SplashScreen shows a window with a thin border, displaying a bitmap describing your
application. Show it in application initialisation, and then either explicitly destroy
it or let it time-out.
Example usage – displays the image a_splash.png for 3 seconds as a
splash screen.
3000, nil, -1)
Construct the splash screen passing a bitmap, a style, a timeout, a window id, optional position
and size, and a window style.
splashStyle is a bitlist of some of the following:
milliseconds is the timeout in milliseconds.
destructor()Destroys the splash screen.
Reimplement this event handler if you want to set an application variable on window destruction, for example.
Returns the splash style (see SplashScreen.new for
details).
Returns the window used to display the bitmap.
Returns the timeout in milliseconds.
[This page automatically generated from the Textile source at 2023-06-09 00:45:31 +0000]