=============================== PATCH 4 INFORMATION =============================== * Localization bugs fixed in asian version. * In online play, a player could occassionally enter his units into another players' units or buildings, effectively making them invincible. * Fixed aircraft flight level in the "Highway" map. * Longer time-outs for 2v2 War Room games. * The in-game subtitle background now expands dynamically to fit subtitle text height. * Use of ABRAMS FSAP ability visible in replays (not for replays created with earlier patches). * Bug fix: sometimes units fighting inside buildings would get stuck instead of killed, effectively taking the building out of play. * "bigbrother" cheat is now automaticaly activated while watching a game replay. Editor * Some dialog boxes in French have been translated to English. * Fixed bug in Minimap generation. * Fixed bug that occassionally could prevent a user from finalizing the map. * Loading bar added while performing the terrain lighting computation. /PqLear - (MESSAGE #4, July 17, 2005) =============================== PATCH 3 INFORMATION =============================== Patch 3 adds the following features: * Map Editor: launch "aoweditor.exe" in the same folder as the game * 5 new maps and one old one: - Highway (1v1) - Tver Hazard (1v1) - Four Lakes (2v2) - Sand Sky (2v2, FFA) - Fort Fog (3v3) - Freedom Temple (3v3) * Increased construction time for Consortium Motor Pool and the Task Force Talon Vehicle Command Center slightly * Lowered the BTR-80's speed slightly * Lowered the BTR-80's hit points slightly FIXES/CORRECTIONS/OPTIMIZATIONS * Bug fix: Under certain circumstances, AK-74s defending buildings got wrong armor type * Bug fix: the BTR-80s fired anti-tank shells instead of anti-tank missile * Bug fix: you got the full amount back when selling your starting Derrick * Pressing SHIFT to queue building constructions now recognizes the TAB key (to rotate buildings) * Out-of-synch issue addressed = could occassionally result in invincible units and buildings * The Message of the Day now has a scroll bar * Fixed issue where your units could sometimes enter an enemy Sleeper Cell and become invisible in online games /PqLear - (MESSAGE #3, June 17, 2005) =============================== PATCH 2 INFORMATION =============================== Patch 2 adds the following features: * New map: Alcatraz, 1 vs. 1 map for War Room and Fort Irwin * Gameplay: press the TAB key to rotate a structure before placing it * Game Replay: contents of structures and transports are now displayed * Game Replay: money and energy are now displayed * Engagement Mode: you can now Quit without Surrendering * Chat: "X has joined/left" messages are no longer displayed in the chat lobbies * Observer mode: chat is now accessible in Observer mode * Observer mode: messages are now displayed as players get defeated Please refer to the readme file for full details and further information on technical fixes. The ladder will be reset shortly. /the Act of War team - (MESSAGE #2, April 12, 2005) =============================== WELCOME TO ACT OF WAR ONLINE!!! =============================== When you click NEXT, you will have several choices: WAR ROOM: the ladder mode where every game result counts towards your ladder ranking. The official ladder tournament will begin in April, more details and dates to follow. FORT IRWIN: the practice mode where no scores or stats are recorded. STATS SERVER: click here to open the Stats page (in your standard browser), which holds your and other players' records, information and statistics about the online games. Again, welcome! We hope you will enjoy Act of War Online, happy gaming! /the Act of War team - (MESSAGE #1, March 15, 2005)