions for this title. The product's Part # is located in several places (on the CD label, package and/or plastic disc case) and is identified by a number such as 04-12345. When prompted by the Automated System, enter the last five digits of your product's Part #. (For example, Part # 04-12345 would require that you enter the "12345" portion of the number for that product.)

Live support is available Monday through Friday, 8:00 AM until 6:00 PM (Pacific Time). Note: We may be closed on major holidays.

Before making your call, we ask that you be at your computer, have the following information available, and be ready to take notes:

·	System Make and Model 
·	Processor Type
·	Operating System, including version number if possible (such as Windows® 95; Windows® Me)
·	RAM (Memory)
·	Any screen or error messages you've encountered (and where)

You may also fax in your Technical Support questions or problems to: (425) 806-0480, or write to the address below.

Product Return Procedures in the United States & Canada
In the event our technicians at 425-951-7108 determine that you need to forward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure you include the Return Merchandise Authorization Number (RMA#) supplied to you by the technician, and your telephone number in case we need to call you. Any materials not containing this RMA# will be returned to you unprocessed. Send your materials to the following address:

Infogrames Interactive, Inc.
Attn: TS/CS Dept.
13110 NE 177th Place
Suite # B101, Box 180
Woodinville, WA  98072-9965
RMA #:

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9. Infogrames Interactive General End-User License
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A. EULA

Infogrames Interactive, Inc. General End-User License (United States & Canada)    June 28, 2001

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BY DOWNLOADING OR INSTALLING THE SOFTWARE, YOU ACKNOWLEDGE THAT YOU HAVE READ ALL OF THE TERMS AND CONDITIONS OF THIS AGREEMENT, UNDERSTAND THEM, AND AGREE TO BE BOUND BY THEM. YOU UNDERSTAND THAT, IF YOU PURCHASED THE PACKAGE FROM AN AUTHORIZED RESELLER OF INFOGRAMES INTERACTIVE, THAT RESELLER IS NOT INFOGRAMES INTERACTIVE'S AGENT AND IS NOT AUTHORIZED TO MAKE ANY REPRESENTATIONS, CONDITIONS OR WARRANTIES, STATUTORY OR OTHERWISE, ON INFOGRAMES INTERACTIVE'S BEHALF NOR TO VARY ANY OF THE TERMS OR CONDITIONS OF THIS AGREEMENT.

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CONSUMER SAFETY WARNINGS AND PRECAUTIONS STATEMENT:

Epilepsy Warning

WARNING

READ THIS NOTICE BEFORE YOU OR YOUR CHILD 
	USE THIS SOFTWARE

A very small portion of the population have a condition which may cause them to experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights or patterns. These persons may experience seizures while watching some kinds of television pictures or playing certain video games. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. 
If you or anyone in your family has an epileptic condition or has experienced symptoms like an epileptic condition (e.g. a seizure or loss of awareness), immediately consult your physician before using this Software.

We recommend that parents observe their children while they play games. If you or your child experience any of the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions, DISCONTINUE USE IMMEDIATELY and consult your physician.

FOLLOW THESE PRECAUTIONS WHENEVER USING THIS SOFTWARE:

· Do not sit or stand too close to the monitor. Play as far back from the monitor as possible.
· Do not play if you are tired or need sleep.
· Always play in a well-lit room.
· Be sure to take a 10- to 15-minute break every hour while playing.

Repetitive Strain Statement

CAUTION

Some people may experience fatigue or discomfort after playing for a long time. Regardless of how you feel, you should ALWAYS take a 10- to 15-minute break every hour while playing. If your hands or arms become tired or uncomfortable while playing, stop and rest. If you continue to experience soreness or discomfort during or after play, listen to the signals your body is giving you. Stop playing and consult a doctor. Failure to do so could result in long term injury.

If your hands, wrist or arms have been injured or strained in other activities, use of this Software could aggravate the condition. Before playing, consult a doctor.

Motion Sickness Statement

CAUTION

This Software generates realistic images and 3-D simulations. While playing or watching certain video images, some people may experience dizziness, motion sickness or nausea. If you or your child experience any of these symptoms, discontinue use and play again later.

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Infogrames Interactive warrants for a period of ninety (90) days following original retail purchase of this copy of the Software that the Software is free from substantial errors or defects that will materially interfere with the operation of the Software as described in the Documentation. This limited warranty:  (i) applies to the initial purchaser only and may be acted upon only by the initial purchaser; and (ii) does not apply to any patch, update, upgrade, modification, or other enhancement provided by Infogrames Interactive with respect to the Software or the Documentation or to any bonus game provided by Infogrames Interactive at no extra charge as part of the Package, which are provided on an AS IS BASIS ONLY. EXCEPT AS STATED ABOVE, INFOGRAMES INTERACTIVE AND ITS LICENSORS MAKE NO OTHER WARRANTY OR CONDITION, EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE, REGARDING THIS SOFTWARE. THE IMPLIED WARRANTY THAT THE SOFTWARE IS FIT FOR A PARTICULAR PURPOSE AND THE IMPLIED WARRANTY OF MERCHANTABILITY SHALL BOTH

 BE LIMITED TO THE NINETY (90) DAY DURATION OF THIS LIMITED EXPRESS WARRANTY. THESE AND ANY OTHER IMPLIED WARRANTIES OR CONDITIONS, STATUTORY OR OTHERWISE, ARE OTHERWISE EXPRESSLY AND SPECIFICALLY DISCLAIMED. Some jurisdictions do not allow limitations on how long an implied warranty or condition lasts, so the above limitation may not apply to You. This limited warranty gives You specific legal rights, and you may also have other rights which vary from jurisdiction to jurisdiction.

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GENERAL:  This Agreement constitutes the entire understanding between Infogrames Interactive and You with respect to subject matter hereof. Any change to this Agreement must be in writing, signed by Infogrames Interactive and You. Terms and conditions as set forth in any purchase order which differ from, conflict with, or are not included in this Agreement, shall not become part of this Agreement unless specifically accepted by Infogrames Interactive in writing. You shall be responsible for and shall pay, and shall reimburse Infogrames Interactive on request if Infogrames Interactive is required to pay, any sales, use, value added (VAT), consumption or other tax (excluding any tax that is based on Infogrames Interactive's net income), assessment, duty, tariff, or other fee or charge of any kind or nature that is levied or imposed by any governmental authority on the Package.

EXPORT AND IMPORT COMPLIANCE:  In the event You export the Software or the Documentation from the country in which You first received it, You assume the responsibility for compliance with all applicable export and re-export regulations, as the case may be. 

GOVERNING LAW; ARBITRATION:  This Agreement shall be governed by, and any arbitration hereunder shall apply, the laws of the State of New York, U.S.A., excluding (a) its conflicts of laws principles; (b) the United Nations Convention on Contracts for the International Sale of Goods; (c) the 1974 Convention on the Limitation Period in the International Sale of Goods (the "1974 Convention"); and (d) the Protocol amending the 1974 Convention, done at Vienna April 11, 1980. 

Any dispute, controversy or claim arising out of or relating to this Agreement or to a breach hereof, including its interpretation, performance or termination, shall be finally resolved by arbitration. The arbitration shall be conducted by three (3) arbitrators, one to be appointed by Infogrames Interactive, one to be appointed by You and a third being nominated by the two arbitrators so selected or, if they cannot agree on a third arbitrator, by the President of the American Arbitration Association ("AAA"). The arbitration shall be conducted in English and in accordance with the commercial arbitration rules of the AAA. The arbitration, including the rendering of the award, shall take place in New York, New York, and shall be the exclusive forum for resolving such dispute, controversy or claim. The decision of the arbitrators shall be binding upon the parties hereto, and the expense of the arbitration (including without limitation the award of attorneys' fees to the prevailing party) shall be paid as the arbitrators determine. The decision of the arbitrators shall be executory, and judgment thereon may be entered by any court of competent jurisdiction.

Notwithstanding anything contained in the foregoing Paragraph to the contrary, Infogrames Interactive shall have the right to institute judicial proceedings against You or anyone acting by, through or under You, in order to enforce Infogrames Interactive's rights hereunder through reformation of contract, specific performance, injunction or similar equitable relief. For the purposes of this Paragraph, both parties submit to the jurisdiction of, and waive any objection to the venue of, the state and federal courts of the State of New York.