Neverwinter Nights 2 Game Update 1.21
Patch Notes - November 5, 2008
Bug Fixes
General
•	Item costs in the game should match the costs in the toolset.
•	Party members that have wands with 0 charges will now attack and use spells normally.
•	When dropping an item, characters will now use the appropriate "drop" animation.
•	Fixed an issue with opening two bags at once.  You will now only be able to open one bag.
•	The tool tip for the Player Chat menu item will now say Player Chat.
•	Fixed an issue that caused freecam (console command) to not work properly.
•	Made several corrections to the Doomgude class description. 
•	Snake's Swiftness, Mass will now affect the entire party.
•	Hellfire Shield should now play an appropriate sound effect when activated.
•	Hellfire Blast should now play an appropriate sound when activated.
•	The description of Hellfire Shield has been changed to appropriately reflect it is an Area of Effect shield.
•	Weapon Focus: Warmace will now be available to all qualified characters.
•	The ability score descriptions in character creation have been changed to be more informative and reflect changes to the game.
•	Fixed an issue that was causing certain AI behavior feedback to be displayed, even after being deactivated.
•	When the game is paused, a much more noticeable message is displayed.
•	Aura of protection will no longer provide "No Stacking" feedback.  
	
	Toolset
•	Item costs in the toolset should match the costs in game.
•	Changing checkboxes with multiple objects selected will no longer cause the toolset to crash.
•	Changing dropdown lists with multiple objects selected will no longer cause the toolset to crash.
•	Fixed an issue where resizing a creature may not have resized the collision spheres.
•	Fixed an issue where the creature cache was not working properly.
•	dropdowns generated from 2DAs will no longer start with the wrong row selected.
•	Redesigned the fields associated with setting Tints to no longer be collapsed controls. 
•	Fixed an issue that caused  light and sound spheres to not render at their proper size. 
•	Fixed an issue that caused ceiling tint changes to not show up in the toolset.

New Features
General
•	Playable races now have a proper stealth animation.
•	Added in the AI functionality from TonyK's AI. 
•	In a peer-to-peer multiplayer session, the hosting player may now unpause the game unconditionally.
	Toolset
•	Added properties associated  with the overland map, including camera positioning and the flag to mark the area as an overland map.
•	Added camera positioning functionality settings in the area properties to support overland maps created by the community.
•	Added a flag in the area properties to set an area to be an overland map.
•	Added Campaign flags for  Unrestricting NPC level ups (Lets them chose any class at level up)
•	 Added Campaign flags for Conversation Distance limit override.
•	 Added Campaign flags for Turn off party-control character swapping for dialogs on a global level.
•	Added Campaign flags to enable Party Creation and setting what the size of the party should be. 
•	Added Campaign flags to toggle the new death system. 

Scripting

•	PlaySound() now takes an optional parameter:  bPlayAs2D.  This parameter will default to FALSE.  Setting this parameter to TRUE will force the engine to play the sound you specified as a 2D sound rather than 3D Positional audio, regardless of what the engine would normally do before.
•	BeginConversation() now has a parameter that allows you to block the character's 'Greeting' VO from playing.
•	Added a script function SetScrollBarValue()
•	Added a script function SetPause()
•	Added a script function GetPause()

Storm of Zehir Bug Fixes (Spoilers beyond this point)
Storm of Zehir Campaign Fixes 
•	Fixed issues caused by escaping out of the conversation with Dall Nickleplate.
•	Jan will now return to West Harbor after completing the quest "Whispers in the March."
•	Characters will now scale appropriately when entering the overland maps.
•	The quest "Under New Management" has been changed to require both of Port Llast's trade routes restored. This is stated in the new quest steps.
•	Options to leave the Dusty Gnome Tavern have been added to Leilon's conversation.
•	Transitioning to an overland map will force the player out of stealth mode.
•	The amount of treasure has been reduced in the barrow.
•	When attempting to rest on the overland map, with enemies nearby, a message is now sent to whichever character is currently being controlled on the Overland Map. Previously, only the first PC on the list could ever see the feedback.
•	The chat log will now report  "A nearby enemy interrupted your rest" if you cannot rest because there is an enemy near.
•	When transitioning to the overland map from an encounter, players will now receive a warning indicating that characters in the "dying" state will die if they complete the transition.
•	Improved the spawn behavior for the goodie system.
•	Improved the selection of goods in Jacoby's store.
•	Improved the selection of goods in the Nimbre Merchant's store.
•	The quest "Seeking the Truth" will now update appropriately.
•	On the overland map "Good things will no longer come to those who wait."
•	Fixed an issue that was causing Haeromos Dothwintyl to have two hair styles at the same time.
•	Made some adjustments to encounter factions on the overland maps.
•	Removed a "phantom secret door" from "the cabin."
•	Adjusted the difficulty of many encounters.
•	The price to establish a caravan has been clarified so that it requires gold, not trade bars.
•	Removed redundant options from the temple conversations.
•	Escaping out of the conversation with Aruna will no longer make her hostile.
•	The description of Fey Power has been changed.  The feat can be taken at level 1, not level 6.
•	The trade window will now display a message when you do not have any goods or resources.
•	Manycoins Eramus now heals the entire party, not just the party leader.
•	Increased skill check DCs in various conversations.

SoZ Crafting
•	The Adamantine Warhammer recipe will now cost the appropriate amount.
•	Amulet of Health +6 recipe will create the appropriate item.
•	The text for the Boots of Speed item recipe have been changed to match the actual requirements.
•	The recipe for the Cloak of fortification +3 item will now use the proper ingredients and create the proper item.
•	Armor Enhancement Recipes will provide the correct AC bonus.
•	The Gauntlets of Ogre Power recipe will now yield the correct item.
•	Made a correction to the description of the Headband of Intellect +2 recipe.
•	Made a correction to the description of the Headband of Intellect +6 recipe.
•	The cost of creating a Mithral Breastplate is now 2100 GP, instead of 5100GP.
•	New enchantments will override old enchantments of the same type.