SKILLS AND ABILITIES

Toughness – The ability to sustain wounds and resistance to poison and disease.
Infiltration – Stealth, including the ability to move silently and hide in shadows.
Blades – Accuracy and speed handheld knives, machetes and bayonets.
Side Arms – Accuracy, kick and reload times with handguns.
Riflery – Accuracy, kick and reload times with rifles.
Machine Guns – Accuracy, kick and reload time with light and heavy machine guns.
Sniping – Accuracy, kick and reload time with sniper rifle.
Grenades – Range and accuracy of thrown grenades.
Explosives – Accuracy and damage of planted explosives or thrown satchel charges.
Flame Throwers – A unique weapon that requires special training.
Medicine – Controls ability to stabilize and treat the wounded.