TimerEvent object is passed to the event handler of timer events.
For example:
class MyFrame : public Frame { public: … void OnTimer(TimerEvent& event); private: Timer m_timer; }; BEGIN_EVENT_TABLE(MyFrame, Frame) EVT_TIMER(TIMER_ID, MyFrame::OnTimer) END_EVENT_TABLE() MyFrame::MyFrame() : m_timer(this, TIMER_ID) { m_timer.Start(1000); // 1 second interval } void MyFrame::OnTimer(TimerEvent& event) { // do whatever you want to do every second here }Returns the interval of the timer which generated this event.
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