SKILLS
AND ABILITIES
Toughness – The ability to sustain wounds and resistance
to poison and disease.
Infiltration – Stealth, including the ability to move
silently and hide in shadows.
Blades – Accuracy and speed handheld knives, machetes
and bayonets.
Side Arms – Accuracy, kick and reload times with handguns.
Riflery – Accuracy, kick and reload times with rifles.
Machine Guns – Accuracy, kick and reload time with light
and heavy machine guns.
Sniping – Accuracy, kick and reload time with sniper
rifle.
Grenades – Range and accuracy of thrown grenades.
Explosives – Accuracy and damage of planted explosives
or thrown satchel charges.
Flame Throwers – A unique weapon that requires special
training.
Medicine – Controls ability to stabilize and treat the
wounded.