Blood Version 1.10 Version Upgrade Readme August 12th, 1997 Copyright 1997 Monolith Productions, Inc. All Rights Reserved. Check for the latest version and information at www.blood.com. The patch file is a self-installing patch. Just download and run it. =========================================================================== VERSION NOTES Some of the files can take a long time to patch (sounds.rff is a big file). If you have modified some of the Blood files (ie, the demos), you will get errors when the patch program attempts to patch them. They will NOT be patched to the newer version. If you want them to be patched, re-install the version and re-run the patch. The Cryptic Passage DEMO modifies one of your files (tiles015.art), so you will need to re-install BLOOD if you have installed this demo. The release version of Cryptic Passage does not modify your original files. There are patches for the released version of the software, and the latest version to this version. The version on the shareware CD is 0.99b. The version on the full version is 1.00. =========================================================================== 1.10 RELEASE NOTES Saved game files from previous versions are not compatible with this version. They will be ignored by Blood. SOME of the 'bugs' that were fixed in 1.10 from 1.02: The 'level looping' bug has been fixed. This was related to demos and internally incorrectly setting the options you had chosen with the default options (e1m1). This caused the 'next' level to always be e1m2. A work- around for 1.02 was to delete the demos (*.dem). Problems with killing many things at once is now fixed. If a CD was not in the CD Drive when the game tried to play videos from the CD, an "Abort, Retry, Fail" showed up. We now check with the CD functions to verify a disc is installed before trying to play. We have removed the 'user map' option from setup. Run user maps from the 'New Game' menu in Blood. This works on all online services and is much faster because it happens after all players are in the game. Holster Weapon didn't work with the spray can. You can change video modes from a menu in the game. Demos from older versions are ignored on playback. Saved games from older versions are ignored. Cut Scenes now play in DOS !!!!! Gargoyles would sometimes fly higher and higher, and ignore you. If you cheat, the game keeps track over saved games. Beastvision key was disabled There was a problem with Alt-TABing in Windows and slowdowns. The responsivness has been improved when you return. Problems with starting some levels has been fixed. This was particularly noticed on e1m3 on some systems. When one player quit, sometimes other players would crash. Rats (and other monsters) would scream like humans when exploded. "Map follow mode" didn't work. Sometimes running out of ammo would auto-switch you to the napalm cannon. Electrocution death of monster was sometimes caused by shotgun. Tesla Cannon alt-fire worked when ammo was too low Voodoo doll alt-fire worked without enough ammo Tommy gun alt-fire worked without enough ammo Spray can would continue burning underwater Added 'loading' screen on network start. Added 'loading/saving' screen on game load/save. Added 'loading' screen on level start. Added 'restarting CD' screen when CD track is looping. Added ending credits to episodes Ending an episode re-starts the game at the intro movies. CD Audio restarts when saved game is loaded. Only player #1 could damage oppenents by jumping on their heads. Memory reporting improved to give better totals about how much memory was allocated. Maximum memory allocated is now 36MB. You can't save the game when you are DEAD. There was an e2m5 Secret with no exit. You could get 'Grip of Fear' (unable to release) with TNT or spray can when jumping into water e2m2 Lamp sprite was not positioned on the ceiling as it should be Added 'reset Keys to defaults' on configurations menu MS DOS MODE: Thunder SFX looped incorretly during the Monolith splash screen e1m1 clicking noise at 2nd secret (TNT) in Caleb's tomb =========================================================================== 1.02 RELEASE NOTES Online services are now optimized and integrated into the single Blood program. You will not need an enabler for your service. ENJOY! Support for Spacetec was added. If you have installed the 1.01 tools (mapedit, artedit, etc), they are patched to 1.02 by this patch. CD-Audio tracks will now repeat during a level. This will cause a slight delay when the track is restarted. You can avoid this by using the -nocd parameter to Blood and controlling the playback of the CD-Audio through another program. Map names are now displayed in map mode. More things are cached when a level starts. This makes the level load appear longer, but the action should be faster in the game (assuming you have enough memory). All the audio is still not being pre-cached (becuase they're all so BIG), so you will still have some 'hitches' while it is loaded the first time. The large status bar correctly shows the version number. We fixed a problem in Capture-the-Flag play where if the player with the flag, say, jumped off the train (and dropped the flag), the flag would never come back where somebody could get it. It now respawns after a time if nobody goes and gets it. You'd sometimes see yourself (a ghost) when you jumped through stacks. Mirrors were broken when loading a saved game. This would give the "Hall of Mirrors" effect. Videos still do not play in DOS. We're having problems synchronizing the Smacker video playback and the sound drivers we are using. =========================================================================== 1.01 RELEASE NOTES Saved game files are not compatible with this version. You must delete or rename them before running this version. SOME of the bugs fixed in 1.01: Co-op players were getting out of sync when attacked by spiders and during earthquakes. A problem with loading and saving games has been fixed. Some operations that had been started would not finish after the game was reloaded. For example, ending the level. There was a bug in the menu code for initializing the saved game menu. This could cause crashes just by having saved files. If you used the alt-fire with the Voodoo Doll, you couldn't reselect the weapon again until you picked it up again. A couple of level fixes including secrets that counted each time you 'found' them and fixes related to items respawning (either not or always). Help screens corrected for correct key configurations. Cerberus was too easy too kill with the Tesla cannon. 'Show Weapons' option was not getting saved when you exitted the game. Sometimes a monster would show the 'electroction' effect when it hadn't been damaged by the Tesla cannon. Saved games are now much smaller. There were two Red team flags on E2M1 and only one Blue team flag. We now warn you when you don't have enough memory to play Blood. We let you continue, but please be aware that the game may crash. Some video cards (see readme.txt from Blood) have bad VESA drivers and crash when Blood uses higher-resolution video modes. See the Blood README for specific cards that have these problems. For this reason, the in-game video mode switching function of the F8 key has been removed until the VESA issues can be resolved. =========================================================================== If you read this far, you deserve something... So, here's how to record demos yourself. o Start Blood normally. o Enter spielberg as a cheat o Enter the episode and level to demo play o Quit the game when done recording. (DON'T end the level while recording) o A file of e?m?.dem will be created with the episode and level # of the demo you recorded. Repeat for multiple levels (shareware comes with three demos, reg has four) o When you have all demos recorded, rename them to blood000.dem to blood00x.dem in any order. Now when you start Blood, it will say "n demos in the loop" where n is x+1 and the demos will play on startup.