# 4012- Introduction to CorelMOVE A CorelMOVE animation is composed of the following components: PROPS: A prop is an object that remains stationary through a portion or all of the animation. Props are composed of single cells (one bitmapped image). Using transitions effects, the creator has the ability to modify the way a Prop appears and disappears during the animation. ACTORS: An Actor can be composed of a single cell or multiple cells. When the cells of the multicell Actor are viewed in quick succession, the changes in each bitmapped image creates the illusion of movement. PATH: To create movement of an Actor across the screen, a Path is applied. Single cell Actors will follow the Path, but will not change in appearance as they move. Multicell Actors will follow the Path created, changing cells at each node along the Path. For example, if the Path you create has 5 nodes, and the Actor has five cells, cell one of the Actor will fall on node one, cell two will fall on node two. The closer the nodes are to each other on a Path, the slower the actor will move across the screen. The further they are spaced, the faster the actor will move. SOUNDS: Using CorelMOVE's Sound Recorder, sounds can be created in .WAV format and used throughout the animation. TIMELINES: Timelines allow the creator of the animation to view and modify the entrance and exit of components during the animation. CUES: Adding a cue to an animation allows the viewer of the animation to cause an action to be performed, as specified by the creator of the animation. Getting Started 1. Double click the CorelMOVE icon to launch the application. 2. Click File, New. The default file name is UNTITLED.CMV. Type a file name, and a directory to store it. 3. Click Display, Animation Info. Use this dialog box to assign a size for the working screen in pixels, the number of frames in the animation, and speed of animation. 4. Props can be created using CorelMOVE's Paint Toolbox, or those from another application. Click the Prop tool, and select the creator application. Assign a name to the Prop. The name you create will be used to identify this Prop throughout your animation. 5. Create a Prop, choosing different tools, line thicknesses and colors. When finished, click File, Apply Changes, and Exit. 6. Move the prop anywhere in the working window. By default the Prop will be placed on the current frame, and will stay on screen for the remainder of the animation. 7. Props are static objects, but certain transition effects will produce movements. To do this, double-click the Prop. This opens the Prop Information dialog box. Transition effects are added here. 8. Click Edit, and assign an Entrance and Exit effect. Click the Preview button, to view the transitions. 9. Change the Entrance and Exit frames by typing a new number in the appropriate boxes. Play the animation to view the entrance and exit of the Prop. The Timeline RollUp will display where different objects will appear and disappear in the animation. 10. Activate the Timelines RollUp from the icon at the bottom of the screen. Note, the Props enter and exit on specific frames during the animation. Modify this by dragging the timebar along the timeline. 11. Remove objects from the animation by clicking the object and pressing DELETE, or hide them by clicking the icons at the top of the Timelines RollUp. 12. Click the Actor tool, and select the creation application. Assign a name for the Actor. 13. Create an Actor in the Paint window. Note that the cell counter indicates cell 1 of 1. This indicates it is a single cell Actor. Click File, Apply Changes, and Exit the Paint Toolbox. Move the Actor anywhere on the working screen. 14. Create a path for the Actor to move on. To do this, click the Actor, and click the Path tool. Click at points along the screen to create a Path. 15. Play the animation.