***************************************************** Neverwinter Nights: Shadows of Undrentide - README.TXT ***************************************************** NEVERWINTER NIGHTS: SHADOWS OF UNDRENTIDE Linux (x86) Installing Neverwinter Nights: Shadows of Undrentide ----------------------------- To install NEVERWINTER NIGHTS: SHADOWS OF UNDRENTIDE insert and mount the NEVERWINTER NIGHTS: SHADOWS OF UNDRENTIDE INSTALL DISK 1. Then run the setup.sh script found at the root of the Disk. For example, assuming your mount point is /mnt/cdrom: sh /mnt/cdrom/setup.sh The Install Path you select must be the location of an existing Neverwinter Nights installation. Shadows of Undrentide is installed using Loki Setup. Loki Setup is covered by the GNU GENERAL PUBLIC LICENSE Version 2. See setup.data/readme-loki_setup.txt for details. ***************************************************** NEVERWINTER NIGHTS: SHADOWS OF UNDRENTIDE Developed jointly by BioWare Corp. and Floodgate Entertianment C 2002 Atari Inc., S.A. All Rights Reserved. Manufactured and marketed by Atari Inc.., New York, NY. Portions C 2002 Bioware Corp. BioWare Aurora Engine copyright 1997-2002 BioWare Corp. All Rights Reserved. BioWare, the BioWare Aurora Engine, and the BioWare Logo are trademarks of BioWare Corp. All Rights Reserved. Neverwinter Nights, Forgotten Realms, the Forgotten Realms logo, Dungeons & Dragons logo, Dungeon Master, D&D, and the Wizards of the Coast logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. and are used by Atari Inc., S.A. under license. All Rights Reserved. Windows and Windows 95/98/2000 are registered trademarks of Microsoft Corporation. All Rights Reserved. The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks and copyrights are the property of their respective owners. This file contains helpful information, late-breaking news and a description of certain functions which were not implemented when the On-Line Help feature and manual were created. System Requirements ------------------- *Minimum System Requirements Processor: Pentium® II 450 MHz or AMD K6- 450 MHz Memory: 128 MB Hard Disk Space: 1.2 GB of install space is required CD-ROM Drive: 8x or better Video: 32 MB TNT2-class OpenGL 1.2 compliant video card Peripherals: Keyboard, Mouse Multiplayer (not required): Connecting as a Client - 56k Modem Server Hosting 3 or less players (including server) - 56k Modem *Recommended System Requirements Processor: Pentium® III 800 MHz or AthlonTM 800 MHz Memory: 256 MB Hard Disk Space: 2.0 GB of install space required CD-ROM Drive: 8x speed Video: NVIDIA GeForce 2/ATI Radeon Peripherals: Keyboard, Mouse Multiplayer (not required): Connecting as a Client - Broadband Connection recommended Server Hosting more than 2 players - Broadband Connection recommended Note: in order to enable Shiny water you must have a GeForce 3 or better video card. Optimizing Gameplay ------------------- The installer automatically detects the type of system you have and configures your option settings for optimal gameplay when you first install. You can adjust the option settings later but if you turn up your options this may cause slowdowns in gameplay if you are running on less than a recommended system (see above under System Requirements). Defragging harddrive makes saving the game much faster - we recommend you defrag your harddrive prior to installing and occasionally between play sessions. If you are experiencing slowdowns or poor performance, we recommend that you try turning down Options settings such as: (Video Options) Graphics quality (Video Options) Creature shadow detail (Video Options) Enable environment shadows (Video Advanced Options) Grass (Video Advanced Options) Creature wind (Video Advanced Options) Number of dynamic lights (Video Advanced Options) Shadow casting lights (Video Advanced Options) Anti aliasing (Video Advanced Options) Texture animations (Video Advanced Options) Environment mapping (Video Advanced Options) Visual effects high Certain options such as shiny water, dynamic lighting, and anti aliasing may only be available on the recommended video cards and higher. A recommended system will be able to play the game with most of the advanced options turned on while a minimum spec system may require some of these options to be turned off. The Official Campaign --------------------- This expansion pack was designed to be a purely single-player or one-party, 4 player multiplayer experience. This mean that the leader of the party (Host, or first player to join) is considered the leader and will be the preferred character for quests and NPC interactions. Modules you download can of course be single-player, multi-player co-op/one-party, or multiplayer with multiple parties/PVP. Before moving between any of the Chapters or End Chapters in our campaign, be aware that you can never go back to the previous chapter (to collect discarded equipment, or complete subplots). Take what you need before you leave a chapter! The official campaign has been designed with the following level progression in mind: Chapter 1: Levels 1 to 7 Interlude: Levels 7 to 9 Chapter 2: Levels 9 to 13 INSTRUCTION MANUAL ------------------ Included on this product's game disc is an electronic version of the game's Instruction Manual in .pdf format. Spell-caster Hints ------------------- Spellcasters need to have high ability scores to cast high level spells. The prime attributes for the various spell casting classes are as follows: Wizard: Intelligence Bard, Sorcerer: Charisma Cleric, Druid, Ranger, Paladin: Wisdom When you create your character and hit the Recommended button at the ability score page, you will be given an appropriate number of points in the prime abilities for your chosen class. The way the formula works is that the character can cast spells if their required ability score is equal to or greater than 10 + the level of the spell. For example, a wizard with only 10 intelligence could only cast cantrips (level 0 spells). A sorcerer with a 19 charisma could cast up to 9th level spells. Extra Functionality -------------------- TAB KEY: Pressing this button will highlight all objects in the visible area. Any creatures in this area will display their name and health above their heads. TYR'S POOL OF LOST ITEMS: In chapter one there is a pool -- normally found in the main floor of Drogan's House. This pool will contain a temple store, where for a small fee, players may purchase 'lost' items. These 'lost' items are items that have been taken away in a multiplayer game by players who have logged off, or which have been dropped elsewhere in the single player campaign. The items are marked as 'plot' and hence are necessary to complete the module. In this way, if you ever find that you have 'lost' a critical path or required quest item in either single player or multiplayer in the official campaign, you can obtain the missing item for a small fee from the pool. DATE and TIME: IF you move the mouse over the compass it will tell you the month day and time currently in the game. HENCHMEN INVENTORY: By navigating through the Henchmen Radial menu, the player can now access their henchmen’s inventory. The player can now equip their henchmen and upgrade their weapons, or give them healing potions. Shopkeepers become confused if the player tries to sell or buy items from the Henchmen’s inventory. It’s better if you move all items you wish to sell to your backpack then sell them to a merchant. The types of weapon or item henchmen can use depend on the henchmen’s feats, just as the player. Items the henchmen cannot use will be highlighted in red. However, if the player can use them they will not appear red until they are fully placed into the henchmen’s inventory. In the same token items the Henchmen can use but the player cannot, will not appear red until they are placed into the player’s inventory. Henchmen Tips ------------------- You are able to train your henchmen to take different classes than the one they started with. Dorna is capable of being a cleric, and without any guidance from you, she will split her levels between rogue and cleric. Xanos will take a maximum of two levels of barbarian to compliment his sorcerer nature unless ordered otherwise. Deekin has the potential to gain levels as a rogue as well as his primary class of bard. However, you may talk to your henchmen and ask them to either focus on their primary class, or their secondary class instead of their default training behavior. If you are a cleric you may want to take Dorna and ask her to never level up as a cleric, so that she can maximize her rogue skills. Likewise a rogue or spell-caster might find Xanos more useful as a barbarian. Deekin is very effective if the player has him take only one level of rogue for the sneak attack ability and then focus on the bard class exclusively after that point. Also note that you can have the henchmen prepare themselves before battle by casting spells on themselves (or you). Just talk to them and explain what you want them to do. Henchmen Death --------------------- From time to time your henchmen may die. When this happens, they will fall prone and mention they need to be healed. The player can use a spell, potion, or healing kit to bring the henchmen back to life. Sometimes the henchmen will panic and they will use their own rings to bring them back to Drogan’s house. At other times they may take enough damage to knock them unconscious, and will be removed from the party. To get them back the player will need to heal them up fully and then talk to them and ask them to join again. Respawning --------------- In the interlude and Chapter two of Shadows of Undrentide the player can no longer respawn as Drogan’s ring will not work at such great distance. If a player dies in either of these two chapters they cannot select respawn to return to camp. Therefore it is highly recommended that the player save often. General Multiplayer Info ------------------------ Shadows of Undrentide was designed to be mostly a single player experience. Multiplayer games are possible and every effort was made to accommodate this style of play. However, there may be minor issues that effect multiplayer games that would not occur in a single player game, (for example; sharing gold and XP in a larger party.) Be sure to take some raise dead scrolls with you if you are playing multiplayer. Dead party members cannot give up plot items easily. If one of the clients has a plot critical item and logs out of the game, we have designed the game so that item is not needed. For example a key to unlock a door is removed when a client user logs out. The door that key would unlock will be unlocked automatically. Other items will be kept in special locations. If the Pen or inkwell for chapter two is removed, they will appear in the pillar between the books in the main library. In addition, we recommend that a multiplayer party be no larger then 4 people. Please also see the Neverwinter Community webpage for more information on multiplayer at nwn.bioware.com. Firewall Information -------------------- If you are trying to connect to a Neverwinter Nights server through a firewall, NAT, or router, here is some information for you to help you get connected. First, please read the manual that came with your firewall or router. Neverwinter Nights uses UDP, not TCP for its connections. If you think that your firewall is preventing you from connecting to the game servers, please make sure that the following ports are open: Ports 5120 through 5300 If you are wanting to make sure that your NAT is set up to allow the game to play here are some details: Outgoing packets: Source port: 5120-5129 Destination port: 5121-5300 Incoming packets: Source port: 5121-5300 Destination port: 5120-5129 On the Game Client side, you can select what port your client uses. Go to your nwnplayer.ini file in your NWN Client Beta install directory. Find the following section: [Profile] Client Port=5120 Change this number if you need to force Neverwinter Nights to connect as a client on a different port. Gamespy ------- If you want to get a server listing via GameSpy, you’ll need additional ports to be open: 6667, 80, 27900, 28900, 29900, 29901, 13139, 6500 Advanced Multiplayer setup and NWMain, NWServer Console Commands ---------------------------------------------------------------- Please see the Neverwinter Community webpage for more information on the advanced multiplayer setup and how to set up a persistant world at nwn.bioware.com. Banning and UnBanning in Multiplayer ------------------------------------ Please also see the Neverwinter Community webpage at nwn.bioware.com for more information on banning and unbanning. If you accidentally ban someone and want to allow them back on your server, don't panic, there's a simple fix. Find the nwnplayer.ini file and open it with a text editor (notepad works well). Inside, you will find 3 headings: [Banned Ips] [Banned Players] [Banned CD Keys] These represent the lists that any new server started on that machine will use. If you want to clear them out, just delete the 3 headdings and everything within them. If you know who you want to "unban" just remove that specific IP, Player Name, or CD Key and make sure to renumber any following entries so they're in order. For example, given: [Banned Players] 0=Trent 1=Scott 2=Paul 3=Derek If you want to unban Paul, but make sure that no evil Trent's, Scott's or Derek's can get into your machine, change it to the following: [Banned Players] 0=Trent 1=Scott 2=Derek As well, if you want to add a group of people to the banned list, there is limited use of wildcards in two of the lists. For IP's, you can enter partial starting IP's to ban entire domains: [Banned Ips] 0=199.168.0.1 1=199.168.1 2=199.168 - these are all valid, as is 3=199.168.2.* and even 4=199 For Player names, you have 2 wild cards, one at the start of the name and one at the end of the name, both can be used simultaneously. For example: [Banned Players] 0=Trent 1=*Trent 2=Trent* 3=*Trent* All of these are valid entries and will work as you would expect wildcards to work. For example: "*Trent" will ban everyone with a "Trent" at the end of their name - "Trent*" will ban everyone with a Trent at the start of their name - and "*Trent*" will ban everyone with a "Trent" in their name at all (don't add the quotes). The entries are case sensitive. CD Key Troubles --------------- If you are having problems with your CD Key, please contact Atari Support through the methods listed below under the Technical Support section of this readme. Game Known Issues ----------------- Please see the BioWare Neverwinter Community website (nwn.bioware.com) for a list of known compatibility issues, and work-arounds, if available. Also see the Atari Inc. support website (listed below, under the Technical Support section of this readme). SoU uses more visual effects and Placeables then the original game used. On lower end machines, this may cause some slowdowns in frame rate. By reducing the graphic quality through the Video Options menu, the speed should return. There is a known issue where henchmen sometimes do not switch from a ranged weapon like a bow or sling to a two handed weapon. They will attack with their ranged weapon. If you notice your henchmen doing this, open his inventory and switch the weapon for them. The game uses CD copy protection. This type of protection occasionally has incompatibility issues with certain CD and DVD drives. If you are experiencing difficulties with launching the game post-install, try rebooting your computer and try running the executable again - this seems to work in the majority of cases. 3DFX is no longer in business; although some Voodoo 5 cards may work occasionally they are no longer supported by 3DFX and available drivers do not generally include complete OpenGL support required for Neverwinter Nights. Hence, 3DFX graphics cards are not supported by NWN. The game window will not render properly if you attempt to play in a window while your desktop resolution is set to 800x600 or less. GeForce 256 and the Nvidia drivers (43.45) have minor conflict issues with NeverWinter, There may be some odd graphic corruption. Neverwinter Nights was designed to run under 32 bit color depth. Running under other bit depths will reduce the performance of the game. The "Memory Level=1" setting in the nwn.ini may have unintended consequences when set to values greater than 1. 1. At 1024x768 with ATI Radeon 7500 and below, frame rate is less than 20 fps. 2. At 1024x768 with Nvidia GeForce 2MX and GTS, frame rate is less than 20 fps. Note: Graphics qualities adjustment was necessary to achieve desireable frame rate of 30 fps. 3. All Nvidia GeForce2 chipsets and lower on all OS, adjusting the Overall Graphics Quality causes the game to crash to the desktop with an error. 4. SIS 315 and SIS 330, Adjusting the Set Resolution in the Video Options cause the game to crash to the desktop without error. Shiny water: In the video options menu the player will see the option to enable "shiny water". On some video cards, this option is unavailable: 1. ATI Radeon 7500 and below,Nvidia GeForceDDR, GeForce 2, GeForce4 MX440, and QuadroPro2, Matrox Parhelia, Matrox G400, Matrox G450, and Matrox G550, SIS 315 and 330. Trademark and Copyright ----------------------- NEVERWINTER NIGHTS: Shadows of Undrentide was developed Jointly by BioWare Corp, and Floodgate Entertainment C 2002 Atari Inc., S.A. All Rights Reserved. Portions C 2002 Bioware Corp. Manufactured and marketed by Atari Inc.., New York, NY. BioWare Aurora Engine copyright 1997-2002 BioWare Corp. All Rights Reserved. BioWare, the BioWare Aurora Engine, and the BioWare Logo are trademarks of BioWare Corp. All Rights Reserved. Neverwinter Nights, Forgotten Realms, the Forgotten Realms logo, Dungeons & Dragons logo, Dungeon Master, D&D, and the Wizards of the Coast logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. and are used by Atari Inc., S.A. under license. All Rights Reserved. Windows and Windows 95/98/2000 are registered trademarks of Microsoft Corporation. All Rights Reserved. The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks and copyrights are the property of their respective owners. Disclaimer ---------- You may not modify, enhance, supplement, and create any derivative work from, adapt, translate, reverse engineer, decompile, disassemble or otherwise reduce the Software to human readable form. TECHNICAL SUPPORT (U.S. & Canada) --------------------------------- Help Via the Internet at Atari: Up-to-the-minute technical information about Atari Inc. Interactive products is generally available 24 hours a day, 7 days a week via the Internet at: http://www.atarisupport.com/ Through this site you'll have access to your FAQ (Frequently Asked Questions) documents, our FTP (File Transfer Protocol) area where you can download patches if need, our Hints/Cheat Codes if they're available, and an E-Mail area where you can get help and ask questions if you do not find your answers within the FAQ. In addition, the BioWare Community website provides detailed online information about Neverwinter Nights. The official forums for Neverwinter Nights are located at forums.bioware.com, the Neverwinter community is located at nwn.bioware.com or www.neverwinternights.com, and you can also look at www.bioware.com for more information about the game. Help Via Telephone/Fax or Mail in the United States & Canada For phone assistance, call Atari Inc. Interactive Tech Support at (425) 951-7108. Our Interactive Voice Response and Faxback system is generally available 24/7, providing automated support and allowing FAQ documents to be faxed to you immediately. Live support is available Monday through Friday, 8:00 AM until 6:00 (Pacific Time). Note: We may be closed on major holidays. Before making your call, we ask that you be at your computer, have the following information available, and be ready to take notes: System Make and Model Processor Type Operating System, including version number if possible (such as Windows(r)95; Windows(r)Me) RAM (Memory) Any screen or error messages you've encountered (and where) You may also fax in your Technical Support questions or problems to: (425) 806-0480, or write to the address below. Product Return Procedures in the United States & Canada In the event our technicians at 425-951-7108 determine you need to forward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure you include the Return Merchandise Authorization Number (RMA#) supplied to you by the technician, and your telephone number in case we need to call you. Any materials not containing the RMA# will be returned to you unprocessed. Send your materials to the following address: Atari Inc. 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CHOICE OF LAW AND VENUE This EULA is governed by the laws of the United States of America and the State of New York, exclusive of its conflicts of law provisions. The exclusive venue for litigation regarding or arising from this EULA is New York County, New York and you agree to submit to the Jurisdiction of the courts of New York County, New York for any such litigation. MISCELLANEOUS If any provision or portion of this EULA is found to be unlawful, void, or for any reason unenforceable, it will be severed from and in no way affect the validity or enforceability of the remaining provisions of the EULA. This EULA constitutes the entire agreement between you and the Company regarding the Software and its use. NEVERWINTER NIGHTS: Shadows of Undrentide Developed Jointly by BioWare Corp. and Floodgate Entertainment C 2002 Atari Inc, S.A. All Rights Reserved. Portions C 2002 Bioware Corp. Manufactured and marketed by Atari Inc., New York, NY. BioWare Aurora Engine copyright 1997-2002 BioWare Corp. All Rights Reserved. BioWare, the BioWare Aurora Engine, and the BioWare Logo are trademarks of BioWare Corp. All Rights Reserved. Neverwinter Nights, Forgotten Realms, the Forgotten Realms logo, Dungeons & Dragons logo, Dungeon Master, D&D, and the Wizards of the Coast logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. and are used by Atari Inc, S.A. under license. All Rights Reserved. Windows and Windows 95/98/2000 are registered trademarks of Microsoft Corporation. All Rights Reserved. The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks and copyrights are the property of their respective owners. Windows(r) and DirectX(r) are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Pentium(r) is a trademark or registered trademark of Intel Corporation or its subsidiaries in the United States and other countries. Additional credits ------------------- The following people were missed in the credits in the manual and game; Additional Atari Beverly QA Tim Burpee Joe Faulstick Daniel Frisoli Bobby Gilkerson Jen Guerra Jen Kaczor Milton Laureano Becky Madore Mike Murphy Shaun Quinn Mike Romatelli Brett Penkul Brian Scott Jared Sorensen Brian Swedis Paul Swedis Jeff Tolleson Jay Brown Chris Watson Zach Smith Final Special Thanks from BioWare --------------------------------- In addition to the people listed in the manual and credits movies, BioWare/Floodgate wishes to also thank the following people: Matt Pantaleoni, Gregory Amato, Robert Gagne, Dani McDowell,Scott Rollins, and Joseph Taylor for the long days they spent at BioWare providing quality assurance testing and suggestions. Georg Zoeller and others at BioWare for providing quality assurance testing and suggestions, and also to thank our hundreds of beta testers for their valuable input, bug reports and suggestions. We also want to thank Upper Crust for providing us with dinner. A special thanks to Rich Redmond from Wizards of the Coast for giving us valuable information, and suggestions on making a D&D video game. Finally, BioWare wishes to thank our fans for their support over the years for all of our products - we have worked very hard to try to make Neverwinter all that it could be, and we humbly hope that you enjoy the game! Sincerely, Darcy Pajak – Assistant Producer Trent Oster - Project Director/Producer; Ray Muzyka - Co-Executive Producer/Joint CEO; Greg Zeschuk - Co-Executive Producer/Joint CEO; and the rest of the Neverwinter Nights team at BioWare Corp.